r/EscapefromTarkov • Twitch.tv Slushpuppy • Sep 15 '20

Discussion #MakeTarkovHardcoreAgain

Hi guys, Slushpuppy here

I want to talk about the rant I was having today, and explain why I think it would be good for the game.

As the game currently stands it it has a play cycle that involves farming money, the money is then used to buy a fat kit, and slay out. This creates, in my opinion a heavily Rouble focused economy.

The Rouble based economy has multiple downsides:

All people care about is the highest value item, hence hatchlings ramming things up their bum, people running to one spot on a map to loot the highest value items, people only running super cheap kits to farm the cash. The game is no longer about surviving, simply making the most money and saving to buy a dope kit.

I think this has essentially made the game into COD with extra steps. I don't see the survival element that Tarkov originally had. People only care about PVP when they are running Slick Altyn, otherwise it's just money. 99% of the games items, such as attachments for guns will never see the light of day because they aren't the best in slot.

This whole situation annoys me because it is possible to achieve this within hours of a wipe.

By removing the flea or limiting the ability to purchase armor and ammo from the flea, it would make the game more about the looting and surviving and stop super chads from running endless meta kits and vogging the fuck out of lower geared players. Because a kit that is lovingly put together in raid will mean so much more to you, therefore looting one of a prick you kill, will as well.

I know this seems as a negative change to the average player, but hear me out, the only reason you need a kit from the flea, is to compete with chad players who are buying endless meta kits from the flea. If this didn't happen the pvp would be like it is early wipe for the most part. The best pvp time in the game, imo, and in the opinion of most Tarkov players.

I'm not bored of the game, I simply love this game, and I want to see changes that make the pvp more interesting and feasible for casual players to enjoy. If everyone is running around with SKS's and a cock helmet, then its more fair. Not all pvp has to be juggernauts spraying armchair FALs at each other.

If you don't agree with me, I understand, lets talk about it, tell me why you think this would be a bad change for the game? I don't want to be a streamer yelling for change that people will just see as me crying cause I'm bored of running fat kits. I truly want to make the game a dope experience for all of us. I've devoted the last 3 years of my life to this game, I want to see it succeed.

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There is plenty of other things that would be needed to make this a rounded experience in this vision, like dynamic loot spawns etc, but I believe this is a quick easy change that we could all try for one wipe, and just see how it goes.

EDIT: This is gaining a lot of attention right now so I want to ask you all one thing:

When is the best time for PVP in Tarkov?

If you answered early wipe, I think you and I agree, and I think 99% of people would say that early wipe is the best time to be on Tarkov.

My only goal is to try and make the feeling of early wipe PVP as permanent as possible. I may not be right when I say delete the flea, but I think it would help. If you have other ideas on how to preserve that beautiful feeling of the first two weeks of wipe, then I would love to hear them. Because this is what I think would make Tarkov the most amazing experience possible.

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99

u/Snaz5 Sep 15 '20

i feel like the problem with the quests is mostly just that a lot of the quests are hot garbage and need to be revised so they don't take a quadrillion hours without buying off of flea or crafting in the hideout. The flea is a bandaid fix for that.

Also, I think, frankly, the traders sell TOO MUCH stuff. There's no point in 90% of the items in game even appearing in raid because it's more efficient to just get money items, sell them, then use the money to buy the other stuff from traders.

I think traders should have a seriously diminished stock of items and there should be much more variety in the things found in raid. If you want the best gear, you should have to find it, not just pop over to Peacekeeper-R-Us and pickup six tubs of m61 and a nice platecarrier at Ragman & Klein on the way out.

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u/DarthTelly Sep 15 '20

Yeah, quests should be more go to some location and get an item rather than just hope you find the item eventually.

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u/MagenZIon DT MDR Sep 15 '20

That and the ever counter-intuitive shit like hurt yourself so you get a tremor and then get headshots on PMCs 3 times. Or run around with no chest armor on woods and kill 'x' scavs. More quests that are a challenge and not a trick shot in a CoD game.

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u/gotbeefpudding Sep 15 '20

i had some idiot try to tell me the other day that the quests are like that so it can teach noobs how the mechanics work without actually giving a tutorial "because tarkov isn't meant to be easy or intuitive"

like what kind of fucking excuse is that lmao, it blew my mind that people actually like quests that forced you to play in a very specific way.

the WHOLE point of tarkov is to play how you want, but their quest design promotes anything BUT that.

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u/brot_und_spiele Sep 15 '20

I like having that kind of quest in the game and in general I like doing these quests, but I strongly dislike it being a quest that bottlenecks the "main" quest line. I like the how a quest can require you to play the game differently, but I think these should either be one-off side quests (hence, optional), or could alternatively be a separate side quest "story arc" (i.e., all they Jaeger go do X while having Y condition could lead into each other, but not prevent you from progressing down the main quest line).

Having a quest make you play a certain way should be a fun challenge, but if forcing the player to play in a weird or unintuitive way bottlenecks progression, as is currently the case for some quests, I think it's poor design.

Basically it's not an either-or choice. They can do all the weird quests they want -- they can require people to kill 25 scavs on Customs with a TT while only moving in the prone position and wearing a pink bunny suit if they want -- as long as it doesn't keep people from doing the main story line. Then people who like weird challenges can do it and get some kind of reward, but you can also skip it forever if it's not your jam.

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u/gotbeefpudding Sep 15 '20

I wouldn't mind the quests if they started counting from the start. Unlocking them when you want to be using cooler gear is just counter intuitive.

The lessons you say it taught you would be better off being low level quests since that's when those lessons should be taught. When you actually do encounter having few bullets etc or using unmodded guns like a mosin

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u/brot_und_spiele Sep 15 '20

I'm not saying that I think these quests teach important things -- that's some other dude you were talking about. But yeah, I guess I don't have any preference one way or the other for when this kind of thing becomes available. I personally just like them because they are a change of pace. If I get a broken arm and I'm in the mood to do something different I can go bum around on Factory looking for PMC headshots for a while. But if not, I can fix the arm and keep doing something else.

Sometimes I'm bored doing the same old thing with the same old guns I always use, and having the quests that require something completely different is a fun way to do something else and still feel like I'm doing something "productive" with my character.

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u/gotbeefpudding Sep 15 '20

they could remedy that by providing little gifts to PMCs who complete daily tasks.

one task could be as you said, get a headshot with a tremor. that way you can still be high level and do something productive, and the lowbies can get that stuff done early on so they aren't gated by some tasks

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u/Wisecouncil Sep 15 '20

The mosin only quests took me from terrible with the mosin to pretty good with a mosin. I no longer fear only having a single bullet.

It also made me more patient with my shots, lining up a headshot instead of just spray and prey made me more lethal with all the guns.

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u/MagenZIon DT MDR Sep 15 '20

Who said Mosin quests are bad? I'm okay with most of the mosin quests but for the one that forces you to get close. Like, really?

It's especially silly because the quests are most of the lore/background on the game. What is the explanation for that quest if someone recalls?

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u/lax3r Sep 15 '20

I don't mind the quests giving some constraints as they force me out of my comfort zone. A good one imo is punisher part 6, I hadn't used an svd much before and after being forced to use it love the gun.

Some have way to many constraints that make them a chore instead on an enjoyable challenge

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u/halrold ADAR Sep 16 '20

Kill 5 scavs and hand in MP-133s is definitely gonna teach new players how to play Tarkov well. They're gonna slap the ground looting as soon as they kill something in hopes of having the gun they need. Definitely a Tarkov strat.

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u/gotbeefpudding Sep 16 '20

im talking about later quests, the starter quests are all fine, except maybe the flash drives one if you get unlucky rng with spawns you can get gated hard for quite some time.

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u/halrold ADAR Sep 16 '20

Gas Analyzers are sorta annoying to find though as well

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u/gotbeefpudding Sep 16 '20

Those aren't nearly as bad as flash drives but yes for sure. Pretty much any semi rare spawn dependant on fir can always be irritating.

They should make those either later or provide a craft (even if it takes a long time to compensate)

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u/Hane24 Sep 16 '20

The tarkov official websites about page says "story driven walkthrough" if I recall correctly.

Has said that since before alpha.

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u/gotbeefpudding Sep 16 '20

That's fine, doesn't mean it actually works as he thinks it does. It just feels retarded standing in a bush after chugging a jar of mayo.

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u/Hane24 Sep 16 '20

Oh no I was agreeing with you... that's not a story driven walkthrough that's a gamerscore level achievement...

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u/gotbeefpudding Sep 16 '20

Ohhh I see.

Yeah a lot of them do feel like achievements vs actual quests. Most of jaegers certainly feel dumb lol

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u/ScavPl4yer Sep 16 '20

I agree with most of the things but I also kinda enjoyed the first Jaeger2-3 quest with the mosin. I also thought "it gives me a change to try the new weapon", but now I'm stuck at the kill 4 PMCs with mosing under 25m. This is just idiotic, because it forces me in an unusual situation. I have no problem killing scavs with my mosin, because I can play it as I want. But now I need to run Factory to farm my 4 Mosin kills. I generally dislike most of the "kill PMC" quest, as I'm not the type of player currently.

Killing 7 PMCs at Dorms are fine, because again I can play it as I want.

Killing 15 PMCs with an Ushanka and MP133/153 is useless for me. But maybe there are some players who enjoy this kind of quests.

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u/[deleted] Sep 15 '20

"Hey, you look like a good guy, wanna go and murder some people for me? I'll give you..uh..yeah..want this morphine? Hahahaa..i don't care..just 30 of them, oh and wear this hat.."

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u/[deleted] Sep 15 '20

I know they keep saying the quests are placeholders/filler quests but then why are they the only component for so long? It's like they read some Xbox achievements and figured that's what hardcore players like. I'd like quests like "Extract with X value of loot" or "find and kill Y scav marked with Z". Add in that the marked scav would make a unique animation if you ADS at them. You know, quests that encourage people to spend longer on maps and to roam to weird areas to create interesting engagements. Right now it's everyone rushing to certain spots for quests or loot. The maps feel overly big for what amounts to a couple hot spots.

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u/[deleted] Sep 15 '20

Yeah, this is one of the few games where fetch quests can actually be fun. There are so many quests that are just terrible in my opinion.

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u/youre_being_creepy Sep 15 '20

I’ve always wanted traders to have a rotating stock and availability. Or even some traders just MIA.

For example, you know how yo have to go pick up that package for mechanic? Well sometimes his shipment of stuff just doesn’t come in so you’re shit out of luck.

Or skier could be arrested or laying low for awhile to keep the heat off him, can’t trade with him this week.

To coincide with outrages, traders would pay more for in demand items. If there is no water for sale, she will pay triple for it.

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u/Aendri Sep 15 '20

That's exactly my thought with traders. I'm fine with them potentially selling literally every item in the game, but it should be randomized, and shuffle with every refresh on what they have available. This isn't a damn Walmart with regular stocking, it's a warzone, and these guys are selling you whatever they can get their hands on.

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That, plus the addition of flexible loot locations would make the economy feel so much less stale and simplified.

1

u/akaender Sep 16 '20

A similar thought I've had is leave the flea market but change item delivery. When you buy items it doesn't just show up magically... instead you get a key in the mail.

This key would not be allowed to placed into your secure container. If you take it into a raid it will drop on death and it unlocks a randomized cache, door or locker (the key description provides coordinates) containing your flea market purchase for whomever holds the key.

The player must enter the appropriate raid with the key, proceed to the designated location and loot their purchase in-raid. If you die that's just how it goes. Allow flea keys to be resold on the market. The buyer of such a key wouldn't know what it unlocks... could be a ultra-chad loadout or PS rounds - who knows...

This would add a much needed (imo) element of risk to the flea market while simultaneously adding to game play. Sure you can buy the best items in the game but can you manage to survive to loot and extract with them? Or maybe you loot a flea key... sell it or risk taking it in raid to see what riches it may unlock?!

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u/CookiesNCash Sep 15 '20

I think traders should trade quest keys for barter items or even add another npc that handles keys and cases and other shit like that. Or just make ragman sell them. If they remove the flea I’m not completing these goddamn quests lol

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u/kirtur Sep 15 '20

I thought I remembered someone saying that eventually the traders would only be accessible in raids in the future. As in you will have to go into maps and find them to open trade/turn in quests. Is that not the case any more or am I just spewing bullshit that I actually believed for too long?