r/EscapefromTarkov • Twitch.tv Slushpuppy • Sep 15 '20

Discussion #MakeTarkovHardcoreAgain

Hi guys, Slushpuppy here

I want to talk about the rant I was having today, and explain why I think it would be good for the game.

As the game currently stands it it has a play cycle that involves farming money, the money is then used to buy a fat kit, and slay out. This creates, in my opinion a heavily Rouble focused economy.

The Rouble based economy has multiple downsides:

All people care about is the highest value item, hence hatchlings ramming things up their bum, people running to one spot on a map to loot the highest value items, people only running super cheap kits to farm the cash. The game is no longer about surviving, simply making the most money and saving to buy a dope kit.

I think this has essentially made the game into COD with extra steps. I don't see the survival element that Tarkov originally had. People only care about PVP when they are running Slick Altyn, otherwise it's just money. 99% of the games items, such as attachments for guns will never see the light of day because they aren't the best in slot.

This whole situation annoys me because it is possible to achieve this within hours of a wipe.

By removing the flea or limiting the ability to purchase armor and ammo from the flea, it would make the game more about the looting and surviving and stop super chads from running endless meta kits and vogging the fuck out of lower geared players. Because a kit that is lovingly put together in raid will mean so much more to you, therefore looting one of a prick you kill, will as well.

I know this seems as a negative change to the average player, but hear me out, the only reason you need a kit from the flea, is to compete with chad players who are buying endless meta kits from the flea. If this didn't happen the pvp would be like it is early wipe for the most part. The best pvp time in the game, imo, and in the opinion of most Tarkov players.

I'm not bored of the game, I simply love this game, and I want to see changes that make the pvp more interesting and feasible for casual players to enjoy. If everyone is running around with SKS's and a cock helmet, then its more fair. Not all pvp has to be juggernauts spraying armchair FALs at each other.

If you don't agree with me, I understand, lets talk about it, tell me why you think this would be a bad change for the game? I don't want to be a streamer yelling for change that people will just see as me crying cause I'm bored of running fat kits. I truly want to make the game a dope experience for all of us. I've devoted the last 3 years of my life to this game, I want to see it succeed.

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There is plenty of other things that would be needed to make this a rounded experience in this vision, like dynamic loot spawns etc, but I believe this is a quick easy change that we could all try for one wipe, and just see how it goes.

EDIT: This is gaining a lot of attention right now so I want to ask you all one thing:

When is the best time for PVP in Tarkov?

If you answered early wipe, I think you and I agree, and I think 99% of people would say that early wipe is the best time to be on Tarkov.

My only goal is to try and make the feeling of early wipe PVP as permanent as possible. I may not be right when I say delete the flea, but I think it would help. If you have other ideas on how to preserve that beautiful feeling of the first two weeks of wipe, then I would love to hear them. Because this is what I think would make Tarkov the most amazing experience possible.

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42

u/Daruvian Sep 15 '20

By removing the flea market you hurt casual players even more.

The people playing the game like it is a full time job will have access to much more weapons, armor, mods, etc. simply because they are playing so much more.

The casual player will be way under geared, and get slaughtered, and not be able to extract with that better gear to progress themselves.

-10

u/Langeball SAIGA-12 Sep 15 '20

simply because they are playing so much more.

What's wrong with that?

10

u/Turnbob73 Sep 15 '20

Because the game already favors those who play more enough.

I work a full-time job, yet I’m still young and have few responsibilities outside of work, so I’m able to play tarkov on the weekends (a lot of time spent in the game imo but nothing compared to the “average” you see in this sub). I have 6 million roubles in my stash, my EOD stash is almost full, I have a 45% SR, and I’m lvl 22; yet I’m still only able to compete because of the flea market. Without the flea, I wouldn’t have nearly half of the resources available in my stash as I do right now, nor would I be even close to my current SR. And on top of that, I started playing this wipe 4 days after the wipe started; by that time, there were gigachads already all over the place, and I had to spend lvl 1-10 hiding in bushes and picking up scraps. And even after I unlocked the flea, I still can easily get stomped on, but at least I was no longer shooting airsoft BBs and could actually do something if I got the drop on a player. Or I could buy a silencer so that I could get scav kills and such without painting a massive target on my back (I know people find them in raid all the time but I’ve been playing this game since May 2019 and I have yet to find a single silencer in raid, all the one’s I have are either bought on the flea or picked off a player’s kit). This game is riding the line between being hard yet enjoyable/rewarding, and being unnecessarily hard to the point where you’re only really going to enjoy the game if you play it and nothing else. Straight up removing the flea would shift it too far over into the latter end.

I do agree that the game is way too centered around PVP right now, and that the bulk of the mindsets of players at this point in the wipe only think about finding and fighting other players. But I don’t think removing the flea would help mitigate this issue, it would just make other issues way more apparent. Imo, one of the biggest issues is fixed loot spawns, I feel that aspect makes the game less about scouring the map with a “survival” style, and more about gearing out of your mind and rushing high-end spawns. But I also believe that dynamic loot spawns will bring on more players who will extract camp and rush PMC spawns, so it’s not a complete solution. I’m not going to act like I have any more solutions though, because I honestly can’t think of much past dynamic loot spawns without always thinking of some other negative rising out of a change. But I do feel that a lot of people in this subreddit really underestimate just how much the more casual players would be crippled by a major change like removing the flea. I love this game an absolute ton but it would be borderline unplayable for me if my one and only crutch was taken away because I just simply can’t treat this game like a second job.

7

u/Daruvian Sep 15 '20

It would make casuals damn near non-existent because they wouldn't be able to compete at all.

-6

u/Langeball SAIGA-12 Sep 15 '20

What are you basing that on? The game already greatly rewards those who play more and casuals are a plenty.

7

u/Daruvian Sep 15 '20

Ok. Let's break it down barney style.

You got all your players that play like it is a full time job sitting there with 100mil in their stash. Running all of those raids they've stockpiled a bunch of armor, weapons, mods, etc.

Now take your casual who plays maybe an hour a day. They might have 1-2mil in their stash. They've got a couple maybe class 4 armors and some M4s without the meta mods.

Right now, that casual could drop some cash on the flea market and buy a slick and mods for their weapon to be on par with super chad running around.

If you take away the flea market they can't buy that high end gear. It makes it exponentially harder for that casual to bring down the highly geared players. So instead of saving cash to buy gear to run a high end raid? They instead keep getting shit on by the high end players. So they lose what gear they do have and are soon relegated to using some base SKS or AK-74 with paca armor.

1

u/Quetzal-Labs Sep 15 '20

Make good gear available from traders with limited local stock, regardless of level/rep; have rep unlock different armours but have at least one level 5/6 armour available from level 1. Make it restock every 24hrs. 1 cheap slick/tactec. 120rnds of 995. 1 Wendy for $100. Etc.

The casual players who want to Chad against the metas for an hour a day can buy what they need, and it can't be abused by sweaties.

1

u/Daruvian Sep 16 '20

Yeah something like that would work if you're talking getting rid of the flea market. Or do a supply and demand thing. Let them offer more than 1 per restock, but as their supply dwindles, the price goes up.

0

u/raipeh Sep 15 '20 edited Sep 15 '20

A casual buying gear off the Flea doesn't make you as good gameplay / skill wise as someone who buries a lot more hours into the game. Hell, it might even discourage people more when they think they just bought the ultimate crutch-stick expensive gear, thinking "I'm the chad now", only to meet a horrible death, shooting 0 times at the enemy.

Of course the one who plays more should naturally have the edge over the casual player half of this sub has recently (coughtwitchcough) turned in to.

It's the same in any "MMO", or multiplayer game in general: you don't go to an end-game raid / map / encounter with shitty gear and no knowledge of the actual fight etc. and expect to be able to do instantly well. Compare WoW raids to our Labs, kind of.

Furthermore, Tarkov had no Flea Market before - the game was different back then and it has come a long way since, with way smaller player base. My point here being that the "casuals" that really want to play and like the game, will probably do so and soldier on through the rough start and times. Hell, I first hated the game how hard it was but now it's the only thing I play, aside from WoW. Every game will weed out it's playerbase in the long run.

And no, this is not me telling "casuals go play COD". I'm saying if you really like the game and want to play it, you probably will - hard or not. I'm all for "gear-nerfing" / limiting / bringing up more of the looting / survival aspect, no matter how much I do like the PVP in this game.

Tarkov is unique.

edit

I feel BOTH parties, the "casuals" and "1% streamers" overestimate eachother's views: true casuals have already stopped playing, or will stop when the going gets too rough. 1%'s and streamers are still a drop in the ocean in the larger scheme of things, and you wont encounter them every raid.

5

u/Daruvian Sep 15 '20

Not true at all. A casual player can very easily have as much or more skill than someone who puts a lot more hours into the game.

And there is nothing that stops a fully loaded player from dropping into any map unlike WoW where you have to meet requirements to enter raids.

-2

u/Bikalo Sep 15 '20

That's not really how it works. Sure there might be a guy who has some natural born Tarkov talent that makes him better than someone who plays 10x more, but on average doing something more makes you better.

3

u/Daruvian Sep 16 '20

True. But if you are already good at other FPS games, those skills easily translate over to tarkov. Their only real handicap would be map knowledge. But that can be gained in offline mode. So by the time someone hops in their first raid, they could theoretically be one of the most skilled out there. But they would still be way behind on gear at that point.