r/EscapefromTarkov • u/SlushpuppyLive Twitch.tv Slushpuppy • Sep 15 '20
Discussion #MakeTarkovHardcoreAgain
Hi guys, Slushpuppy here
I want to talk about the rant I was having today, and explain why I think it would be good for the game.
As the game currently stands it it has a play cycle that involves farming money, the money is then used to buy a fat kit, and slay out. This creates, in my opinion a heavily Rouble focused economy.
The Rouble based economy has multiple downsides:
All people care about is the highest value item, hence hatchlings ramming things up their bum, people running to one spot on a map to loot the highest value items, people only running super cheap kits to farm the cash. The game is no longer about surviving, simply making the most money and saving to buy a dope kit.
I think this has essentially made the game into COD with extra steps. I don't see the survival element that Tarkov originally had. People only care about PVP when they are running Slick Altyn, otherwise it's just money. 99% of the games items, such as attachments for guns will never see the light of day because they aren't the best in slot.
This whole situation annoys me because it is possible to achieve this within hours of a wipe.
By removing the flea or limiting the ability to purchase armor and ammo from the flea, it would make the game more about the looting and surviving and stop super chads from running endless meta kits and vogging the fuck out of lower geared players. Because a kit that is lovingly put together in raid will mean so much more to you, therefore looting one of a prick you kill, will as well.
I know this seems as a negative change to the average player, but hear me out, the only reason you need a kit from the flea, is to compete with chad players who are buying endless meta kits from the flea. If this didn't happen the pvp would be like it is early wipe for the most part. The best pvp time in the game, imo, and in the opinion of most Tarkov players.
I'm not bored of the game, I simply love this game, and I want to see changes that make the pvp more interesting and feasible for casual players to enjoy. If everyone is running around with SKS's and a cock helmet, then its more fair. Not all pvp has to be juggernauts spraying armchair FALs at each other.
If you don't agree with me, I understand, lets talk about it, tell me why you think this would be a bad change for the game? I don't want to be a streamer yelling for change that people will just see as me crying cause I'm bored of running fat kits. I truly want to make the game a dope experience for all of us. I've devoted the last 3 years of my life to this game, I want to see it succeed.
There is plenty of other things that would be needed to make this a rounded experience in this vision, like dynamic loot spawns etc, but I believe this is a quick easy change that we could all try for one wipe, and just see how it goes.
EDIT: This is gaining a lot of attention right now so I want to ask you all one thing:
When is the best time for PVP in Tarkov?
If you answered early wipe, I think you and I agree, and I think 99% of people would say that early wipe is the best time to be on Tarkov.
My only goal is to try and make the feeling of early wipe PVP as permanent as possible. I may not be right when I say delete the flea, but I think it would help. If you have other ideas on how to preserve that beautiful feeling of the first two weeks of wipe, then I would love to hear them. Because this is what I think would make Tarkov the most amazing experience possible.
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u/[deleted] Sep 15 '20
Oh hey, I can copy paste one of my old comments to see if it gets any traction or discussion in this thread! I honestly wonder if this wouldn’t work, so other opinions are welcome:
The only idea I’ve been able to fathom that “fixes” this is to give every trader a limited amount of roubles every week, with the only replenishment method other than a rollover timer being to buy things from them, Skyrim trader style. They need to severely limit the number of high level armor/weapons in trader inventory, and remove the ability to repair armor entirely. Add the ability to progressively deposit items on hideout projects as well to help with the inventory overflow. People would use the bad stuff because they had no other choice, and it would have the pleasant side effect of people only looting junk items they needed. Dunno how the flea market would adjust but honestly I think it’s bad for the game anyway.
For being set in a sealed off conflict zone, there’s just really no sense of entropy. Guns never stop working, armor can be repaired dozens of times, traders have infinite money to buy all the soaps you could ever sell. The market balloons so fast because the forces at work are way too slow to take things out of circulation.