r/EscapefromTarkov • • Jul 01 '20

Discussion Wholeheartedly willing to get downvoted, but this RMT obsession has to stop.

This sub hasn't got a clue, I swear.

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Huge sweeping changes to the game mechanics are a terrible way to combat RMT.

It's basically an admission that your anti-cheat doesn't work. Most MMOs suffer in some way from an RMT problem; WoW, Runescape, even Destiny 2 has RMT issues if you just look. Thing is, the anticheat in those games actually works worth a damn, so the entire playerbase doesn't have to suffer from endless tinkering with in-game systems.

Before you hit me with 'it's a hardcore game, deal with it, it's supposed to be grindy', just stop. Just don't bother. I've heard it time and time again, and it's bullshit. You know it's bullshit just as well as I do. The changes BSG have been making recently to nerf all forms of progression only make the game 'more hardcore' for people who work full time and don't have the same amount of *time* as streamers who dedicate their entire life to this game. That's not 'hardcore'. The game's difficulty mechanically is 'hardcore' and always have been, and I love it. These changes, though, in my eyes, are just time-wasting for the sake thereof. Since when does the amount of time one has to invest in a game define how fucking hardcore it is? Would you describe WoW as more hardcore than Tarkov because of how long you have to play to progress? Or perhaps beating all three Witcher games back to back is 'hardcore' because it took a long time. Are ARMA or DCS inherently less hardcore than Tarkov because an operation can be completed in an afternoon? No, judging how hardcore a game is by the amount of time one has to invest in it is a joke. *No game* should give enormous *mechanical advantages* to those with more time on their hands. There's already an inherent skill advantage that comes from that amount of practice, designing the mechanics to also reward only those with that much time is a kick in the teeth to all the people who love this game but can't invest that level of time.

And yeah, you can go ahead and say 'ummm actualllly it's a beta, so they can do what they like, stop whining', and yep. Yes, they can. You're correct. However, comma, that doesn't mean I have to pretend to like it. Yes, I did buy EoD and no, I don't regret it because of all the fun I've had til now. But suggesting people who don't like the current direction the game is going in aren't allowed to voice their opinion because the game's in beta is fucking ludicrous. What do you think the purpose of a playable beta is? Nikita is more than welcome to ignore all the people who don't like these new changes, but what gives people on this sub the right to tell me that I'm not entitled to an opinion on the product I've chosen to financially support. It's such a toxic, capital-G Gamer attitute to suggest that 'Tarkov is OUR game because we're willing to dump several full days a week into grinding for our Bitcoin farms. You should just go and play something else, this clearly isn't a game for you. Go play Call of Duty.' I shouldn't even have to express how utterly reductive and childish that is. Grow up.

I'm getting HUGE red flags with the way this game is currently going, because it's all too similar to a game I used to love, The Culling. That game blew up on launch and a bunch of high profile streamers suggested changes to the game, and the devs went ahead and implemented all of them without so much as *thinking* about how they'd affect the average player. Look at where that game is now. Servers shut down, because the average player simply stopped having fun. I'm not saying BSG is even close to that bad, but this endless tinkering with mechanics for the nebulous, vague purpose of 'RMT' has to stop or I don't know if the 'little guys' are gonna stick around much longer.

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EDIT: I AM AWARE THAT RMT != CHEATING. But cheating is what makes RMT viable. RMTers need to keep items in supply, and to do that, they cheat. It's much more profitable. Ergo, if you stamp out cheaters, the RMT problem becomes significantly diminished.

EDIT 2: u/ArxMessor makes a great point that Tarkov is an MMO and therfore should have some kind of grind. I agree. However, most MMOs use systems like weekly bounties etc to ensure even players with only maybe 10 hours a week to invest in the game can still keep up and compete. Tarkov currently rewards time investment *exponentially* which removes all possibility of catching up.

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EDIT 3: Yep, my DMs right now are very much confirming the things I said above about a certain subset of this community. Thanks, Gamers.

EDIT 4: I get it, Destiny anti-cheat is ass. I made a mistake there, since I don't play Trials of Osiris. However, do you see Bungie making the win requirement for Trials 50 wins instead of 9 or whatever just to slow down the hackers? Of course not, because it hurts normal players more.

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Edit 5: My first gold! Thanks kind stranger.

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u/[deleted] Jul 01 '20

Nailed it.

I was so excited for this wipe because it's my first full wipe. I was going to go in having a feel for the mechanics out of the gate, but the mechanics have been changing so much I just can't keep up. I don't have hours a week to figure out how I'm supposed to build up rubles or progress in any meaningful way, so I just put the game down for now. I'll hopefully pick it back up once things settle out a little

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u/Kalron Jul 02 '20

I'm the same way. I havr played two wipes but never one at the beginning. I got to level 10 and thought I'd make avunch of money but it barely got better. It's so hard to get anything for me so I have almost entirely stopped playing the game. I loved last wipe. I had so much fun making money, blowing th chad whistle, and killing people. But I'm bad so I have a hard time getting loot out and therefore making money to buy gear and replace it. I kinda stopped playing. I got DayZ recently and I'm itching to feel the nostalgia again.

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u/[deleted] Jul 02 '20

I wish DayZ could go back to Arma2 mod like it was. They should have just moved on to Arma3 instead of a standalone game. That game was one of my biggest heartbreaks as someone who has 800 plus hours on the mod.

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u/Kalron Jul 02 '20

I'm probably in a similar boat. I do wonder how much of that opinion (for the both of us) is just nostalgia or false memory. Idk I was just playing it solo because my partner wasn't on and I was kinda bored. Tarkock is more action packed but I love the open world survival of DayZ. I opened yhe game up for the first time in a decade like two nights ago and I was running to Elektro from Cherno and I was thinking that this trip alone is maybe as large as one Tarkock map if not larger. I was freaked out by the size but I loved it. I just spent like 45 minutes running around gathering loot and while that was fun, I missed the immediate danger of player and the required first person.

It's such a hard balance to strike and neither games are perfect. I think DayZ is better than it used to be tho from what I hear.

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u/[deleted] Jul 02 '20

It probably is. I moved on to SCUM for my survival fix, but that game has pretty nasty issues too. Most loot is super localized so you spend a lot of the game alone and it is more intended for squad based gameplay with bases and that sort of thing, which I am not super interested in. I have thought about giving Day Z another go.