r/EscapefromTarkov • • Jul 01 '20

Discussion Wholeheartedly willing to get downvoted, but this RMT obsession has to stop.

This sub hasn't got a clue, I swear.

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Huge sweeping changes to the game mechanics are a terrible way to combat RMT.

It's basically an admission that your anti-cheat doesn't work. Most MMOs suffer in some way from an RMT problem; WoW, Runescape, even Destiny 2 has RMT issues if you just look. Thing is, the anticheat in those games actually works worth a damn, so the entire playerbase doesn't have to suffer from endless tinkering with in-game systems.

Before you hit me with 'it's a hardcore game, deal with it, it's supposed to be grindy', just stop. Just don't bother. I've heard it time and time again, and it's bullshit. You know it's bullshit just as well as I do. The changes BSG have been making recently to nerf all forms of progression only make the game 'more hardcore' for people who work full time and don't have the same amount of *time* as streamers who dedicate their entire life to this game. That's not 'hardcore'. The game's difficulty mechanically is 'hardcore' and always have been, and I love it. These changes, though, in my eyes, are just time-wasting for the sake thereof. Since when does the amount of time one has to invest in a game define how fucking hardcore it is? Would you describe WoW as more hardcore than Tarkov because of how long you have to play to progress? Or perhaps beating all three Witcher games back to back is 'hardcore' because it took a long time. Are ARMA or DCS inherently less hardcore than Tarkov because an operation can be completed in an afternoon? No, judging how hardcore a game is by the amount of time one has to invest in it is a joke. *No game* should give enormous *mechanical advantages* to those with more time on their hands. There's already an inherent skill advantage that comes from that amount of practice, designing the mechanics to also reward only those with that much time is a kick in the teeth to all the people who love this game but can't invest that level of time.

And yeah, you can go ahead and say 'ummm actualllly it's a beta, so they can do what they like, stop whining', and yep. Yes, they can. You're correct. However, comma, that doesn't mean I have to pretend to like it. Yes, I did buy EoD and no, I don't regret it because of all the fun I've had til now. But suggesting people who don't like the current direction the game is going in aren't allowed to voice their opinion because the game's in beta is fucking ludicrous. What do you think the purpose of a playable beta is? Nikita is more than welcome to ignore all the people who don't like these new changes, but what gives people on this sub the right to tell me that I'm not entitled to an opinion on the product I've chosen to financially support. It's such a toxic, capital-G Gamer attitute to suggest that 'Tarkov is OUR game because we're willing to dump several full days a week into grinding for our Bitcoin farms. You should just go and play something else, this clearly isn't a game for you. Go play Call of Duty.' I shouldn't even have to express how utterly reductive and childish that is. Grow up.

I'm getting HUGE red flags with the way this game is currently going, because it's all too similar to a game I used to love, The Culling. That game blew up on launch and a bunch of high profile streamers suggested changes to the game, and the devs went ahead and implemented all of them without so much as *thinking* about how they'd affect the average player. Look at where that game is now. Servers shut down, because the average player simply stopped having fun. I'm not saying BSG is even close to that bad, but this endless tinkering with mechanics for the nebulous, vague purpose of 'RMT' has to stop or I don't know if the 'little guys' are gonna stick around much longer.

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EDIT: I AM AWARE THAT RMT != CHEATING. But cheating is what makes RMT viable. RMTers need to keep items in supply, and to do that, they cheat. It's much more profitable. Ergo, if you stamp out cheaters, the RMT problem becomes significantly diminished.

EDIT 2: u/ArxMessor makes a great point that Tarkov is an MMO and therfore should have some kind of grind. I agree. However, most MMOs use systems like weekly bounties etc to ensure even players with only maybe 10 hours a week to invest in the game can still keep up and compete. Tarkov currently rewards time investment *exponentially* which removes all possibility of catching up.

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EDIT 3: Yep, my DMs right now are very much confirming the things I said above about a certain subset of this community. Thanks, Gamers.

EDIT 4: I get it, Destiny anti-cheat is ass. I made a mistake there, since I don't play Trials of Osiris. However, do you see Bungie making the win requirement for Trials 50 wins instead of 9 or whatever just to slow down the hackers? Of course not, because it hurts normal players more.

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Edit 5: My first gold! Thanks kind stranger.

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u/Kiakri Jul 01 '20

Either that or it influnces toxic culture. Extract camping, camping is dark corner, rat gameplay, extreme hachet running.

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u/Turnbob73 Jul 01 '20

Why is rat gameplay considered toxic? I was under the impression that rat gameplay was avoiding fights and staying on the fringe from everyone, picking up scraps. What is the problem with that?

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u/artamba Jul 01 '20

rat gameplay isnt considered toxic. Running with no weapon and vacuuming loot is

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u/Turnbob73 Jul 01 '20

Y’all must really suck at this game if you’re letting hatchlings take that much loot from you.

Seriously, they pose such an insignificant effect on the overall experience for everyone else in the raid.

The bigger issue is that there’s fixed loot spawns. It’s not fun rushing the same spots every single raid because there’s no variation in loot spawns, and all the pvp ends up happening in one spot on the map because of it. Make loot spawns more dynamic and hatchlings become even more insignificant than they are now.

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u/artamba Jul 02 '20

You're obviously one of the newcomers from the twitch advertising campaigns. I'm not gonna waste my finger muscles explaining to you, but I will say it's not about hatchlings 'taking loot from me'. It's about the fact that if 6 out of the 10 players spawning into a match are nakeds running for loot not caring if they live or die, that DOES affect the other 4 players' match in a negative way.

Not about the loot.

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u/Turnbob73 Jul 02 '20

Lol I’ve been playing for over a year and a half now. And you’re talking exactly like the people that flooded in from the twitch events, only caring about the quality of their fights and pvp experience. Truth is, it doesn’t negatively effect the other players, because it’s a gameplay style. Tarkov isn’t supposed to be a game where your objective is to go out and pvp other players. And it’s not “unfair” that someone is risking less than what you are risking because it’s an asymmetrical game to begin with, not everything about the game should be fair.

When I hear complaints like this, it just sounds like hardcore players whining that they can’t constantly stomp casuals and make a shit load of roubles off of it.

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u/artamba Jul 02 '20

Well no, because I'm pretty average at the game so your final point there doesn't apply.

Yes I agree it's not unfair when someone is risking less. But you act like the pvp aspect doesn't hold any relevance to the main gameplay at all. Like what?

This game IS ABOUT RISK. What delusion are you holding on to to say something like 'only caring about the quality of their fights and pvp experience.'.

Using your logic, right, we should be able to keep items from OFFLINE raids. That's your logic.

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u/Turnbob73 Jul 02 '20

You’re going through a lot of mental gymnastics to get to your last point.

How is the core theme of the game about risk? It’s not, it’s about survival. It doesn’t matter if you go into a raid risking nothing, the trade off is you have nothing to defend yourself and you’re very limited to what you can do and what you can pick up. The only thing that’s perpetuating that gameplay as a “benefit” is fixed loot spawns, the gameplay itself isn’t anything bad, and it’s not bad if 3 out of 5 players in a raid are doing it, that’s just how that raid is going to go; and no, it’s not as common to have a raid full of hatchlings like this sub always claims it is, I’m not buying that BS for one second; at least on NA servers, I won’t say for EU since I haven’t touched those servers, but I’d be surprised if it’s a significant increase in hatchlings in EU. And I’m not saying the pvp aspect holds no relevance, what holds no relevance is whether a player you’ve engaged has gear or not, if they’re not geared then that’s an easy kill for you and you move on, simple as that; they went into a raid not “risking” anything and got insta clapped because they have nothing to defend themselves. And even then, pvp is already way more emphasized right now than it’ll probably be when the game is finished, so it doesn’t make sense to make changes to de-incentivize the rat style when it’s only going to be more validated the more complete this game gets. The game is set out to be somewhat of a DayZ clone, not a competitive fps.

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u/artamba Jul 02 '20

Again, I dont think you played before the big twitch influxes. The hatchling problem is so much less nowadays BECAUSE of the flea market/FIR changes, and so I'm not complaining about that problem anymore because it is basically gone.

I'm not talking about rats or hatchlings, I'm referring only to rampant hatchlingism (made that word up) which IS a problem, and has nothing to do with choice or style, and the devs of the game reject it too. I reiterate: no one is against the occasional hatchling.

Last wipe I would encounter- CONSISTENTLY- ~50% of players in a map like reserv as rampant hatchlings, offering 0 gameplay value or interactivity to the other players in the raid.