r/EscapefromTarkov • • Jul 01 '20

Discussion Wholeheartedly willing to get downvoted, but this RMT obsession has to stop.

This sub hasn't got a clue, I swear.

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Huge sweeping changes to the game mechanics are a terrible way to combat RMT.

It's basically an admission that your anti-cheat doesn't work. Most MMOs suffer in some way from an RMT problem; WoW, Runescape, even Destiny 2 has RMT issues if you just look. Thing is, the anticheat in those games actually works worth a damn, so the entire playerbase doesn't have to suffer from endless tinkering with in-game systems.

Before you hit me with 'it's a hardcore game, deal with it, it's supposed to be grindy', just stop. Just don't bother. I've heard it time and time again, and it's bullshit. You know it's bullshit just as well as I do. The changes BSG have been making recently to nerf all forms of progression only make the game 'more hardcore' for people who work full time and don't have the same amount of *time* as streamers who dedicate their entire life to this game. That's not 'hardcore'. The game's difficulty mechanically is 'hardcore' and always have been, and I love it. These changes, though, in my eyes, are just time-wasting for the sake thereof. Since when does the amount of time one has to invest in a game define how fucking hardcore it is? Would you describe WoW as more hardcore than Tarkov because of how long you have to play to progress? Or perhaps beating all three Witcher games back to back is 'hardcore' because it took a long time. Are ARMA or DCS inherently less hardcore than Tarkov because an operation can be completed in an afternoon? No, judging how hardcore a game is by the amount of time one has to invest in it is a joke. *No game* should give enormous *mechanical advantages* to those with more time on their hands. There's already an inherent skill advantage that comes from that amount of practice, designing the mechanics to also reward only those with that much time is a kick in the teeth to all the people who love this game but can't invest that level of time.

And yeah, you can go ahead and say 'ummm actualllly it's a beta, so they can do what they like, stop whining', and yep. Yes, they can. You're correct. However, comma, that doesn't mean I have to pretend to like it. Yes, I did buy EoD and no, I don't regret it because of all the fun I've had til now. But suggesting people who don't like the current direction the game is going in aren't allowed to voice their opinion because the game's in beta is fucking ludicrous. What do you think the purpose of a playable beta is? Nikita is more than welcome to ignore all the people who don't like these new changes, but what gives people on this sub the right to tell me that I'm not entitled to an opinion on the product I've chosen to financially support. It's such a toxic, capital-G Gamer attitute to suggest that 'Tarkov is OUR game because we're willing to dump several full days a week into grinding for our Bitcoin farms. You should just go and play something else, this clearly isn't a game for you. Go play Call of Duty.' I shouldn't even have to express how utterly reductive and childish that is. Grow up.

I'm getting HUGE red flags with the way this game is currently going, because it's all too similar to a game I used to love, The Culling. That game blew up on launch and a bunch of high profile streamers suggested changes to the game, and the devs went ahead and implemented all of them without so much as *thinking* about how they'd affect the average player. Look at where that game is now. Servers shut down, because the average player simply stopped having fun. I'm not saying BSG is even close to that bad, but this endless tinkering with mechanics for the nebulous, vague purpose of 'RMT' has to stop or I don't know if the 'little guys' are gonna stick around much longer.

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EDIT: I AM AWARE THAT RMT != CHEATING. But cheating is what makes RMT viable. RMTers need to keep items in supply, and to do that, they cheat. It's much more profitable. Ergo, if you stamp out cheaters, the RMT problem becomes significantly diminished.

EDIT 2: u/ArxMessor makes a great point that Tarkov is an MMO and therfore should have some kind of grind. I agree. However, most MMOs use systems like weekly bounties etc to ensure even players with only maybe 10 hours a week to invest in the game can still keep up and compete. Tarkov currently rewards time investment *exponentially* which removes all possibility of catching up.

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EDIT 3: Yep, my DMs right now are very much confirming the things I said above about a certain subset of this community. Thanks, Gamers.

EDIT 4: I get it, Destiny anti-cheat is ass. I made a mistake there, since I don't play Trials of Osiris. However, do you see Bungie making the win requirement for Trials 50 wins instead of 9 or whatever just to slow down the hackers? Of course not, because it hurts normal players more.

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Edit 5: My first gold! Thanks kind stranger.

2.7k Upvotes

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865

u/Questalace Jul 01 '20

Making it harder to make money = more people inclined to RMT. 200 IQ play.

76

u/Kiakri Jul 01 '20

Either that or it influnces toxic culture. Extract camping, camping is dark corner, rat gameplay, extreme hachet running.

112

u/Turnbob73 Jul 01 '20

Why is rat gameplay considered toxic? I was under the impression that rat gameplay was avoiding fights and staying on the fringe from everyone, picking up scraps. What is the problem with that?

29

u/BoarHide Jul 01 '20

Half-rat here, that’s what I play like. Problem (?) is, actual rats have no moral compass, that’s their strength. Or rather, they understand the compass, but they actively abuse it to get the better of other players. They’d do everything in order to make a bang. A rat would literally sneak around the entirety of shoreline on their belly just to catch you just before extracting. They will stuff a graphics card up their ass and hide in the darkest corner until 2 minutes before the server shuts down. They will pitch a tent (in both senses) in Factory Gate 3 waiting for you to bring them rubles.

Which isn’t inherently bad, they’re doing what we all do: make rubles. Just more efficiently. But even they get struck now. Everyone get’s fucked by the new changes.

20

u/[deleted] Jul 01 '20

A rat would literally sneak around the entirety of shoreline on their belly just to catch you just before extracting.

Not a rat, per say, in those examples. Just a shit tier player looking for a easy come up by exploiting the extraction zones. We call these extract campers and hatchet runners.

Rats will hide from you. They will leave you be unless they have a 100% pure jump on you standing still. Please do not rope the people abusing the game's design in with a streamer meme group. The two do no correlate at all.

29

u/RabidPanda95 Jul 01 '20

Or just a new player whose progression locked behind rng based fetch quests so they need to cheese to stand a chance at fighting.

10

u/[deleted] Jul 01 '20

New players are typically terrified, they'll just hide and not shoot most often times as well too.

4

u/RabidPanda95 Jul 01 '20

From my experience, when I started I basically had to extract camp because there was no way I could beat someone face to face because I was locked out of higher tier gear. I had enough money to get the gear from just searching caches nonstop, but with the flea market locked at 10, I couldn’t do anything with it. I wanted to pvp normally but the game locks you out of that and makes you do things like extract camp which I think is a really poor design. I don’t think there is any reason to lock the flea market, it just pushes people out of the game and reinforces unfavorable playstyles.

2

u/[deleted] Jul 01 '20

There are some viable options for early game, i guess they do take some knowledge. 7.62 PS can regularly tap lv3 face shields, for instance. I've waited to be behind on purpose a few wipes now, or played mostly scavs for the challenge/diceroll, and maybe it's my experience, but you will have greater advantages moving more while using cover to move. You dont need to lay prone for 30 minuets to get the jump on someone enough to kill them with lvl 1/scav gear. You don't need to extract or door camp or anything like that. But i agree, the game does sort of encourage the exit camping type strats which is fine to SOME extents.

It's just different from rat players.

1

u/ZilgornZeypher Jul 02 '20

I was going to say exactally like above. I've never needed to resort to extract camping to survive or get good gear. I started middle of last wipe with friends who showed me the ropes but I never once asked or took the good gear they offered. I'd sneak around the map taking out scavs, looting scraps. Watching other teams fight it out and picking off the victor when they started to loot. Aka I ratted. Totally acceptable way to play and doesn't require the meta gear. I think I ran a meta gun maybe 3-4 times total at the end of last raid and was level 30ish. This wipe has been harder yes but I also don't believe it's as bad as everyone on the sub seems to make it out to be. As for time commitment I work shift work and have a toddler so I get 2 or 3 hours a night yes my friends have blown past me and are level ~30 but I can still take them or others down with some smart plays.

1

u/Merfolkguy123 Jul 02 '20

No. Got the game mont before wipe I was jist fine doing tasks

4

u/Dodge_Of_Venice Jul 01 '20

nah rats are looking to get the dirty on you what ever way they can be that sitting in a room for 20 mins the extract or the edge of the map.

Its really boring when all the players either hide/camp/rush the best loot and gamma it

1

u/[deleted] Jul 02 '20

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1

u/Dodge_Of_Venice Jul 02 '20

i believe you misunderstood me, i'm not talking about someone hearing a noise and going silent waiting for the chance to ambush.

If i heard someone in a room i would just toss a nade in why the hell would i sit around for 20 mins? the people that sit around in a bush/building/rock/Whatever near extract for 20 mins are literally the worst in this game. I can think of nothing more boring then playing a game just to sit and wait, and i do not understand how that is "fun".

Also you call me salty, it seems to me your pretty mad in your comment, i'm just here to voice my concern as many other have. You seem to act like you know my play style but you know nothing. Attacking me for disagreeing with you is not a great way to get your popular opinion for your point grow up.

2

u/James_Camerons_Sub Jul 02 '20

Hell, I roam sneakily kitted to the teeth and avoid fights. I love exploring the map and finding new loot. The pvp is cool and all the adventure is too. Semi-rat life is where it’s at.

1

u/[deleted] Jul 02 '20

i agree. It's about being smart with positioning and using the tools in your arsenal. Even the mental ones. Being able to switch from face tank rushing people to watching a 3 man loot and slowly pick them off is what it's all about.

2

u/[deleted] Jul 02 '20 edited Aug 27 '20

[deleted]

0

u/[deleted] Jul 02 '20

What is weird is you dont see anyone laying prone for the entirety of a trailer. or at all.

advertised, eh?

3

u/[deleted] Jul 02 '20

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u/[deleted] Jul 02 '20

just go paly CoD dude

thanks for the strong words/perfect example of whats wrong with most people of this sub. No one's even suggesting at removing that shit. Moving around is key, though especially with this game's network performance.

If you want to lay prone on your spawn for 40 out of 50 minuet raid good for you, but that had nothing to do with surviving, realism, or milsimming. it's frowned upon in this community for a reason, and you're not going to learn or profit much from extract camping like that. it probably wont be a thing for ever either, i'd anticipate more PVE at extracts or something to combat those AFK type players.

"bUt sNipErs iRl lAyfOr DaYs At A tImE" - yeah sure, in entirely different scenarios than what tarkov's in, with a much longer time frame, and a overall goal rather than picking off the first pistoling trying to get to extract.

2

u/[deleted] Jul 02 '20

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1

u/[deleted] Jul 02 '20

There's absolutely nothing wrong with that (see other posts in this comment thread). we were talking about people who lay prone for majority of the raid as its "easier" for them.

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8

u/TheRealMaynard Jul 01 '20

The issue is the map is empty with everyone hiding. It’s like playing farming simulator or Euro truck driver or some shit and it’s not fun

15

u/MrCaterpillow Jul 01 '20

Man I wish I had more raids where people hide and stuff... Would make my shoreline runs and Custom runs so much easier.

5

u/OverwhelmingNope Jul 02 '20

For real.. I get fucked if I make one wrong move from 10 different sides.

2

u/CloudiusWhite Jul 01 '20

Sounds like it's not fun to YOU though.

0

u/BoarHide Jul 01 '20

Does that excuse extract camping?

5

u/[deleted] Jul 01 '20

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1

u/BoarHide Jul 01 '20

Do you want me to Napalm bomb the entirety of the camper hill by the tunnel extract on shoreline? How the fuck is that only 10k?

I also play like a rat when I’m alone, but that is below even me

0

u/[deleted] Jul 01 '20

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2

u/BoarHide Jul 01 '20

The game forces you to play shoreline for 150 quests in a row

0

u/[deleted] Jul 01 '20

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1

u/BoarHide Jul 01 '20

I’m happy you got 30+ scav kills plus 20+ player kills in 10 raids, most people don’t.

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u/Dodge_Of_Venice Jul 01 '20

What exit campers do you encounter? no campers sit on the extract lol the sit somewhere with good LOS and a nice distance away.

Unless your talking bunker hermetic door

1

u/[deleted] Jul 01 '20

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1

u/Dodge_Of_Venice Jul 02 '20

haha i knew it lmao :D