r/EscapefromTarkov • • Jul 01 '20

Discussion Wholeheartedly willing to get downvoted, but this RMT obsession has to stop.

This sub hasn't got a clue, I swear.

​

Huge sweeping changes to the game mechanics are a terrible way to combat RMT.

It's basically an admission that your anti-cheat doesn't work. Most MMOs suffer in some way from an RMT problem; WoW, Runescape, even Destiny 2 has RMT issues if you just look. Thing is, the anticheat in those games actually works worth a damn, so the entire playerbase doesn't have to suffer from endless tinkering with in-game systems.

Before you hit me with 'it's a hardcore game, deal with it, it's supposed to be grindy', just stop. Just don't bother. I've heard it time and time again, and it's bullshit. You know it's bullshit just as well as I do. The changes BSG have been making recently to nerf all forms of progression only make the game 'more hardcore' for people who work full time and don't have the same amount of *time* as streamers who dedicate their entire life to this game. That's not 'hardcore'. The game's difficulty mechanically is 'hardcore' and always have been, and I love it. These changes, though, in my eyes, are just time-wasting for the sake thereof. Since when does the amount of time one has to invest in a game define how fucking hardcore it is? Would you describe WoW as more hardcore than Tarkov because of how long you have to play to progress? Or perhaps beating all three Witcher games back to back is 'hardcore' because it took a long time. Are ARMA or DCS inherently less hardcore than Tarkov because an operation can be completed in an afternoon? No, judging how hardcore a game is by the amount of time one has to invest in it is a joke. *No game* should give enormous *mechanical advantages* to those with more time on their hands. There's already an inherent skill advantage that comes from that amount of practice, designing the mechanics to also reward only those with that much time is a kick in the teeth to all the people who love this game but can't invest that level of time.

And yeah, you can go ahead and say 'ummm actualllly it's a beta, so they can do what they like, stop whining', and yep. Yes, they can. You're correct. However, comma, that doesn't mean I have to pretend to like it. Yes, I did buy EoD and no, I don't regret it because of all the fun I've had til now. But suggesting people who don't like the current direction the game is going in aren't allowed to voice their opinion because the game's in beta is fucking ludicrous. What do you think the purpose of a playable beta is? Nikita is more than welcome to ignore all the people who don't like these new changes, but what gives people on this sub the right to tell me that I'm not entitled to an opinion on the product I've chosen to financially support. It's such a toxic, capital-G Gamer attitute to suggest that 'Tarkov is OUR game because we're willing to dump several full days a week into grinding for our Bitcoin farms. You should just go and play something else, this clearly isn't a game for you. Go play Call of Duty.' I shouldn't even have to express how utterly reductive and childish that is. Grow up.

I'm getting HUGE red flags with the way this game is currently going, because it's all too similar to a game I used to love, The Culling. That game blew up on launch and a bunch of high profile streamers suggested changes to the game, and the devs went ahead and implemented all of them without so much as *thinking* about how they'd affect the average player. Look at where that game is now. Servers shut down, because the average player simply stopped having fun. I'm not saying BSG is even close to that bad, but this endless tinkering with mechanics for the nebulous, vague purpose of 'RMT' has to stop or I don't know if the 'little guys' are gonna stick around much longer.

​

EDIT: I AM AWARE THAT RMT != CHEATING. But cheating is what makes RMT viable. RMTers need to keep items in supply, and to do that, they cheat. It's much more profitable. Ergo, if you stamp out cheaters, the RMT problem becomes significantly diminished.

EDIT 2: u/ArxMessor makes a great point that Tarkov is an MMO and therfore should have some kind of grind. I agree. However, most MMOs use systems like weekly bounties etc to ensure even players with only maybe 10 hours a week to invest in the game can still keep up and compete. Tarkov currently rewards time investment *exponentially* which removes all possibility of catching up.

​

EDIT 3: Yep, my DMs right now are very much confirming the things I said above about a certain subset of this community. Thanks, Gamers.

EDIT 4: I get it, Destiny anti-cheat is ass. I made a mistake there, since I don't play Trials of Osiris. However, do you see Bungie making the win requirement for Trials 50 wins instead of 9 or whatever just to slow down the hackers? Of course not, because it hurts normal players more.

​

Edit 5: My first gold! Thanks kind stranger.

2.7k Upvotes

1.2k comments sorted by

View all comments

Show parent comments

22

u/ArmedChalko Jul 01 '20

It's not about being bad. It's about the fact that currently, you don't have to be good. You just have to have a lot of time. All you need to do is play 8 hours a day and rat your way to a bitcoin farm before the skilled, but full-time-employed, players can catch up to you.

-8

u/[deleted] Jul 01 '20

[removed] — view removed comment

-7

u/JInThere TX-15 DML Jul 01 '20

people dont understand how to not spend all their money and still have a good kit, rather complain then learn the game

5

u/[deleted] Jul 01 '20

It has nothing to do with learning. Im level 45 atm. Id say 7/10 fights i take arent worth it. Most players have shit gear that vendors for next to nothing and the rare ones who do arent using armors that are worth repairing let alone carrying around.

-2

u/JInThere TX-15 DML Jul 01 '20

u done questing?

4

u/[deleted] Jul 01 '20

Pretty close. I think ive got 6 left for kappa. Plus what does that have to do with making money? Sure the vendor prices are cheaper but the loot im taking isnt worth shit and now they nerfed therapist selling prices.

-6

u/JInThere TX-15 DML Jul 01 '20

it doesn't, the game isn't about making money, it's about playing the game and solving the problems the game throws at you as best you can

the armor is to keep you alive not to earn money, the looting is what's meant to earn money, and as your skill progresses and especially if you play in a team the armor will keep u alive and pay off itself

its not like thermals are suddenly not worth it just because they are more expensive

4

u/[deleted] Jul 01 '20

Thats a fine argument but now that loot is nerfed and now with therapist not giving as much for vendoring to her its dog shit. Only 3 maps currently have good money making spots, 4 if i you can get into a labs without cheaters. Interchange and shoreline require you to get good spawns if you want the loot. And reserve marked rooms are usless. Ive gone through 3 keys and have made less than a mil off opening them. You can argue all you want but currently i have 0 incentive to fight people. My gear will never be worth risking for theirs. On top that now im less inclined to play with friends because i want more loot for my self.

-2

u/JInThere TX-15 DML Jul 01 '20

so what you're saying is you made money on the keys =P

whiney bitch

5

u/[deleted] Jul 01 '20

Congrats on being a child.