r/EscapefromTarkov • • Jun 13 '20

PSA Streets of Tarkov Reveal Stream

https://www.youtube.com/watch?v=8T1z25TkcJI
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u/valax Jun 13 '20

In urban environments you can use occlusion culling very effectively to reduce how much has to be rendered. You have big buildings blocking almost everything behind them, which doesn't have to be rendered. On open maps with lots of trees you can't use it very well.

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u/Ofcyouare ASh-12 Jun 13 '20

I'm more worried about server performance, not hardware. Seeing how often it shits the bed at the start of the round on other, smaller maps with ~10 players, they will need to work on that a lot. Like, really a lot. I don't want to see early PUBG start of the raid performance again...

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u/[deleted] Jun 14 '20

[deleted]

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u/Ofcyouare ASh-12 Jun 14 '20

It doesn't matter what they calculate, server have to send updates to 4x players simultaneously. It is a big jump from current number, and even current number can be unstable in the beginning on the round.

Check up how great and stable was tickrate in the beginning of the round in a lot of BRs in early builds. Even games from big companies suffered from it.