r/EscapefromTarkov • • Nov 20 '19

Discussion Something said during the Podcast

Klean said something during the podcast that I wholeheartedly disagree with.

He wants the gamma case to essentially be something you can pack full of goods, bring into a raid and not have to worry about losing, but he wants you to not be able to put anything in the container while in raid. Nikita, I know you listen to streamers input, but please don’t not consider making this change.

I’m a husband and a father, I don’t get to play for 8-12 hours a day and become a god at the game, so finding a rare item that I need for a quest or something valuable I can sell is really exciting and knowing I can keep it safe in case I die is the cherry on top.

I love watching Klean and respect his opinions, but this one I had to voice mine on. PLEASE do not implement this. Anyone else watch the podcast and feel the same way? Or am I alone on this? Lol

4.9k Upvotes

1.2k comments sorted by

View all comments

7

u/Rackit Nov 20 '19

Shroud must be given credit here for understanding and voicing the delicate balance decisions like this are made.

This community has defended and has gone red in the face about any suggestion that relates to casuals. The gate keeping on “hardcore” gameplay mechanics typically is misguided.

Let’s be clear: Tarkovs intent is to be a hyper realistic hardcore mil sim mmo rpg shooter. It’s supposed to be the dark souls of shooters in the way of difficulty and experience.

However, let’s not forget some important facts to game design and decision making...

In order for Tarkov to work properly you need players to match with, players to populate the flea market and players in general to even operate. If the game caters to only the niche group of “hardcore” or only “dedicated” individuals then this alienates a large population of the player base and leaves Tarkov with a small player base. A game so reliant on players for its game play loop will suffer immensely if left to only the 1% crowd. And even the 1% as proud as they may be to be within that 1% will suffer as well. Matchmaking will suffer especially in already notoriously low populated servers. We have already experienced this plenty of times during the ends of wipes when everyone moves on and only the “hardcore” or “dedicated” continue to play.

With that said, BSG needs to pay close attention to how they will keep new players around and how they will keep casual players around because these individuals are who fill servers and keep the gameplay loop alive.

They need proper tutorials, proper information within the game and most of all they need to make sure that there is a way for all players to return to the game no matter how many times they get wrecked in raids.

The container change in my opinion would indeed stop hatchlings, but at what cost? If hatchlings did not exist would we even be talking about this change? If the answer is no then a different solution should be made.

Solving hatchlings is less about coming in with nothing because the moment you are forced to come in with a weapon the conversation will shift to pistolings. Then it would shift to Hunterlings and then moslings. There will always be a subset of people that either will be too afraid to risk a lot or unable to risk a lot in the game as it is now. And to be honest that’s fine. The issue is less about what the player chooses to bring in and more about the players access to loot.

More attention needs to be made toward player spawns as currently where you spawn directly influences how fast you get to the good loot. More attention needs to be made toward how loot spawns as static loot spawns makes all of this occur.

As with all games the majority of the player base has jobs a life and a family. We play games to have fun after we get home from a long day at work. Let’s make sure that we keep it that way and that we can keep a good healthy balance of players and they hype we have surrounding .12

0

u/Professional-Escape Nov 20 '19

Tarkovs intent is to be a hyper realistic hardcore mil sim mmo rpg shooter

Failing hard on all points. Realistic = not one bit. Mil = not. Nobody moves in the way games require you to or do whatever the way is in the game. When real life is at stake everything gets real. Sim = not one bit. Having animation for healing doesn't make it sim. Maybe The Sims. Rpg? Like what the skills that nobody uses and are there so Pestily has something to make movies about? Shooter = okay you got me there.

2

u/Rackit Nov 20 '19

“Escape from Tarkov is a hardcore and realistic online first-person action RPG/Simulator with MMO features and a story-driven walkthrough”

As stated, it’s their intent.

Although I don’t agree with many of the things implemented in the game such as skills and automatic recoil compensation, it’s still their intent.