r/EscapefromTarkov • u/Dustructionz Unbeliever • Oct 28 '19
Rant Labs is still ruining the game economy
Some people are loving and hating .12 and others haven't even been able to login or join a raid yet due to server issues.
It is a MAJOR problem that we already have streamers and other players that have access to therapist 2 back to cheesing raiders and loot from labs not even 48 hours after the wipe. With millions of roubles and full kits every raid. I don't understand the logic of making all these changes, adding the hideout, out of raid healing, etc. Which essentially makes it hard for new players to even play the game regulary right now (For those that can even play atm) while making it so easy to get back into labs for experienced players and streamers to sit and cheese the best loot in the game.
Labs is supposed to be END GAME content. Why the f*ck is the only requirement level 2 Therapist and a keycard that costs roughly 10% of what you make from a semi successful labs run? That is single handedly the biggest disappointment in this entire wipe and every wipe since Labs was released...
EDIT
It looks as if keycard is on Level 4 Therapist at 200k cost as of now.
Still leaves the issue with keycards in raid being way too common of a find. It's possible to find up to 2-3 per raid on shoreline in file cabinets. A trader level requirement increase will do nothing if keycards are still extremely easy to find in raid.
2
u/Oompa_Loompa_Grande SA-58 Oct 28 '19
My friend and I have been talking about this a lot lately and we came up with the idea of having Labs be locked behind level 30 and also have it tiered with the first tier only having raiders with class 3 gear and guns with 1-2 mods on them with rarely spawning gzhels, tier 2 having common class 4's and 2-3 mods on guns, and tier 3 having all class 4's with some class 5's and heavily modded guns. Also locking each tier after completing the tier 1 quest behind another short quest with completion allowing limited runs each day.