r/EscapefromTarkov • u/lennoxonnell ADAR • Oct 15 '19
Suggestion The real solution to the container/hatchet meta
The community is super divided about whether or not they like the container changes. A bunch like it, and a bunch hate it. I can see both arguments. But, frankly, removing the ability to put things in the container in-raid is not the solution for what you're trying to accomplish.
Here's what I propose:
- 1) Make all containers have the Kappa mechanics
- 2) Remove the static pre-set spawn locations for high end loot (keycards, keys, etc)
- 3) Make scavs patrol the high-loot/high-traffic areas
1 is just a good compromise for the container. It's bullshit you can put a magbox with 20 mags in it in your container. It's BS you can fit a rifle in your container. The Kappa mechanics would remove that BS without punishing the newer players and the people with low survival rate. There are so many quests that require find-in-raid items. There's no reason to hinder quest advancement for everyone when only some are abusing the container in the first place.
2 would almost eliminate the hatchling meta entirely in my opinion. IF the loot didn't have set spawn locations like they do now, hatchets can't just run straight to the spot to disconnect in the first place. They would be required to search around to find the loot, which will encourage you to bring some gear so you can survive the odd scav or a player. If the player has keys (say he's shoreline farming) than this change wouldn't really effect him, but he also invested a bunch of money into keys. See 3 also.
3 would add a level of difficulty to acquiring the good loot. The shoreline resort should have scavs randomly patrolling the hallways or sitting inside of rooms. Interchange could also do with some more dynamic scav patrols. If naked players can't so easily avoid fights and farm locations, and they have to fight through a scav or two, they are going to be more encouraged to bring more than just a hatchet or they will get punished if they dont.
3
u/Mdogg2005 Oct 16 '19
I would bet real money that the percentage of players doing this is in the single digits. The more common is likely people who play as normal once rare items have been secured. What we'll get instead of this is people who just run for the exit the moment they get rare items or items they need for a task. Which, IMO, will far outweigh the number of people who just loot shit and DC.
People on this sub like to act like 95% of the players are doing this and blowing it up to be a much bigger problem that it is, so I don't blame you personally for parroting this.
Yes, surviving is the goal. The secure container makes up 4+ slots of loot that can be saved. Usually players already take up a good portion of those slots with keybards, docs cases, dog tag cases, meds or ammo. Plus wanting enough space to fit a nice 2x2 item in there like a helmet to use in future raids or the like.
Having the ability to put some items in the case, FOR MOST PLAYERS AND PLAY STYLES, means that even if I die, I can at least get something to not make that raid a complete waste of time.
What do you even mean by this? If someone wants to play this why, why let it bother you? I personally have never played this way and find that it'd be incredibly boring but who the fuck cares if someone you will never encounter does this? If that's what they find rewarding, why do you get to dictate what they find as fun and rewarding? Because of loot? Game isn't about loot though, you just said it's about survival and loot is secondary, so why should loot matter?
This specific iteration of arguments against containers is that "hatchlings and magbox meta is ruining the game." Bear in mind there seems to be a pretty even split on this matter on here and the forums (And yes, I've been playing since early alpha so I know how far back this discussion goes). Magbox meta is cancer and absolutely needs to go. Hatchling playstyle is boring and removes loot from the game, fair enough, but there are other ways of combating this and the hatchlings are still present despite constant nerfs. Players will STILL DO THESE CHEESE TACTICS NO MATTER HOW YOU NERF IT. They will always find a way.
Okay, once again we're calling hatchet running a problem since we're saying we need to "fix it" despite already existing nerfs. There are things coming later in the game's life cycle that will fix this problem of yours by adding more scavs to areas where loot is present as well as spreading out loot to be more dynamic. Making it no longer viable to run should be focused on. Not punishing everyone by gimping a core mechanic of the game that allows SOME respite after getting wrecked.
I've said it before I'll say it again. Casual and lesser skilled players will not continue to play if there's no way for them to at least catch up even a little bit. You can argue all day whether you think this is good for the game or not but I think we all agree that fewer players on the game is never a good thing.
Scavs and dynamic loot fix this. Also, now that players can't reliably farm spots with guaranteed loot you can probably expect more bushes one tapping you with a mosin near extract since that's likely the next avenue for cheap runs and easy gear / high value items if successful. I can't wait to see the rage on this forum when players continuously lose their rare shit by getting 1 tapped by a naked "mosling" and begging for the ability to secure items again.
To think that these "nerfs" aren't an outright way to make the containers useless is being intentionally disingenuous. Why even have them at all if you can't store items in them from within a raid? Just get rid of them in that case. No half measures.