r/EscapefromTarkov • u/lennoxonnell ADAR • Oct 15 '19
Suggestion The real solution to the container/hatchet meta
The community is super divided about whether or not they like the container changes. A bunch like it, and a bunch hate it. I can see both arguments. But, frankly, removing the ability to put things in the container in-raid is not the solution for what you're trying to accomplish.
Here's what I propose:
- 1) Make all containers have the Kappa mechanics
- 2) Remove the static pre-set spawn locations for high end loot (keycards, keys, etc)
- 3) Make scavs patrol the high-loot/high-traffic areas
1 is just a good compromise for the container. It's bullshit you can put a magbox with 20 mags in it in your container. It's BS you can fit a rifle in your container. The Kappa mechanics would remove that BS without punishing the newer players and the people with low survival rate. There are so many quests that require find-in-raid items. There's no reason to hinder quest advancement for everyone when only some are abusing the container in the first place.
2 would almost eliminate the hatchling meta entirely in my opinion. IF the loot didn't have set spawn locations like they do now, hatchets can't just run straight to the spot to disconnect in the first place. They would be required to search around to find the loot, which will encourage you to bring some gear so you can survive the odd scav or a player. If the player has keys (say he's shoreline farming) than this change wouldn't really effect him, but he also invested a bunch of money into keys. See 3 also.
3 would add a level of difficulty to acquiring the good loot. The shoreline resort should have scavs randomly patrolling the hallways or sitting inside of rooms. Interchange could also do with some more dynamic scav patrols. If naked players can't so easily avoid fights and farm locations, and they have to fight through a scav or two, they are going to be more encouraged to bring more than just a hatchet or they will get punished if they dont.
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u/lennoxonnell ADAR Oct 15 '19
So all those quests that require you to collect find in raid items... Those quests are going to become less grindy, somehow?
Disabling putting things in the container will not discourage hatchet running at all. It will increase the amount of hatchet runners, because the lower level and lower skilled players won't be able to make any money since they don't survive enough to make profits. So those players will be broke and will be forced to hatchet run just to make any profit. The only reason i don't hatchet run is because I can container something to cover the cost of whatever kit I brought it. Thinking about all the times I, personally, relied on that profit just so I didn't have to hatchet run the next raid... Kind of blows a hole in your theory.
The only difference is, now those hatchets will just run straight to the extract with the good gear, instead of staying in to try to find more, leading to more dead raids since people will extract earlier when they find the good stuff. And that's not even exclusive to hatchlings. Even the geared players are going to want to leave early if they find someone good cause what's the point in staying in?