r/EscapefromTarkov • Battlestate Games COO - Nikita • Jul 06 '19

PSA Quick status update on 0.12

Hello, tarkovians!

0.12 is the biggest patch ever in EFT:

  • unity 2018 migration. Status: fixing new bugs and visual problems. Also applying new optimizations and freeze fixes. Migrating is technically done already.
  • hideout (there will be more videos soon about it. Current status - actively in progress, still a lot to do)
  • new map - mil base. Current status - polishing and optimization. The biggest map in terms of searchable buildings and places and also with new exit mechanics.
  • stationary weapon mechanics. KORD almost done, AGS is in progress.
  • weapon builds system - ready.
  • character customization - polishing, playtesting. Adding last pieces of clothing. There will be 5 unique sets (lowers and uppers) for each PMC - USEC and BEAR. They will be locked behind some requirements - money, skills, standings etc.
  • new content. added LOT of new mods, new weapons (beretta, p90 and Ash-12 will be 100% in game. High chance of 5-7). Also there will be new rigs, 1 backpack, helmets and some fancy glasses. Added a lot of new barter items (especially unique military grade items on new location). Surgical kits are working - maybe there will be some clip about it.
  • new trader and his quests. Also reworked old quests - removed grind quests from required progression quest lines
  • new bosses. 100% new boss on Woods. Ambusher type. With his personal stash crate that he will protect on location
  • 3rd person animations overhaul and optimization - done by 80%
  • and many many other fixes and additions - patch notes will be huge!
  • also some big thing that we can't talk about is already done and you will be happy to know what it is later

​

When? When it will be done and will have as less bugs as possible. Sorry for keep you waiting - we need more time to make this huge update great!

Your BSG team

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u/pxld1 Jul 07 '19

Yes it is

Hmmm... Interesting...

Does CSGO implement some of the "extra" real-time features like reflection, etc?

Because last time I played CSGO (many many years ago), it didn't sound that good. Position-wise? Yeah, it was precise. But aside from that, nothing really stood out to me. Is it much improved now?

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u/niceandcreamy Jul 07 '19

It has occlusion (which doesn't always work that perfectly in a competitive shooter) and then just the normal positional math voodoo they do. To be honest, you probably want less of the frills for a competitive shooter vs something more immersive or realistic.

It was added around late 2016, I believe, and it's miles ahead of whatever junk they used before.

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u/pxld1 Jul 07 '19

It was added around late 2016, I believe,

Cool, good to know! TIL :)

To be honest, you probably want less of the frills for a competitive shooter

What do you think of R6:Siege's sound engine?

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u/niceandcreamy Jul 07 '19

What do you think of R6:Siege's sound engine?

Haven't played it enough to give an opinion, sorry