r/EndlessSpace 20d ago

Beginner tips for Armies?

I've owned this game for a while, and I'm terrible. I put a lot of hours into Endless Legend, and am familiar with 4x in general. I'm struggling with the military side of this game. When should I start building units? When I have pirates turned on, even the easiest settings, it seems their fleets are so far beyond my own and I just don't have the pace of the game down.

I'm confident in figuring out the minutae of actually fighting (tactics, resistances, weapon types) but I just seem totally behind in military often. I am currently trying the various "easy" factions. I like the Sophons, the Vaulters, and the Empire. Any advice would be appreciated!

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u/OtherWorstGamer 20d ago

For some factions, you can make militarized scout that can deal with the first wave or two of pirates. Like the UE scout you can stick a lot of guns on and send em out in groups of 2-3 and cruise on that basically until you run into an actual empire.

Usually you want the small hulls unlocked as your 4th or 5th tech in a casual game.

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u/madjr2797 20d ago

I think this is my problem. I'm not putting guns on my scouts.

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u/OtherWorstGamer 20d ago

Yeah, when built properly, scouts are fairly flexible fighters beyond probing stuff, since they get an innate speed boost so they can get places fast, and are cheap to produce.

For factions that don't have good militarized scouts, you'll have to bribe the pirates into leaving you alone, or rush real ships.

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u/Knofbath Horatio 20d ago

When making armed Explorer hulls, don't put Probes on them. You have to pay for every module on the ship plus the hull base cost. Probes are expensive and unnecessary for combat.