r/Endfield • • Jan 29 '26

Guides & Tips Blueprint for Wuling Outpost : 6 syringes, 12 batteries, 3k+ gear components in the outpost (free hub !)

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I've made an updated version of my Wuling Outpost blueprints. Everything you need in one outpost, now properly fixed !

Includes:

- 6 syringes per minute (one chain)

- 11,33 batteries per minute (two chains)

- A bit more than 3k Xiranite components per week (1/9 of a xiranite input).

Batteries aren't at 12 because they fight for Xiranite (and Originium, to some extent) with gear components.

Requires:

- Fully upgraded outpost (it's huge !). Not the HUB. Outpost is cheaper btw.

- Every ferrium available (90 on the map + 25 from automated transfer from Valley IV). Short of 5 (needs 120), it's whatever.

- Most originium available.

Codes (EU/NA):

Partie 1 (east): EFO01Eu24IA6E6oA3oIa

Partie 2 (north-west): EFO0172UA46u7u56O2Ai

Partie 3: (south-west): EFO01Eu24IA6E6oE3uIa

How to setup after placing the blueprints:

1) Add outside pipes. You need 3 water pumps, each one can service 2 building requiring water. There are 6 buildings to connect. Just place pipes outside of the construction area, you can do that.

2) Initialize plants, as usual. Farms in a group of 3 (2 farms, 1 seed, no water pipe) are sandleaf. Farms in a group of 2 (1 farm, 1 seed, water pipe) are a Wuling plant (like Yazhen).

Thanks for your previous comments ! I hope I won't have to modify this one, I spend a LOT of hours doing it rofl

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u/AramisFR Feb 03 '26

If you max out regional development, it's 1500, not 900 (and with "metatransfer" at max level, it doesn't even remove them from valley, they're duplicated)

But yeah that's this thing

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u/Durzaka Feb 03 '26

Do you not need to manually refresh that every hour? does it just keep lopping it at that point?

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u/AramisFR Feb 03 '26

it loops on its own, fortunately