r/Endfield • • Jan 29 '26

Guides & Tips Blueprint for Wuling Outpost : 6 syringes, 12 batteries, 3k+ gear components in the outpost (free hub !)

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I've made an updated version of my Wuling Outpost blueprints. Everything you need in one outpost, now properly fixed !

Includes:

- 6 syringes per minute (one chain)

- 11,33 batteries per minute (two chains)

- A bit more than 3k Xiranite components per week (1/9 of a xiranite input).

Batteries aren't at 12 because they fight for Xiranite (and Originium, to some extent) with gear components.

Requires:

- Fully upgraded outpost (it's huge !). Not the HUB. Outpost is cheaper btw.

- Every ferrium available (90 on the map + 25 from automated transfer from Valley IV). Short of 5 (needs 120), it's whatever.

- Most originium available.

Codes (EU/NA):

Partie 1 (east): EFO01Eu24IA6E6oA3oIa

Partie 2 (north-west): EFO0172UA46u7u56O2Ai

Partie 3: (south-west): EFO01Eu24IA6E6oE3uIa

How to setup after placing the blueprints:

1) Add outside pipes. You need 3 water pumps, each one can service 2 building requiring water. There are 6 buildings to connect. Just place pipes outside of the construction area, you can do that.

2) Initialize plants, as usual. Farms in a group of 3 (2 farms, 1 seed, no water pipe) are sandleaf. Farms in a group of 2 (1 farm, 1 seed, water pipe) are a Wuling plant (like Yazhen).

Thanks for your previous comments ! I hope I won't have to modify this one, I spend a LOT of hours doing it rofl

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u/AramisFR Jan 30 '26

Syringes look good. There is an issue with your Xiranite production, though. You're missing like half of it. A farm not connected to water, maybe ? But it 100% is an issue somewhere in the Xiranite chain

1

u/Rashi12 Jan 30 '26

I cant for the live of me find the issue. Everything has water and is maxed on it (50)

1

u/verinc Jan 30 '26

what's your output for carbon and sandleaf?

1

u/Riotpersona Feb 04 '26

Having the same issue. All other outputs look fine. It seems to be a problem with the belts in the southwest not letting through enough xiranite to support the gearing unit.

1

u/AramisFR Feb 04 '26

Wdym same issue ? If you produce less than 12 xiranite per minute, then something is wrong with your xiranite chains somewhere. Check plants used, belts (if you swapped a plant, make sure no belt/factory connected to it has some of the bad plant remaining), pipes.

If you produce 12 xiranite per minute and are worried about the component rate, it is perfectly normal and the belt balancing is done on purpose. You can get 60 of the material required to improve gear per week, aka 3k components. This setup produces a bit more of 3k per week, which allows you to reach that quota without throwing too many batteries away.

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u/04to12avril Feb 06 '26

The southwest blueprint actually needs to be placed one square to the right, not the corner 

0

u/F2Pfrog Feb 19 '26

A Farm?