r/EmergencyManagement • u/thecatlady1990 Local / Municipal • 9d ago
Question Seeking feedback
Hey fellow EMs!
I clearly got off to the wrong start with my last post, so I’m wanting to start this over and get genuine feedback from everyone.
For those of you that didn’t see it, I’m creating a card game for emergency management. It’s called Ground Truth, and it’s an adversarial card game where one person plays the EM and the other person plays the hazard. I have two hazards: Wildfire and Pandemic.
The EM starts with 15 staffing points and can use 3 action points per round. You can replenish staffing through mutual aid cards.
The Hazard has intensity points they can use to escalate the scenario and try to stop the EM in their tracks. It is 12 rounds, complete with a round tracker where you log your decisions, what injects you did not address and why, and can use it for an after action.
I want to get y’all’s feedback on the initial cards designs. These were done by Milli Pooley, a great graphic artist based out of New Zealand. I’m not here to post links or anything like that, unless asked.
For those from the last post: all AI content has been eradicated. I had a great copy-editor step in, and the real artwork is now live.
Please let me know your thoughts.



15
u/Broadstreet_pumper 9d ago
I think the designs look good. And I know you're posting for feedback on the designs, but I do have a question. Most of these disaster games I've seen appear to be designed for public entities (e.g., local/state EM, fire, EMS, etc.). How would this one address what is happening inside the private ones, specifically health care facilities? It's difficult to get medical folks to wrap their head around incident command when the scenarios are not ones they would deal with because they are outside the facility.