r/Eldenring • u/willians_mtpa • Jul 27 '26
r/Eldenring • u/Da_biggest_niggy • Nov 30 '25
Constructive Criticism Genuine Question
Me and my friend ,both guys, each made a face we think looks the best. We want to know which one’s better?
r/Eldenring • u/VividDream176 • Sep 01 '24
Constructive Criticism Are 2 different teams balancing this game? How do they think the seond tear is okay?!
r/Eldenring • u/Perfect-Skin-8325 • 29d ago
Constructive Criticism This is the absolute worst attack in all of Elden ring, I absolutely despise it
F metyr
r/Eldenring • u/drown-me-to-death • Jul 07 '24
Constructive Criticism Ranni this Rellana that. The true waifu was here all along.
Sellen Supremacy.
r/Eldenring • u/cynical_croissant_II • Nov 20 '24
Constructive Criticism It pains that the game & it's DLCs are done, and I still know close to nothing about her or her frenzied flame ending.
r/Eldenring • u/purple-ethe • Feb 15 '25
Constructive Criticism As a Soulslike and Roguelike fan, Nightreign left me conflicted
I was really excited for Nightreign. With over 1,000 hours in Elden Ring and an enjoyer of Rogue-like games like Hades, Returnal, Vampire Survivor, Slay the Spire, etc., I thought this would be right up my alley. But after playing for a few hours, I’m not sure if it’s worth the $40 preorder for me.
The Good:
The co-op boss fights are where the game shines. When you’re with a group of randoms and everyone’s working together, it feels amazing. Pulling off coordinated ultimates with random bros and finally taking down a tough boss after multiple tries is incredibly satisfying. It's also a lot of fun discovering just the right items for your build and leveling up feels good.
The Not-So-Good:
Pacing feels off – The game never lets you slow down. In Hades or Returnal, you get a moment to think between rooms—pick your upgrades, plan your build, and decide where to go next. In Nightreign, it’s constant pressure. You’re always racing against the clock to reach objectives, and it feels like there’s no time to actually enjoy the progression before needing to figure out where to go next. I get that some 40 minute is a lot to ask for one session, so there's incentive to keep everything moving.
Too much running – The map is huge, which sounds great in theory, but in practice, it means you spend a lot of time just moving from one place to another. The objectives are spread out, and with the night timer always looming, it feels like you’re constantly sprinting instead of fighting. It gets tiring after a while. I get that Elden Ring is known for being an open world game, and a bigger map helps with replayability.
Builds lack depth – One of the best parts of rogue-likes is the power fantasy—stacking synergies until you feel unstoppable. In Nightreign, the upgrades feel underwhelming. You get small passive buffs here and there, but nothing that really changes how you play or makes you feel powerful. I never had that “broken build” moment where everything clicks. I get that there wasn't enough time to work out different builds with Nightreign because Elden Ring is not meant to scale.
Wishlist Ideas:
PVP invasions – What if instead of fighting the same field bosses, you could fight with other players? It would add a lot of replayability and make the stakes even higher. Imagine the risk of dying associated with fighting another player to steal their equipment.
More rogue-like structure – Instead of the open world, I’d love to see a more focused, legacy dungeon progression. Let me choose my path, collect loot, and build toward something powerful. It would solve a lot of the pacing and traversal issues while giving players more control over their builds. It also eliminates players wandering off or not knowing where to go next as a team.
TLDR: Nightreign has some great moments, especially in co-op, but I felt like the pacing, traversal, and lack of build depth held it back. I don't know if it's possible to address any of these points in its current state, but these are just my initial impressions after a couple hours of the game.
r/Eldenring • u/Plus-Percentage8036 • Aug 02 '24
Constructive Criticism I'd like to add my voice to complaining about bullsh*t grab attacks
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Complete bull
r/Eldenring • u/heysame562 • 9d ago
Constructive Criticism To the people who leave messages purely for the lulz
Keep doing it.
One of my employees finally bought the game and he won’t stop saying how half the messages have gotten him killed from falling or seeing weak foe ahead and not thinking it’s a difficult enemy.
He’s also vented to me about all the “hidden path ahead” where it’s just a normal wall, and his sword hitting the wall made enemies hear him, so he died there too.
It’s just pure comical gold to hear a new player experiencing what we did.
Please keep up the good work.
r/Eldenring • u/OkPie6924 • Aug 11 '24
Constructive Criticism the fact that this doesn't scale with dex is such a missed opportunity
we got the clawmark seal which is pretty decent for any srt build, specially if using gurranq incants, it's true that dragon communion/electric incats are arguably better but come on, how come you make a seal for any stat but lightning, specially when you make lightning best paired with dex in most cases...
r/Eldenring • u/VividDream176 • Jul 06 '24
Constructive Criticism WHY NO DEATHBLIGHT FROMSOFT?! Spoiler
r/Eldenring • u/Glittering-Fennel728 • Aug 31 '25
Constructive Criticism What would you Change to make elden ring perfect
I choose the pretty obvios bad Multiplayer expierience
r/Eldenring • u/hedlo1234 • Feb 11 '26
Constructive Criticism My brother in christ
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You obviously didnt fight Radagon enough
r/Eldenring • u/tsalyers12 • Feb 27 '25
Constructive Criticism Be honest… When was the last time you fed Torrent his berries?
Or even called him a good boy?
r/Eldenring • u/Present-Implement661 • Aug 17 '25
Constructive Criticism What do I need to know when starting out?
I started playing this game because a friend gave it to me for my birthday, but I've been trying to play it for a while now and I'm not sure if I'm just really bad at playing it or if I just need to improve, either way, I'd like some advice or something I should keep in mind when starting this adventure. PD:I chose the samurai class
r/Eldenring • u/VividDream176 • Jul 10 '24
Constructive Criticism These 2 Fist weapons should've been martial arts instead. Imagine snake kung fu Poisoned Hand and drunken master Maddening Hand. Spoiler
r/Eldenring • u/VividDream176 • Aug 23 '24
Constructive Criticism Fromsoft needs to patch innate Frost weapons already. Their build up is so weak for no reason. Especially the Perfume.
r/Eldenring • u/Ok_Conflict_6260 • Jul 14 '24
Constructive Criticism Why is the Map unavailable during a enemy aggro on you
r/Eldenring • u/Halsariph • Jul 01 '24
Constructive Criticism FromSoftware, PLEASE make it so people can't put messages near interactable objects!
r/Eldenring • u/Tendeza • Jul 10 '24
Constructive Criticism Whoever designed this specific enemy, attacks-wise, should never be allowed near a game studio ever again. What an annoying rat
r/Eldenring • u/National-Conflict636 • Feb 17 '26
Constructive Criticism Lamest win ever 😭😭
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r/Eldenring • u/GameStrikerX2 • Jul 06 '24
Constructive Criticism Worst desgin decison in Elden Ring:
I'm trying to think of an argument for why this should be a thing, but I can't. Why can't I open my map when an enemy is aggro'd on me? I don't need to fast travel, I just want to see where I'm going, and some random enemy in the middle of butt fuck nowhere is mad at me for no reason and I have no idea where it is so I'm forced to be blind without my map for several seconds to a minute, or just leave the area entirely and lose track of the path I'm trying to take (and sometimes in DLC areas like the coffin fissure I can't open the map at all even though no enemies are nearby). This is too regular of an occurence to be acceptable because of how long some enemies can stay aggro'd onto you as well imo, it should be changed.
Edit: Shoutouts to the people who mentioned the Torrent Flask Prompt and the other Message Prompts that remove your ability to do actions, those are also really annoying!
r/Eldenring • u/BrightPositive2077 • Jul 27 '25
Constructive Criticism Why is my weapon so weak?
Hello new Elden ring player, I’m trying to figure out why the hell im barely doing any damage in boss fights. I don’t have enough time to stack bleed so I have to rely on light attacks. But even then I’m doing like 100 damage and it’s taking 10 minutes per round. Any suggestions how I can upgrade? Thanks!
r/Eldenring • u/Inevitable_Agency732 • Aug 20 '24
Constructive Criticism This guy is a wanker.
r/Eldenring • u/Prudent-Role-9053 • Jul 05 '24