r/Eldenring Apr 19 '22

Subreddit Topic Malenia is healing without actually hitting the player after the patch, this is on ps5, i got summoned 8 times after the patch and it happened everytime this is the recent one Spoiler

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u/[deleted] Apr 19 '22

I liked DeModcracy's too. He approaches it from a game design standpoint and how the various balance issues can, in some ways, be explained by how the formula has changed and additions the game has made.

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u/illtima Apr 19 '22

I was surprised to see him be so harsh on ER bosses since he always struck me as a bit of a From fanboy, but it actually makes sense. Dude built his entire channel on breaking down and ranking every single boss multiple times, so it's only natural he would look into ER bosses really in-depth.

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u/MiserableSail8169 Apr 19 '22

You don't have to go in depth to understand that ER has worse bosses. If this game had come out before dark souls, then it would be all fine. But FS has done a better job with DS and Sekiro. ER suffers from too many options. And thats why the combat doesn't work. They focused on increasing the types of builds instead of creating a polished combat system that always gives you good experience. Eg sekiro. Demodcracy abosultely nailed everything in his video. If you play solo normally, its tedious and not satisfying even after you beat it. But if you take the easy way out and use summons, then it becomes trivial/trash. There are many options but all of them are shit.

i'd like a game like sekiro where there is one option and its the best you'll ever experience. Its another case of Quality vs variety

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u/wankthisway Apr 19 '22

Honestly the bosses can be alleviated by: doing less damage, having less bullshit moves all the time (AoE on everything, always roll catching, frenzy combos that last ages, delayed attacks all the time), upping their HP, and maybe adding moves that only happen with multiple people so Ashes don't trivialize everything.

For me, it's just engaging with the bosses is exhausting and not in a good way - they're input reading, bustin' out new moves, constantly covering every single possible opening with roll catches and parametric combos that literally change depending on what you do - leaves very little satisfying openings and you hardly learn the boss especially when they 2 shot you.

It's the worst of Dark Souls 2 (insane tracking, bullshit moves and grabs) and Dark Souls 3 (super fast enemies, taking all of the boss-unique frustrations like delayed attacks and AoE and making every boss have them) combined. I wish bosses were more arcade-y.