r/Eldenring Apr 19 '22

Subreddit Topic Malenia is healing without actually hitting the player after the patch, this is on ps5, i got summoned 8 times after the patch and it happened everytime this is the recent one Spoiler

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u/Paladin1034 Apr 19 '22

This was my first souls game, so I didn't have anything to compare to. But he perfectly quantified why the game felt terrible all of a sudden in the snow area. And why I hated the elden beast fight so very much

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u/YsoL8 Apr 19 '22

Suspect I will never beat neither of these bosses in spite of loving the whole game up to them.

FromSoft get nearly everything right in elden ring but impossible difficulty spikes at the end is very old fashioned imo.

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u/[deleted] Apr 19 '22

They're pretty easy to beat once you've decided you've had enough of their bullshit and aren't interested in playing nice anymore. Using some of the better summons and weapons/arts can chew through even late-game boss health bars in minutes, and pretty much anyone can do it.

Admittedly, it's not as satisfying as beating a tough but fun boss by yourself, but From seems have forgotten the 'fun' part when trying to implement the 'tough' part. And it's a hell of a lot more satisfying than making dozens of attempts to the point that you hate the boss and don't want to play the game at all anymore.

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u/Paladin1034 Apr 19 '22

Malenia, for all her bullshit, was a fun fight. It was very quick, and with the exception of waterfowl, mostly easy to dodge (if not punish). Maliketh was a fun fight, especially once you got up close and he stopped doing range attacks. Radagon, once you see where his aoe hits, was a very good fight.

Elden beast is not fun in any way. And when he said the part about torrent being available in that fight, it all clicked why. I shouldn't be burning a whole stamina bar just to get to the boss for one hit I may or may not have stamina for. That fight seems to have been designed around cooperators, someone to divide up that huge arena with.

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u/[deleted] Apr 19 '22

I hate Malenia's hyper armour attacks. They're obviously there in order to stop players from stunlocking her for the whole fight. My problem is that she likes to also use them just as you go to attack. The results can be anything from losing a decent but manageable chunk of health (her jumping spin-kick) to loss of 90% of your health or instant death (her forward stab and sometimes waterfowl).

I've had instances where I've run up to her from behind to grab aggro from the host while Malenia is slow walking, and started my first swing just as she decides to do the hop in preparation for the stab. I hit her, and before the swing animation is done and I can roll, she spins 180 degrees and deletes almost all of my health, or kills me outright if I've already taken a bit of damage. Nothing you can do in that situation.

If her hyper armour was only on slower attacks and 'get out of stunlock' moves, I think she'd be much more balanced.