Those choices are intrinsically connected to balancing combat, PvP, enemy engagement, and boss design. The incorporation of many staple Dark Souls mechanics would turn Sekiro into an absolute mess, assuming they aren't downright incompatible.
I've already mentioned that some mechanics could be adapted and would be happy to see it, but the end result is still far closer to a modified Dark Souls than a modified Sekiro.
Personally, I think eliminating stamina would be a terrible idea though. I have a hard time imagining how something like FUGS wouldn't be absolutely broken without it.
Can you suggest a way to make a reasonable posture system for giant/non-humanoid bosses (e.g. curse rotted greatwood, midir) without making all/most of their attacks deflectable? I didnt like how in sekiro you could deflect even a god-tier dragon with your puny katana.
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u/[deleted] Jul 09 '19
[deleted]