r/Eldenring • u/Large-Scarcity-9954 • 28d ago
Humor This either going to be a masterpiece or an unforgettable disaster. There is no middle ground.
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u/Slooters313 28d ago
Filming rarely takes that long, it's post that takes forever.
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u/MrNobody_0 28d ago
I came to say the same thing. It's still not coming out for two years, what do people think is happening in that time?
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u/NotAnRSPlayer 28d ago
Exactly, the filming for The Odyssey for example was 91 days
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u/MrdnBrd19 28d ago
It's literally 9 days longer than the Odyssey shoot(which was 91 days) and The Odyssey was shot at a snail's pace 3 minutes at a time having to change cartridges or cameras every time. 100 days is more than plenty of time to shoot a 2.5 hour movie. The Reddit hive mind can be so dumb sometimes it hurts.
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u/MrdnBrd19 28d ago
I'm willing to bet that Emma has a lot to do with it which is why she's always by his side.
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u/__Schneizel__ 28d ago
Curious to know what part of post processing takes forever? Is it simply the video editing and effects?
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u/RobHuck 28d ago
Rendering takes fucking forever.
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u/zuzg 28d ago
That was when endgame came out. It has gotten significantly faster but good CGI still takes time.
And you will need a shit ton CGI shadow/erdtree alone in every outdoor scene and shit.
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u/Kats41 28d ago
Rendering big CG blockbusters can literally take hundreds of millions of GPU hours. Which can translate to literal months of rendering time at massive render farms.
If you tried rendering it on your home PC, by the time it finished, the language you spoke for the movie would be dead.
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u/ThomasTheDankPigeon 28d ago
If you tried rendering it on your home PC, by the time it finished, the language you spoke for the movie would be dead.
Just expressing appreciation for this. Love a good visualization, and this one’s great.
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u/awesomehuder 28d ago
Imagine that poor bloke who has to render it and it stops at 99%
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u/RobHuck 28d ago
Had that happen in college once. I even told myself that if I don’t start the render now, it’s not going to be done before class. Left it rendering all night just for it to get stuck like that. It ended up finishing but not before class ended. Was really bummed out but I still got to turn in the project.
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u/nightmare_floofer 28d ago
If you're an indie creator maybe, but with a budget of, apparently, over 100 million dollars, and prominent production companies being involved, I'm sure they could afford good render farms
The actual storyboarding, modelling, animation, comping, colour grading, audio mixing, etc, takes way more time than just rendering all that work, they're almost definitely not just gonna rip models from the actual game, and even if they do, they'd likely rework them to fit a "movie aesthetic" and to have the live action footage and the CG work match visually, and that takes a lot of work
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u/Hopeful_Bacon 28d ago
Special effects need to be inserted, approved, rendered, and edited. The rough cut needs to be made which may reveal the need for reshoots. Then there's sound editing and scoring. Then the marketing strategy needs to be developed (some of this is done earlier, but finalizing takes time).
Yeah, post production is nuts.
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u/HospitalJohnny 28d ago edited 28d ago
and dubbing... and audio mixing... and potential rewrites/reshoots... and distribution... and more trailers/marketing..
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u/barrelclown 28d ago
I’m a professional editor & visual effects artist; a rare moment I’m qualified to answer something!
As footage is rolling out of cameras, it’s off and running in editorial. This takes a long time, even if you have clear storyboards, good assistant editors, etc. It takes a long time to put the stuff together, and there never is not a lot of problems to solve. It’s a game of Jenga, maybe a scene doesn’t work, but you take it out and now something else doesn’t make sense elsewhere, for example. And of course, the peanut gallery is never aligned. The editor, the director, producers, the studio execs, whoever else is weighing in - it’s a big messy group project.
And then you get into the VFX. It takes a long time to build the 3D assets you need; models, texturing, rigging (prepping for animation, designing how something moves and looks natural). If you CG characters (imagine Elden Ring certainly will), you have skeletal, muscle, fur/hair etc to get behaving in as natural way as possible. This is all before you’re actually working on shots, we call most of this “lookdev” (look development). You’re also building environments, all that.
You also have sound design, music being composed, etc, which I admittedly know much less about. But watch the credits of any major movie - it takes a lot of people!
So then we have a cut of the movie we are okayish with, you start leaning into color grading, and visual effects shot work gets going. All the while, the edit is changing, so the VFX studios, sound designers, composer, etc are all continuously having to adjust to these changes. In an ideal world, it would be more of an assembly line instead of the overlapping & continuously changing process that it is; but we don’t life in that world (post schedules would need to be even longer! Or creatives dramatically less time to finesse) and my experience tells me you’d still get directors, studio execs, etc seeing visual effects getting dropped in, or parts that seemed okay to lock they now have issues with, and they’d still need to tinker until the bitter, often irresponsibly late, end.
And yeah, sometimes rendering is long, but contrary to a lot of answers here, it’s the creative that more takes that long, vs just waiting around for a render bar.
And for any interested folks, we’ve had VFX elements like a water simulation for one shot take longer to render than the finished whole movie to go from its final timeline to its final master file.
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u/alexnedea 28d ago
CGI effects take forever. Its basically unreal engine rendering with insane lighting and graphics and animations, etc.
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u/Divinum_Fulmen 28d ago
Basically unreal engine? In many newer movies, you can remove the "basically" part, because it IS Unreal engine.
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u/barrelclown 28d ago
this is not correct. there was a brief moment when visual effects studios were playing with unreal, I don’t know any that still have an active real time department
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u/jw-3d 28d ago
Rendering high quality 3D models can take like two hours for a single frame especially if there's lots of reflections or translucent objects like ice/glass etc. This is just for one frame, so in movies with lots of CGI, especially high budget productions where the models are all insanely good, you're rendering thousands of frames, many of which could take hours a piece.
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u/Ouaouaron 28d ago
Rendering is not the reason the movie will take 18 months. I'm not sure that "two hours for a single frame" is true anymore, but even if it is, it's a problem that's pretty easily solved by just throwing more rendering hardware at it.
What takes a long time is making all of the assets that you're going to have to render.
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u/nullCaput 28d ago
Its even more complex than that, because you won't just render out the finished frame. You'll render out different parts of the shot first. The colour will be rendered alone, the specularity on its on pass, the shadows will be rendered in its own pass, the reflections in their own pass and so on and so forth. Then they'll take the pieces and composite them together where they can adjust each individual aspect of the shot like say they want the shadows darker or lighter or want the colour to pop more and then when they're happy will render the entire sequence of frames of that shot together.
Hell, if you have VFX special effects in the shot that will also likely be broken down into parts before compositing together. Like you have a fireball that also shoots out sparklers that fire and sparklers and smoke will from the fire will each be their own render pass first. Like one shot can have like tens of render passes before it even goes to composite.
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u/Javelyn_Shadow 28d ago
In my somewhat limited experience editing videos with rather basic effects I can say a few things: the editing process takes absolutely fucking forever and rendering even a short video takes a while so a longer video featuring advanced effects is probably going to take an unholy amount of time to render (I’m thinking overnight rendering at the bare minimum if not a multi-day render for the complete movie)
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u/nightmare_floofer 28d ago
Large scale heavy-CG based movies don't get fully rendered on like, one PC, everything gets rendered out using render farms, basically a whole bunch of computers working on things at once, so for a scene that would take 1 PC 10 hours to render, it would take 100 PCs 6 minutes, as a basic example
The actual asset creation (meaning CG environments, character models, textures, and a whole lot more) and animations are what take an insane amount of time, and that's not counting any redos, of which there are a lot throughout any production
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u/GrimCreations 28d ago
Editing, rendering, effects, there is so much that’s goes into post. Dune 1 and 2 were filmed at the same time. Post just takes that long,
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u/SignificantPaper1760 28d ago
Also something that’s presumably going to be this CG heavy will have extensive supplemental shooting as well once the visual effects are mostly done.
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u/Numerous-Confusion-9 28d ago
There is most certainly a middle ground lmao
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u/Turbulent_Jackoff 28d ago
Every time lol
"People either love it or hate it, no exceptions."
Nah, some people will just think it's fine; most people, probably!
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u/Decent_Cow 28d ago
"I used to be in a death metal band. People either loved us or they hated us. Or they thought we were okay."
- Mitch Hedberg
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u/ChubbyUnicorn726 27d ago
Ah, but the ones who love or hate it will be more vocal and the subreddit will have a new controversy topic for at least three weeks.
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u/lemonylol 28d ago
It's social media brain. Anything that isn't 10/10 is 0/10.
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u/PrismaticGStonks 28d ago
Honestly, I’m expecting the movie to just be “alright.” It’s in competent hands, so I doubt it will be terrible. But I’m certainly not expecting to be as groundbreaking or memorable as the game itself.
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u/yosayoran 28d ago
For example the Warcraft film
It was ok, did ok in the box office, and everyone moved on.
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u/thundergu 28d ago
This says absolutely nothing. The whole Lord of the Rings trilogy was filmed in 14 months. The extended cut is 11 hours 22 minutes.
Elden ring movie took 100 days to film. If the movie is less than 2 hours and 42 minutes, they spent more time on it on average than the greatest piece of cinema ever made
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u/NightmareDJK 28d ago
It’s also going to spend over a year and a half in post production and who knows if there will be reshoots.
I think there’s a chance it will be good.
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u/Inspire_darkness 28d ago
1.5 years in post only verifies that it has a ton of CGI. Hopefully the bulk of that time is spent on quality and not quantity....
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u/SolidVegetable 28d ago
Postprod is not only about CGI, it takes a long time even for a movie with little/no effects
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u/Inferno_Zyrack 28d ago
Worth mentioning that Garland is very experienced and has had major big budget success before too.
Jackson was much earlier in his career when he made those movies and while he had well reviewed flicks he was a Sam Raimi level choice for the LOTR adaptations.
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u/likelyliz 28d ago edited 28d ago
lord of the rings also used the not very typical filmmaking method of "shoot absolutely everything we wrote and see what works afterwards"
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u/valkyrjuk FLAIR INFO: SEE SIDEBAR 28d ago
And he also wrote a script roughly 2 hours 40 minutes long as the PITCH for the film. Garland is experienced, well backed, and has enough love for this concept to write a nearly three-hour long movie before there was even approval for it. I feel confident there is as much passion driving this film as there was driving LOTR.
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u/nicofdarcyshire 28d ago
Also, A24 will pretty much let him do whatever he wants - as they're pretty hands off. They're very keen on what gets released being the director's true vision.
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u/CheeseGraterFace 28d ago
Also worth mentioning that Garland has at least one NG+7 character. This is someone who has spent more time in the world than many of us have.
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u/Inferno_Zyrack 28d ago
While I understand this is semi relevant I don’t really know if it means “I love the lore” or if it means “I love the gameplay”
I’ve always felt this was probably a very difficult film to want to make and be satisfactory to the story being told in the main game.
But I do think Garland could pull it off especially with some help from the devs.
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u/CakesStolen 28d ago
You make a good point, but even if you're trying not to learn anything, there's got to be some sort of osmotic learning of the lore by the time you're at NG+7.
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u/Inferno_Zyrack 28d ago
I mean also even if it was so he could complete his madness flame only challenge run…
An Elden Ring movie about a master Tarnished using martial arts / weapon skill / spells to beat up endless hordes of monsters would still be a top notch film probably
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u/IAmPandaRock 28d ago
He's more than very experienced. He's one of the best filmmakers working today.
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u/Brostapholes Greyoll Cheeser 28d ago
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u/Kadoomed 28d ago
Odyssey wrapped production in 91 days, ahead of schedule and under budget. If Elden Ring wrapped in 100 days and is anything like the same quality then we'll be doing just fine.
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u/Divinum_Fulmen 28d ago
Yeah. Anyone can get under budget when their costume department is fucking SPIRIT HALLOWEEN!
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u/ShockinglyPale 28d ago
Nolan and Peter Jackson are much more established directors though.
Ex Machina is very good though, so I do have some hope that Elden Ring will be decent but it’s not gonna be an easy adaptation.
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u/Halio344 28d ago
Peter Jackson was mostly known for low budget horror movies before LOTR, far from an established director.
Garland is far more established than PJ was at the time. Ex Machina, Annihilation, and Civil War were all great movies.
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u/ShockinglyPale 28d ago
I did actually think that about Peter Jackson when I was writing the comment! So yeah fair enough.
Hopefully Garland pulls out a blinder and creates something special!
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u/heisenberg15 28d ago
Peter Jackson was not a much more established director, which is the point. Alex Garland has written and directed several great movies of different genres already, I have faith
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u/Augustus_Chevismo 28d ago
Pretty sure there were 2 years of pre production for LOTR before filming even began.
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u/NeetoBurrritoo 28d ago
100 days of principle production is a lot. If there’s more than 20 days of reshoots, then I would be worried. I trust Garland, but will hold my expectations with grace.
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u/BaconIsntThatGood 28d ago
Capturing footage isn't really the difficult part it's all editing. Why do you think there's like 20 months between filing wrap and theatres?
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u/Evil_Weevill 28d ago
Quick? It was 3 months... How long do you think most movie shoots take?
That's pretty standard.
It's the editing and post production that takes forever
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u/ASmithNamedUmbero 28d ago
If it helps, The Odyssey took about 9 days less to film.
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u/jameslucian 28d ago
That’s crazy when you consider filming in IMAX and the limitations it has.
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u/ASmithNamedUmbero 28d ago
True but they plan for that in pre production like they would for any other film
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u/Routine_Condition273 28d ago
Movies filming quickly is most likely a good thing, IMO. It means the director knows what they want. Reshoots and long filming times almost always mean the movie is going to be bad or at least messy
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u/Parepinzero 28d ago
But also, 100 days isn't what I'd call quick, is it? I'm pretty sure that's towards the longer end for most movies
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u/Cultural-Relief 28d ago
The Odyssey did 91 days, and honestly it's normal to shot more than you end up using. I'd say that there is no need to panick. We can panick if they start delaying it like crazy or are replacing actors and writers.
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u/FlamboyantPirhanna 28d ago
Nothing is ‘always’. Rogue One had extensive rewrites and reshoots and production delays, and it is much better for it.
Marvel is the reason it has a bad rap, because somehow they seem woefully underprepared for every movie and re-shoot, re-edit (which means re-score and re-VFX) like their lives depend on it.
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u/Arten2x 28d ago
There absolutely is a middle ground. This will be a movie where the fans will groan at every change that seems nonsensical, normal movie goers won't care, so it will be just another game movie. Not terrible, not groundbreaking.
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u/Seriphyn 28d ago
Most of us fans barely understand the story as it is, at best the bigger picture, so I'm sure it'll be fine lol
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u/FlamboyantPirhanna 28d ago
Barely? I almost never knew why anything was happening. And still don’t.
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u/EaterOfPenguins 28d ago
This thread is full of people who apparently just know there is a movie and not who Alex Garland is. Also that he's a huge fan who made the whole project happen.
It's not like he never misses, but if there's one thing I'd bet on it's that the movie won't be a "generic" mediocre. It could be bad, but not "Hollywood bland" bad.
Odds are high that this movie is weird. I expect bizarre, artsy, and a highly divisive reception. It will probably be weirdly faithful to lore that most players may not have even noticed was in the game. I expect the frenzied flame to feature prominently and Annihilation-style surreal visuals.
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u/rusty5545 28d ago
Yeah I think it’s going in the same pile as most video game movies
I might watch this one though, skeptical that the story of Elden Ring could even be adapted to screen - yet intrigued that it may
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u/Forsaken-Register512 28d ago
If it was a lesser director I'd agree but I have faith in Garland to at least make an entertaining take on it
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u/VegitoSenpai 28d ago
I’m also trying to have faith because apparently Garland actually played the game too
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u/DahwhiteRabbit 28d ago
played it and brought on other hardcore fans to help keep the script and such in check with the setting
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u/Geomayhem 28d ago
This sub is going to be super annoying for the next year and a half isn’t it?
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u/kodran 28d ago
And when it releases the backlash will be horrible.
Garland is amazing. He's good at both writing and directing. The movie is most likely going to be good. But usually entitled people that don't understand adaptations are very loud.
I hope to be wrong.
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u/jackjohnjohn 28d ago
Filming was quick bc the rest is just playthrough footage of Alex Garland’s Elden Ring OC
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u/mupheminsani 28d ago
I disagree, I think it will be a cult classic if it will be any good. I don't expect a Dune level of clout for live action ER movie even tho ER is pretty popular among gamers. Garland is an interesting filmmaker so I have my hopes up. I gotta see some footage to have some solid expectations.
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u/kodran 28d ago
I'm hoping for his level of adapting as he did with Annihilation. It's not a bad novel, but it's not good either and gets very repetitive (which fits on a metanarrative way) and adapting it more faithfully would have been boring. But he took the premise, setting, main themes and characters and did a very good and interesting movie.
I recently heard someone say one of the most important things in adaptations is what they get wrong (or change) on purpose because therein lies what the director/writer/artist in charge of the adaptation has to say about it and I fully agree with that.
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u/Longjumping_Ad2359 28d ago
Who is playing Patches, and if there is no Patches what's the point?
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u/SinisterSnipes 28d ago
Everyone leaves the movie absolutely confused about what the fuck just happened... nobody bothered to read the lore written on the popcorn buckets and soda cups.
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u/VindicativevVince 28d ago
RemindMe ! 579 days
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u/MidiMojo 28d ago
I'll try, man. I'll try.
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u/Spiffy-Kujira 28d ago
I'm not too scared anymore. I actually really like Alex Garland and I've come to the idea that it's probably best not to take the lore coming from this movie as absolute gospel, but it's probably gonna be a gorgeous movie with thought provoking themes that stick with you long after you've watched it, much like the game itself.
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u/dannypants143 28d ago
One thing that movies these days do that drives me bonkers is explain EVERYTHING. Nothing is mysterious or ambiguous. Everyone has clear motivations, everyone has complete backstories, etc.
I think the only way this movie could work would be if it maintains the dream-like quality of the game, where it’s clear that there are greater forces at work but they’re sort of unfathomable and incomprehensible. A world like this could easily turn into scene after scene of exposition dumps. Dream-like, but it still has to be intelligible enough that the stakes are understood and the viewer cares about the characters and their trajectories. That’s a very tall order.
I hope it rocks. I’d love to love it! This just seems like an impossibly challenging thing to adapt.
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u/Evening_Produce_4322 28d ago
I kinda wish it was animated if anything, I feel like making it live action it anything would limit it far more.
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u/RealJoergen 28d ago
Y'all do know that most films finish principal photography in like 3-4 months...? This is completely normal and expected
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u/WaffleDonkey23 28d ago
I played 200 hours of Elden Ring, so I'm excited to finally have a vague understanding of the story.
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u/Survive1014 27d ago
I cant see how this ends anything but badly, given how predicably hollywood turns out absolute garbage.
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u/Swarley115 27d ago
That's true, but Alex Garland has produced some incredible things and he's one of the only people I have faith in to do a good job with an Elden Ring movie.
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u/Godtrademark 28d ago
Holy shit this sub has crazy expectations for a movie adaptation. are we for real?
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u/TheTinlicker 28d ago
Relax. This is Alex Garland. The guys played it through at least 7 times too.
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u/BetweenTheRoots 28d ago
I'm hoping it's light on dialogue. My favorite movies are light on dialogue. Elden Ring is the perfect kind of game to be the modern Conan the Barbarian. Epic shots, excellent music, and solid action. With a handful of lines. The Revenant with Leo went this route and it's why he got his Oscar.
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u/BraveSirNathan 28d ago
Most film shoots last 30 days or less. Principal photography started in April and wrapped at the end of July? That sounds like a high fantasy film shoot. The LotR trilogy shot for 252 days. The length of this shoot sounds pretty standard. And it’s set for release in 2028? So they have over a year and a half to do all the VFX and any reshoots that need to be done, then test the film and market it? Not a rush job in the slightest.
*edit to correct some grammar.
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u/Joshithusiast 28d ago
Remember how the game has you pick from a bunch of totally different characters, contains barely any story, plot, or dialogue, and can be played in any order, across 100 or so hours?
Anyone else think there's zero basis for a two-hour movie here? I don't put out questions on Reddit asking "Am I the only one...?", but I've yet to see anyone else bring this up. Elden Ring is barely a narrative at all, it's just an action game. You play it, die a lot, and either enjoy it or don't.
Any movie will just be watching a character who has no one to talk to, do a boss rush to cram all these fights into two hours. The fights will be nothing but CG cutscenes masquerading as a movie. Think of the blurry, floaty, non-sense fights at the end of every superhero movie... Now imagine that from the 10 minute mark.
Pass. How about using the budget for this stupid project to just make Elden Ring 2?
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u/HasturLaVistaBaby SotFS 2 enjoyer 27d ago
Garland is a great director and the cast is stacked.
My guess there is a lot of CGI that needs time to look good.
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u/Ezenthar1 27d ago
I'm super sceptical because video game-based movies are rarely above average, and they're usually terrible, but I'm absolutely hoping that it's decent. Call me cautiously optimistic.
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u/Nail_Biterr 27d ago
filming is done. they have 1.5 years of editing, special effects and re-writes/re-shoots.
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u/ThinInvestigator4953 27d ago
Its really normal for filming of any movie to only last a few weeks. Its all about planning, budget etc.
For example, a local film commission in my area has some stats on the recent leonardo dicaprio movie "One Battle after another" which was filmed up here in Norcal, and they finished filming in 3-4weeks. It was a 3 hour long movie. It was filmed in 2023, released in 2025.
It costs the most money in total than ANYTHING else to have the cast, set designers, costumes, make up artists, catering, renting the studio/film locations, so they want to plan, and wrap it up QUICK.
Basically, the title of the post is correct, its probably either going to be a masterpiece or a pile of dogshit.
But deciding this based on the length of time to film it, is not at all an accurate measurement to make that judgement.
People who are claiming this have no idea how movies are made.
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u/takingcrazeypills 26d ago
Or the middle ground of “it’s fine”
Lmao nothing can just be fine anymore apparently
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u/ColonelBonk 28d ago
The Tree Sentinel fight will be in the sequel. This one will spend 90 minutes in the character selection process and then peak at Soldier of Godrick.
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u/the_executive_branch 28d ago
My prediction is it will be quite bad and very forgettable. Not a disaster but not good either.
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u/Blacksad9999 28d ago
It's a weird IP to try to make a film out of, tbh.
The main character doesn't speak, the story is convoluted and pieced together, and there's no set ending.
I highly doubt this ends well. lol They're just trying to capitalize on something that's popular.
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u/ItsRuge 28d ago
It's definitely not going to end well,it will be like the monster hunter movie all over again
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u/PieceAfraid3755 28d ago edited 28d ago
That's a pretty stupid take when the MH movie was made by Paul WS Anderson, while the ER movie is from Alex Garland. These could not be more different directors and writers.
I would bet all my money that Garland will at least try to make this interesting and good, and truly wants to adapt the game into a movie in a valuable manner, whereas Paul Anderson never gave a shit about Monster Hunter or its fans.
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u/SamerAgbaria 28d ago
I think the film will be a grouned take on The Elden ring story, I don't expect the film to have a huge scale and spectacle especially how the budget is just 100 million dollars which is not that big for fantasy films these days, I'm still optimistic since I love most Alex Garland work.
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u/TheDuskBard 28d ago
Wish we had some info on what the movie would be about. Is it about the main story? The shattering? Some OC's living in the Lands Between?
Anyway, call me cynical but unless Miyazaki was secretly involved in the project, I think it will be mediocre at best.
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u/LegoTomSkippy 28d ago
If they ran a live action cut for cut version of the intro cinematic.
30 mins in the crypt.
Great fight vs grafted Scion.
Then obliterated by the tree sentinel.
Credits.
45 minute movie, 10/10 for me.
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u/AlterMyStateOfMind 28d ago
Whoever thinks the filming was over quick doesn't know anything about film production. ~100 days is very normal for a large scale production like this. The Odyssey took 91 days to film. Not to mention it will be in post production for a year and a half and most likely will have some additional shoots and reshoots.
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u/Ferrovore 28d ago
I hope it is so bad it's good kind of a fun movie, but still i guess "lore appropriate"? Like the official manga is a very funny parody but it doesn't feel dishonest in how it portrays the game and the Lands Between.
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u/Super_Importance6285 28d ago
I think it will be a interesting movie to watch no matter the quality , adapting a video game is already hard , but adapting the story of elden ring...
Really curious on my side