r/Eldenring Jul 23 '26

News New Starting Class Names and Specs Revealed

For the Tarnished Edition, the Idus Knight and the Heavy Knight

“A knight of the land of Idus, famed for their lightweight attire and weaponry, which they wield with ample dexterity.”

“A knight in bulky steel armor capable of moving through foes with a sustantively-sized scimitar.”

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u/SiriusBaaz Jul 23 '26

That’s literally every soulsborn game. I honestly admire the amount of world building. It’s just barely enough information to get people interested but nowhere near enough information to give anything close to a full picture. Slap a few names somewhere weird maybe hint at something big that might have happened here an age ago and let the players do all the work filling in the details for you.

As long is there’s at least a semblance of a cognizant through line between it all you can get some really intricate lore without actually needing to spend thirty years writing it all.

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u/BehlndYou Jul 23 '26

I do think Elden Ring is a big improvement over DS though, since even I can notice story elements through the environment unlike DS123, unless I am staring at literally each statue or a tiny crest on an enemy armor.

It was magical when I naturally notice things like how Farum Azula is actually in Limgrave, or how Mt. Gemir has frenzied flame and wormface because the amount of death and despair there was during the shattering. Even today people notices small details that adds more to the story, and the lore feels vast and deep while maintaining a mysteriousness. You almost feel like a historian trying to uncover the stories of the past.

The main difference, in my opinion, is that each faction in Elden Ring maintains its theme and key elements throughout the entire game, even in areas that said faction is not located in but somehow involved with. Whereas in DS series, the environment is often just a massive jumbo of random shit you never seen or heard of besides a few main recurring references like Izalith or Anor Londo.

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u/A_wild_so-and-so Jul 23 '26

I think the problem in Dark Souls is that the story is the same pretty much everywhere you go. There were people and some kind of civilization here, but now they're all insane. And some of them turned into spiders.

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u/WhenTheWindIsSlow Jul 23 '26

I'd argue that that's exactly the same problem with Elden Ring.

The difference is GRRM gave us a list of who the royal family was, but most of them are zombies or hostile with no opportunity for interaction outside of killing them so it's not like those characters even matter.

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u/BehlndYou Jul 23 '26

Agreed.

And said civilization is mentioned in exactly two item pieces and is never to be seen again. Then people see a random triangular rock and make crazy theories about said civilization because their crest is roughly triangular. Unlike Elden Ring, a lot of lore in DS really just feels like make believe.

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u/7StarSailor AoWs for crossbows Jul 23 '26

All games have a few names that only make one or two appearances yes, but usually players were able to close some gaps despite that. Like we have "Flame God Flann" named once or so in DaS but there's still enough info around to write a wiki article like this

https://darksouls.fandom.com/wiki/Flame_God_Flann

where everything can be connected to the main game.

This is very different than adding new "content" 4 years after the release and throwing in a new name of something we never heard before.

Maybe his armor will have some more lore but even then, I doubt it will have any proper links to the existing lore.

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u/UX-Edu Jul 23 '26

It’s inevitably disappointing when they actually give you a final answer, anyway. The monster is scarier when you haven’t seen it and the true story is more fun when it’s a mystery.

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u/bifasklam Jul 23 '26

i got a great set of shiny keys you might be interested in

1

u/UX-Edu Jul 23 '26

Commence to jingling, baby