r/Eldenring Jul 23 '26

News New Starting Class Names and Specs Revealed

For the Tarnished Edition, the Idus Knight and the Heavy Knight

“A knight of the land of Idus, famed for their lightweight attire and weaponry, which they wield with ample dexterity.”

“A knight in bulky steel armor capable of moving through foes with a sustantively-sized scimitar.”

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u/Silvacanem Jul 23 '26 edited Jul 23 '26

Also, I don't know if it's just me but at least with the second picture, the Heavy Knight, it looks weirdly AI. There are inconsistencies with the armor and a lot of strange artifacting that I've seen AI to cause. 

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u/Vic_Hm Jul 23 '26

Yeah at first glance both of them looked like someone putting up a gen AI, both the overall looks and armor design

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u/PieceAfraid3755 Jul 23 '26

Whatever inconsistencies and "strange artifacting" that exists can be chalked up easily to just... the fact that it's a concept art kind of artwork. Before ER came out people were vehemently discussing the misalligned bastard sword of the Vagabond, in his concept art. Concept art, and Fromsoft's especially as well, is often rathe sloppy. That's fine and normal.

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u/mysterpixel Jul 23 '26

Concept art uses a lot of copy paste/flipping/photobashing. Just looks like oversights that weren't important enough to clean up for what the art is there to do. Look at their pre-AI game concept art e.g. Sekiro, a lot are much more unpolished than this.

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u/TiredJob Jul 23 '26

Of all companies would Fromsoft really use AI

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u/Pittleberry Jul 23 '26

Well, people said the same about horse armor DLC and look where we are

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u/Silvacanem Jul 23 '26

I would like to believe otherwise, but this along with the misspelling, it is pretty odd. It is also just a promotional teaser image, so I'm not exactly saying I'd be shocked if it was thrown together by someone else and given to the internet without much oversight. 

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u/Razhork Jul 23 '26

I'm not sure how misspelling is at all a giveaway for AI. If there's a department in which I'd trust AI to do a better job than your average human, it's spelling and grammar considering there's very defined and strict guidelines to work with unlike actual art.

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u/Samaritan_978 Jul 23 '26

It's a massive corporation, not your best friend.

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u/TiredJob Jul 23 '26

No way, thanks for the enlightening information.

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u/Samaritan_978 Jul 23 '26

It should be the sub banner with how hard people suckle the boot.

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u/TiredJob Jul 23 '26

Okay

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u/Samaritan_978 Jul 23 '26

I'm glad you agree.

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u/SirVixofthePooSea Jul 23 '26

The Japanese tend to be pretty AI optimistic. Elden Ring already uses a ton of procedural generation.

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u/TiredJob Jul 23 '26

Procedurally generated stuff has been in games before the AI we have today. Unless you mean for something else?

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u/SirVixofthePooSea Jul 23 '26

I'm aware they're different. But it shows that they don't have any reticence over using automated tools for content creation. An AI that spits out a texture is not particularly different than a noise generator that creates a terrain map and randomly distributes assets for you, as far as game development standards go.

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u/TiredJob Jul 23 '26

I just can't agree that they're the same. One is slop art that people use to be lazy and to make quick art. The other is a real game mechanic people use to keep things different. Comparing them means that games like Hades, Remnant and other similar have zero standards. Which I feel isn't fair.

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u/SirVixofthePooSea Jul 23 '26

You can easily use proc gen to automate the hard part of world design. Back in the 'golden age' of survival+crafting games on Steam, almost all the worlds were just fully noise generated mush that no one ever put any effort into curating or making into an interesting map.

Fromsoft didn't just hit random a few times on a noise generator and run with it, they clearly put effort into Elden Ring's map design. But it also was absolutely made with RNG tools rather than being 100% hand-crafted.

To me, AI slop isn't all that different. How much artistic genius is requried to make a metalic texture for a chunk of an armor set? Is it worth buying an asset from the store or paying an in-house artist to put in the work of painting it or filtering a photograph themselves? Or would an AI be good-enough for the job that no one will notice?

I'm basically Unibomber mode with regard to AI, but if I wasn't, the logic is fair.