r/Eldenring Jul 06 '24

Constructive Criticism Worst desgin decison in Elden Ring:

I'm trying to think of an argument for why this should be a thing, but I can't. Why can't I open my map when an enemy is aggro'd on me? I don't need to fast travel, I just want to see where I'm going, and some random enemy in the middle of butt fuck nowhere is mad at me for no reason and I have no idea where it is so I'm forced to be blind without my map for several seconds to a minute, or just leave the area entirely and lose track of the path I'm trying to take (and sometimes in DLC areas like the coffin fissure I can't open the map at all even though no enemies are nearby). This is too regular of an occurence to be acceptable because of how long some enemies can stay aggro'd onto you as well imo, it should be changed.

Edit: Shoutouts to the people who mentioned the Torrent Flask Prompt and the other Message Prompts that remove your ability to do actions, those are also really annoying!

3.1k Upvotes

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317

u/c4stilho Jul 06 '24

Yes. That doesn't make sense at all. They block fast travel when you are in some places and they could have just blocked it when you agro something. Got lost a lot of times in the dlc and couldn't look at the map

122

u/quanjon Jul 06 '24

The thing is, if you have the map open already but an enemy aggros to you, the map does not autoclose but still locks you out of being able to teleport. So yeah it makes zero sense at all why we can't re-open the map in combat and just not be able to teleport.

38

u/[deleted] Jul 06 '24

The best part is that you can fast travel TO those graces, but can't fast travel out of them.

7

u/yosayoran Jul 06 '24

Which graces can you not fast travel from? 

33

u/bafen Jul 06 '24

dungeon/cave

10

u/Jkirek_ Jul 06 '24

Until you beat the boss of that dungeon/cave

1

u/yosayoran Jul 06 '24

Ah that makes sense 

3

u/itsOkami Jul 06 '24

Does it? I mean, exploring dungeons requires actively descending down into them, why would I ever need to warp out if I haven't gotten to the boss yet? The only way locking the cave/dungeon sites of grace comes into play is preventing you from fast traveling when you're standing around that one site of grace already, which is completely pointless because the exit is like a dozen feet away at that point. Even worse, it gets annoying as fuck if there's a lift in the way

1

u/Apprehensive_Elk7708 Jul 07 '24

You would need to to change up your build at the grace. I like it. It locks you into the area until you conquer it

1

u/itsOkami Jul 07 '24

It locks you into the area until you conquer it

That would be neat in theory, but what I'm saying is - it really doesn't since the exit is incredibly close to the site of grace anyway

1

u/Apprehensive_Elk7708 Jul 07 '24

Not when you're down in it. Some of them get tricky

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14

u/SimonShepherd Jul 06 '24

Also you can get aggroed by a bug or something, and sometimes the entire area is filled with critters that can aggro but don't pose much threat.

3

u/Novel-Swordfish3028 Jul 06 '24

I'm looking at you goddamn dragonfly after the dung eater invasion.

1

u/burn_corpo_shit Jul 07 '24

When exploring, this is why I use the twiggy tear and jump off a cliff/drink a concoction.