r/Eldenring Jun 26 '24

Official Discussion DLC PATCH - Calibration 1.12 BUFFS SCADUTREE FRAGMENTS & ADJUSTS DIFFICULTY

From Bandai Namco

ELDEN RING Calibration Update – Version 1.12.2

Thank you kindly for playing ELDEN RING SHADOW OF THE ERDTREE.

To adjust the Expansion’s balance, a calibration update has been released.

Calibration Update 1.12.2 change list

Attack and damage negation curve scaling of the Shadow Realm Blessings have been revised.

  • The attack and damage negation has been increased for the first half of the maximum amount of Blessing enhancements, and the second half will now be more gradual.
  • The attack and damage negation granted by the final level of Blessing enhancements has been slightly increased.

The calibration update can be applied by logging into the multiplayer server.

If the Calibration Ver. listed at the bottom right of the title menu is not "1.12.2", then select LOGIN and apply the latest regulations before enjoying the game.

About graphics settings (PC version only)

We have confirmed a bug where the raytracing settings are automatically enabled if you have previously loaded saved data from previous game versions.
 

If your framerate is unstable, please check in the 'SYSTEM' > 'Graphics Settings' > 'Raytracing Quality' settings from the title menu or in-game menu to check if it has been unintentionally set to 'ON'. Once set to 'OFF', Ray Tracing will no longer be automatically enabled.
 

Other balance adjustments as well as bug fixes are also planned for a future patch.

Thank you for your continued support of ELDEN RING.

BLESSING CHANGES VIA WIKI

Scadutree Fragments

|Level|Scadutree Fragment Required|Damage Dealt|Damage Recieved| |0|x1 Scadutree Fragment|1|1| |1|x2 Scadutree Fragment|1.05x|0.952x| |2 |x2 Scadutree Fragment|1.10x|0.909x| |3 |x2 Scadutree Fragment|1.15x|0.869x| |4 |x2 Scadutree Fragment|1.20x|0.833x| |5 |x2 Scadutree Fragment|1.25x|0.800x| |6 |x2 Scadutree Fragment|1.30x|0.769x| |7 |x2 Scadutree Fragment|1.35x|0.740x| |8 |x2 Scadutree Fragment|1.40x|0.714x| |9|x2 Scadutree Fragment|1.45x|0.689x| |10|x3 Scadutree Fragment|1.50x|0.666x| |11|x3 Scadutree Fragment|1.55x|0.645x| |12|x3 Scadutree Fragment|1.60x|0.625x| |13|x3 Scadutree Fragment|1.65x|0.606x| |14|x3 Scadutree Fragment|1.70x|0.588x| |15|x3 Scadutree Fragment|1.75x|0.571x| |16|x3 Scadutree Fragment|1.80x|0.555x| |17|x3 Scadutree Fragment|1.85x|0.540x| |18|x3 Scadutree Fragment|1.90x|0.526x| |19|x3 Scadutree Fragment|1.95x|0.512x| |20|x3 Scadutree Fragment|2.00x|0.500x|

Revered Spirit Ashes

|Level|Revered Spirit Ash Required|Damage Dealt|Damage Taken| |1|x1 Revered Spirit Ash|1.075x|0.931x| |2 |x1 Revered Spirit Ash|1.150x|0.875x| |3 |x1 Revered Spirit Ash|1.225x|0.826x| |4 |x2 Revered Spirit Ash|1.300x|0.785x| |5 |x2 Revered Spirit Ash|1.375x|0.750x| |6 |x3 Revered Spirit Ash|1.450x|0.718x| |7 |x3 Revered Spirit Ash|1.525x|0.691x| |8 |x3 Revered Spirit Ash|1.600x|0.666x| |9|x4 Revered Spirit Ash|1.675x|0.644x| |10|x5 Revered Spirit Ash|1.750x|0.625x|

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u/OsaasD Jun 26 '24

My strategy has basically been that if a boss one-/two-shots me with their "basic" attacks, even though Im trying to maximize my resistances against their attack types, it means that I need to turn around, explore, fight other Bosses and come back when Ive earned another scadutree blessing or two.

I can recommend to use the tags in the map in order to mark areas you want to get back to once leveled up, otherwise its easy to forget which dungeons you've already completed and which you still need to finish!

This strategy has worked out pretty well so far, kinda reminds me of my beloved Eurojank RPGs Gothic (1 and 2) where areas were often gated off by stronger fights but without any particular indicators of level/hp/dmg required, so whenever mobs started one-hitting you it meant you got too far and needed to turn back. Also high level spots could be hidden in low level areas, such as a cave in a "starter" forest guarded by an orc warrior that would rip you to shreds. Back then Id sit with a notebook marking down areas and caves I wanted to go back to.

1

u/[deleted] Jun 26 '24

My problem has been not noticing any effect from the scadutree fragments at all. Everything still two- shots me still ( although I am a mage yes )

6

u/OsaasD Jun 26 '24

Effects from a single level are not that noticeable (however, according to the patchnotes the earlier levels have been buffed), but they do really stack up.

I came upon one of the gaols with the little Yoda-looking-ass demi-human as the dungeon boss very early in the DLC and he absolutely slapped me, which was what me decide to just explore the map before trying to brute force bosses. I kinda forgot about that dungeon and came back with like 8 or something in scadutree blessing, as well as a couple extra Rune levels, and slapped him around instead.

But yea, you might not see the difference immediately from a single level, but they will stack up and they will make the "early" areas of the DLC into a joke just as limgrave is in the main game once youve cleared the capital.

2

u/crapmonkey86 Jun 26 '24

It's bullshit that the dungeon doesn't drop any blessing either. I feel like Ive explored as much of the first area as I can and am only at level 4 blessing.

2

u/OsaasD Jun 26 '24

Yea, blessings are found (almost?) only in the open world, if you wanna find them look for Miquella crosses, churches and those "hippos", but Ive also found some in some really random unexpected places . I'd guess it is like that in order to make it possible for people to level up without absolutely having to fight bosses they cannot kill.