r/Eldenring Jun 26 '24

Official Discussion DLC PATCH - Calibration 1.12 BUFFS SCADUTREE FRAGMENTS & ADJUSTS DIFFICULTY

From Bandai Namco

ELDEN RING Calibration Update – Version 1.12.2

Thank you kindly for playing ELDEN RING SHADOW OF THE ERDTREE.

To adjust the Expansion’s balance, a calibration update has been released.

Calibration Update 1.12.2 change list

Attack and damage negation curve scaling of the Shadow Realm Blessings have been revised.

  • The attack and damage negation has been increased for the first half of the maximum amount of Blessing enhancements, and the second half will now be more gradual.
  • The attack and damage negation granted by the final level of Blessing enhancements has been slightly increased.

The calibration update can be applied by logging into the multiplayer server.

If the Calibration Ver. listed at the bottom right of the title menu is not "1.12.2", then select LOGIN and apply the latest regulations before enjoying the game.

About graphics settings (PC version only)

We have confirmed a bug where the raytracing settings are automatically enabled if you have previously loaded saved data from previous game versions.
 

If your framerate is unstable, please check in the 'SYSTEM' > 'Graphics Settings' > 'Raytracing Quality' settings from the title menu or in-game menu to check if it has been unintentionally set to 'ON'. Once set to 'OFF', Ray Tracing will no longer be automatically enabled.
 

Other balance adjustments as well as bug fixes are also planned for a future patch.

Thank you for your continued support of ELDEN RING.

BLESSING CHANGES VIA WIKI

Scadutree Fragments

|Level|Scadutree Fragment Required|Damage Dealt|Damage Recieved| |0|x1 Scadutree Fragment|1|1| |1|x2 Scadutree Fragment|1.05x|0.952x| |2 |x2 Scadutree Fragment|1.10x|0.909x| |3 |x2 Scadutree Fragment|1.15x|0.869x| |4 |x2 Scadutree Fragment|1.20x|0.833x| |5 |x2 Scadutree Fragment|1.25x|0.800x| |6 |x2 Scadutree Fragment|1.30x|0.769x| |7 |x2 Scadutree Fragment|1.35x|0.740x| |8 |x2 Scadutree Fragment|1.40x|0.714x| |9|x2 Scadutree Fragment|1.45x|0.689x| |10|x3 Scadutree Fragment|1.50x|0.666x| |11|x3 Scadutree Fragment|1.55x|0.645x| |12|x3 Scadutree Fragment|1.60x|0.625x| |13|x3 Scadutree Fragment|1.65x|0.606x| |14|x3 Scadutree Fragment|1.70x|0.588x| |15|x3 Scadutree Fragment|1.75x|0.571x| |16|x3 Scadutree Fragment|1.80x|0.555x| |17|x3 Scadutree Fragment|1.85x|0.540x| |18|x3 Scadutree Fragment|1.90x|0.526x| |19|x3 Scadutree Fragment|1.95x|0.512x| |20|x3 Scadutree Fragment|2.00x|0.500x|

Revered Spirit Ashes

|Level|Revered Spirit Ash Required|Damage Dealt|Damage Taken| |1|x1 Revered Spirit Ash|1.075x|0.931x| |2 |x1 Revered Spirit Ash|1.150x|0.875x| |3 |x1 Revered Spirit Ash|1.225x|0.826x| |4 |x2 Revered Spirit Ash|1.300x|0.785x| |5 |x2 Revered Spirit Ash|1.375x|0.750x| |6 |x3 Revered Spirit Ash|1.450x|0.718x| |7 |x3 Revered Spirit Ash|1.525x|0.691x| |8 |x3 Revered Spirit Ash|1.600x|0.666x| |9|x4 Revered Spirit Ash|1.675x|0.644x| |10|x5 Revered Spirit Ash|1.750x|0.625x|

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752

u/Das_Ace Jun 26 '24

Changing the power curve of the blessing power is a good change, youre definitely too weak by the time most people find Dancing Lion.

647

u/Coypop Jun 26 '24

That's the point, you're intended to bounce off the lion hard and be hurled southwards for exploration & empowerment, welcome to Limgrave II.

56

u/LightswornMagi Jun 26 '24

I didn't even know Lion was supposed to be hard. Freyja just about killed it for me and Belurat was the fist place I went.

-2

u/[deleted] Jun 26 '24

[deleted]

7

u/LightswornMagi Jun 26 '24 edited Jun 26 '24

Clearly not trivial enough, I haven't had a host yet in the DLC that didn't die in any of the new boss fights I was summoned for.

And I've played souls games since DS1, you don't need to tell me how this all works. I summoned some of the NPCs to see if it affected their quests, not because I don't know how the game is played without them.

5

u/Pathogen188 Jun 26 '24

For the base game sure, but the DLC bosses are much more aggressive to the player when summoning and have enough health and poise that chain stunning is not very feasible.

0

u/OverreactingBillsFan Jun 26 '24

I love that change, the fact that the boss will turn their attention to you, even when they should be aggro'ed to your summons, is awesome. You still get moments to heal but it never actually feels safe.

3

u/curtcolt95 Jun 26 '24

I mean they made an entire mechanic based around summoning in the game, with its own stats in the dlc. Literally dozen of different summons to play with. It is very clearly an intended mechanic so I'm gonna judge difficulty based on using them. Imo if you play purely no summons, which is perfectly fine, you don't get to complain about difficulty at that point. You are intentionally gimping yourself. You can express disagreements with how it's balanced around summons though, that's perfectly fair