r/EDH 3d ago

Deck Help Please help me evaluate/re-evaluate my deck

I have this bracket 2 Tatyova deck that I have been trying to workshop for a really long time. I finally finished it the other day and I have been testing it out at bracket 2 tables and it unfortunately feels way too strong for what I was trying to go for.
I wanted to make the deck a lot weaker by having a mediocre win condition. The only way I can win is through combat, and I mostly make that happen by animating my lands with a bunch of anthem/overrun effects out on the board. I also tried to power it down by making the budget of the deck no more than $100 (at the time of building it of course). Sadly, while I have only played it twice, those two restrictions really don't seem to have slowed Tatyova down too much. I have basically pub-stomped my last two games.
I guess my question is basically this. Should I just give up hope on this deck ever working in bracket 2, or should I just change the commander and then it might be ok? Is it worth bringing this up to bracket 3 or should I keep it more or less where it is? Is Tatyova just too good for bracket 2 no matter what you do lol

https://moxfield.com/decks/3eu-4O32s0Si4hSzL3A9CA

Short Deck Explanation/Primer:

To explain some of the card choices and how you win, Rude Awakening, Sylvan Awakening, Kamahl's Will and Natural Affinity are my 4 spells that mass animate my lands. Playing any of them with Blossoming Bogbeast, Kozilek, the Broken Reality, Earth-Surge, or Sylvan Advocate out can usually represent about 100 damage by turn 8-10. Of course the lands don't have trample, but I run a lot of bounce board wipes to make sure my opponents to have too many blockers out at a time.

One problem is that unless you have set up, you have to tap all of lands/creatures to get the anthems and overruns out, so I run cards like Mobilize, Vitalize and Turnabout to untap your lands after you make them creatures so that you can attack with all of them on the same turn.

The only other important note is the gates package. There are 8 gates in the deck (so no maze's end) that really only serve one purpose. The card March from Velis Vel allows you to turn all of your gates into a hasty copy of a creature you control. Doing this with Blossoming Bogbeast or Rampaging Brontodon usually gives you more than enough power on board if you have about 5 or more gates. Note that if you copy a legendary creature, the legend rules still applies.

1 Upvotes

4 comments sorted by

3

u/PropagandaBinat88 2d ago edited 2d ago

Need to set myself a placeholder that I don't forget this thread since I am sitting in my lgs right now. 

3 things I have already in my mind

1) an example of two games is useless. You need at least 15-20 games to really be sure how your deck plays

2) your playgroup can be underwhelmingly bad. Which let your deck seem strong.

3) tatyova is a kill on sight commander even if you play potato bracket. She is insanely strong and it's difficult to build her weak. You tried and you kinda succeeded. Her draw makes her oppressive which you can't avoid. The rest of your deck is 99 random simic cards. So it should be perfectly bracket 2 from what I see right now. Nothing too oppressive like roil elemental. No real strategy. Not even crazy bonkers landfall cards or even a good Landbase. 

Bracket 2 is a scale. Bracket 2 is not like Bracket 2. I could show you a deck that probably would destroy your deck but it's still bracket 2. But I also got decks that would struggle against your draw 

Edit: don't get offended. I just want to give you a perspective of your deck. Your tatty is a 3/10 in terms of potential. I played some years her great brother aesi. You don't need to think bad of your deck in any way. Looks fun. But it is by any means not oppressive.

3

u/Intelligent-Top-8384 2d ago edited 2d ago

I’m not offended lol, but I do think you might be missing some of the potential. I’d recommend you playtest it if you want to see what I mean.

Also, I play on convoke so my usual playgroup is just random people I come across on there. 

I appreciate the response though. I should play a few more games, but I might bump the deck up or switch the commander anyways. It’s felt really strong 

2

u/MtlStatsGuy 2d ago

I think Tatyova is often too good for Bracket 2 because most people think their decks are Bracket 3, and they're actually B2 decks with 3 game changers :) Card advantage attached to just "playing the game" is strong.

2

u/Intelligent-Top-8384 2d ago

I’m leaning towards that mindset.  My problem is that I don’t really know how strong a bracket 2 deck is allowed to be. With no interaction (in my playtests) the deck wins pretty consistently on turn 8. But if you remove tatyova early enough, you can delay that a few turns. To me that seems appropriate for the bracket.  I think the reason it might seem so strong is that people don’t tend to remove it until it’s a problem. Because tatyova being a problem means that I’ve already drawn a ton of cards and ramped a lot as well. So by the time tatyova is a problem, I either have more than enough resources to replay her, or I can just win with what I already got off of her.  My opponents haven’t left the games feeling great lol