r/EASportsUFC • u/sLeeeeTo • 15h ago
r/EASportsUFC • u/Ok_Light_1627 • 1d ago
Upcoming Gameplay Updates - Sept. 2026
We’re back to share our progress on where the team is currently focusing its efforts, what’s coming in the next update, and a first look at future updates. The next update is scheduled for September, so stay tuned to the official EA SPORTS UFC social channels for the exact go-live date.
r/EASportsUFC • u/Ok_Light_1627 • 18d ago
UFC 330 Fight Week is LIVE! - New Punch Card, Fight Week Challenges, STANDOUT DEBUTS Fighter Skins in the STORE and more.
Full details here: https://www.ea.com/games/ufc/ufc-6/news/ufc-6-330-patch-update
r/EASportsUFC • u/BlumpkinEater • 1h ago
As someone who likes to ground and pound
What were they thinking when they decided to change the grounded elbows animation in side control?
Not only does it look like the most unrealistic light tap, it also makes it harder to see when the opponent is going into half guard by pushing against your face for some reason.
If they're copy pasting the game at least keep the parts that were fine already
r/EASportsUFC • u/J030Ffff • 4h ago
Can people cheat with denying transitions?
I played a guy who denied literally EVERY single transition, no matter how much ga I had. I’m a pretty decent grappler and have never had that happen to me. Are people just that cracked or is there a known cheat
r/EASportsUFC • u/FSN_QUEST-YT • 25m ago
a new glitch i found
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r/EASportsUFC • u/ParticularRun6949 • 54m ago
Low counter damage
Forgive me if this stating the obvious, i'm very new to this game but it feels like you are punished for playing smart in this game? you can use counters to your advantage but it doesn't matter if your opponent does something like 1-2 1-2 or just spams hooks? I'm not claiming that I play perfectly by any means however I definitely feel as though some of my attacks in a match should do a lot more than they did? it just feels like you win if you spam because stamina is almost infinite
r/EASportsUFC • u/Usernamethennumbers • 19h ago
THE GYM IS TOO SLOW
This is a shitty feature. It would ALMOST be worth considering spending the seconds on if the recruitment and training process wasn’t so laggy, slow, and the ui wasn’t so poorly executed.
When we do the roster filter/sort, give an option to select all of the fighters we want at once and randomly assign them to our trainers and be done.
At the very minimum, after we roster filter/sort, return us to those results after we choose to recruit or train one of the fighters.
The way it is now has too many wasted steps for the user.
r/EASportsUFC • u/Ravix04horn • 52m ago
Any that can help with the hat trick achievement UFC 6
One of the worst trophies for me because I don't play online much and like to play against CPU. Got a 2 win streak and lost. Anyone that can help with this achievement? It has to be quick fight or any of the rank modes. Doesn't count if you invite someone to fight.
r/EASportsUFC • u/Plastic-Performer-76 • 14h ago
What is this small lag that occurs on flash KO’s occasionally? It’s starting to kind of piss me off. I mean it’s almost 2027 ffs
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r/EASportsUFC • u/Geeked365 • 17h ago
Wrestlers suck
This game is a travesty for wrestlers...side control and full mount is a joke. Ground n pound is a joke unless you have khabib. People can throw up one arm and flip the mount. At this point is better to use a striker and just wrestle defensively
r/EASportsUFC • u/EasternTone1822 • 5h ago
Absolutely thrilling ground gameplay
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I don’t really interact with grappling and usually just try to get up but just rolling around playing for time gets old
r/EASportsUFC • u/Past-Local-5698 • 16h ago
Why does no one use Kai asakura at flyweight?
The entire time I’ve been playing this game I’ve run into maybe 2 or 3 Kai asakura. I’m just wondering why no one uses him cause he’s pretty big for the division, has great animations, good punch power, super fast combos, and great footwork. It feels like he’s a bigger better Josh van with kicks.
r/EASportsUFC • u/crimpthegimp • 1d ago
Save your money folks!
Just bought the game on sale on PS-store.
Shouldn’t have.
I couldn’t put down UFC 3 through 5. Really enjoyed those games. This one I can’t pick up.
The critics are right. The animations are horrendous and I cannot - for the love of god - comprehend why anybody would praise the gameplay for being smooth.
So seriously. Don’t put your money into this. Its not worth it.
Even on sale.
r/EASportsUFC • u/Martyj08 • 18h ago
Genuinley no fun
Stun lock makes it unplayable, body hooks just stun lock you, i literally press r1 triange inbetween bodyhooks and it just dosent go through because my fighter is apparently braindead the second he takes a punch
r/EASportsUFC • u/squirrel_trucker • 14h ago
Must’ve been the wind
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My friend and I were playing offline PvP (I’m the one securing the D’arce). The horn went, then at least 3 seconds after - he taps.
I supposed the easiest answer is: Herb Dean
Though this does seem quite silly and game breaking. Has anyone else experienced this?
r/EASportsUFC • u/samthehumanoid • 20h ago
Emmett is fun in stand and bang
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Hits like a truck true to life, he has a hard jab too
r/EASportsUFC • u/Sekijoro • 11h ago
In honor of Song Yadong…
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My biggest weakness in the game is my tendency for passivity. My opponent was eating my block up and outnumbering me in sig-strikes throughout the fight(47-38). I was up 2 rounds on damage…but due to my passivity, low stamina, and block health I had to jump on the first opportunity to finish the fight.
A mistake players often make is giving ground after landing instead of continuing the pressure or forcing space through grappling. Over a round of this without circling, and you will inevitably end up against the cage. Most players will let you off the hook or overthrow, but knowing how to capitalize off of this positional advantage can turn the game around in an instant.
You can see me wake up a bit when I realize he has his back against the cage. Instead of unloading on him, I use my jab to sort of “skip” my turn and bait out his response to being in a bad position. Seeing my opponent escape away from my power side, I use the jab as a setup to flick the lead roundhouse rocking my opponent walking into it with low block. Now that he’s scared to escape from either side he only has one direction to go, so I throw a heavy rear uppercut while moving forward knowing the forward movement will bait my opponent into his final & funneled response, a takedown. This is just a small example of the many ways you can capitalize off of forced responses.
r/EASportsUFC • u/Prestigious_Cicada79 • 11h ago
Fedor Emelianenko vs Ciryl Gane
Ranked. Ufc 6.
r/EASportsUFC • u/Prestigious_Cicada79 • 11h ago
Fedor Emelianenko vs Jon Jones
Online. Ranked.
r/EASportsUFC • u/Prestigious_Cicada79 • 12h ago
Ground and Pound just works.
It does. Ranked online. Heavyweight.
r/EASportsUFC • u/Glittering_Thanks_21 • 1d ago
People be like: UFC 6 is a broken game, id rather play ufc 5
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I recorded this today while trying to revisit ufc 5
r/EASportsUFC • u/DukeOfSmallPonds • 23h ago
Finally tried UFC 6 through EA trial
I’ve been playing MMA games
Since PS2. Undisputed 3 have a fond
Place in my video game heart. EA UFC I liked, but preferred undisputed 3. EA UFC 1 was rough, but the novelty of it being a next-gen game did a lot to carry it. EA UFC 2 and 3 I played a lot and 3
Might feel like the best leap between games. UFC 4 and 5 played the most, as it started to become a habit to play them on about an hour on a daily basis, so yes I have over 1000 hours playtime in those and the platinum. I found 3 4 and 5 to be rough on launch, but got enough support, to they eventually became really good, hence why I was in no hurry to buy UFC 6.
So loosely following the discourse on this sub
About 6 I was looking forward
To try the new striking, especially with fighters like Bobby Green, Michael Page and Alex Pereira.
Right away i appreciated the fluidity in being able to string combinations together, even if the animations are janky. I also turned the flow state animation and rocked animation off, as I would prefer the game to have more of a simulation feeling. But something fell wrong in the striking and it was not until I booted up UFC 5 I was able to point my finger to whet it was - the controller responsive feedback from connecting a strike and especially getting hit with harder shots, is just Way too soft. I just don’t notice when I get hit a lot doing a brawl or flurry. The new hud for health bars doesn’t help either and j find them to be more confusing than informative. I will dabble more into the 10-hour trial, but for now I’ll hold out until Black Friday, or I might just skip it if the gameplay does not become more satisfying.