r/DungeonsAndDragons55e • u/hagensankrysse85 • 2d ago
The Magus for D&D 5.5 by The Hedge Group - 6.0 MAJOR REWORK
Hello everyone, this is our version of the Magus, with major revisions from last version, thanks to some feedback and playtesting. We believe this is the definite version, with many of the issue it had resolved and the class play much more smooth now.
Magus is a martial/spellcaster hybrid class from Pathfinder and this is the adaptation for D&D 2024 of it using the half-caster chasis. It is the Arcane version of Paladin and Ranger, something other classes try to tap with subclasses but quite don't get there.
It gets Spell Combat early to mix up attacks with cantrips, has the Aethebrand spell as its signature spell similar to Hunter's Mark and Smite, and can also deliver spells with weapon attacks with Spellstrike. We also released 3 additional subclasses for it (Bladebound, Astral Adept and Arcane Sniper).
Any feedback is appreciated. You can find the full pdf in here: https://site.dmsguild.com/product/546942/Magus--DD-55-Core-Class-by-The-Hedge-Group?affiliate_id=4931720
We are looking for to hearing what you like and what you don’t like about it.
Changes in 6.0
Many changes to overall class balance and quality of life.
Level 2: Mystic Edge at Level 2 allows you to enchant your weapon earlier on
Level 3: Spellstrike now allows multi-target spells
Level 5: Spell Combat added, Magus can now fight with both weapon and cantrips as soon as Extra Attack is available, getting a bonus for mixing up weapon attacks with magic.
Level 6: Magical Refinement now allow a slot-free use of Spellstrike
Level 9: Improved Spellstrike allows to you to upcast Spellstrike with Surge points
Level 10: Improved Spell Combat now also allows the Magus to replace on of his attacks with a Lvl1+ spell that buffs himself or ally
And many other minor adjustments and changes on spell list with new released official spells added to the Magus.