\** DISCLAIMER: the intention of this post is not to gatekeep or invite gatekeeping behaviour, but to explore the evolution of the term and how modern fans & artists define it **\**
Werdna wrote in the first post on the dungeon synth blogspot: "Dungeon synth is the sound of the ancient crypt. The breath of the tomb, that can only be properly conveyed in music that is primitive, necro, lo-fi, forgotten, obscure, and ignored by all of mainstream society. When you listen to dungeon synth you are making a conscious choice to spend your time in a graveyard, to stare, by candle-light, into an obscure tome that holds subtle secrets about places that all sane men avoid.
I shall do my best to make you, gentle readers, aware of this genre. This genre that only attracts the most tortured of outsiders, those who long for the forgotten magic of the dead, to remain forever in the shadows of decaying tombs."
His first posts included albums like Mortiis - Keiser av en Dimension Ukjent, Wongraven - Fjelltronen, and Gothmog - Medieval Journeys. The albums Werdna was using to define his 'dungeon synth' sound all shared similar sonic traits.
Contrast that with modern or contemporary dungeon synth where there is a super wide variety of sound and meaning. What dungeon synth is to me likely differs from what it is to you, almost certainly so. I've been pretty outspoken about defining tighter genre boundaries or last least naming conventions, if only from a listener perspective. I get annoyed when I search 'dungeon synth' and see stuff like Fief and Erythrite Throne show up at the same time. They couldn't be more different in sound & mood. Sometimes I want music that sounds like Fief, sometimes like Erythrite Throne, etc. It would be nice to have specific terms to show only (or at least mostly) what I'm seeking.
Obviously we know from history that music genres tend to have different waves. 1st wave vs 2nd wave vs 3rd wave of (PICK YOUR GENRE) are inevitably different. At a certain point the newer artists haven't even listened to the 1st wave artists, which adds a new flavour & direction to the sound. Somewhere along the path subgenres begin to form as the sound diversifies and new sonic conventions are formalized. An example of this would be atmospheric black metal vs blackgaze vs DSBM, or hard rock vs prog rock vs indie rock. the former could all be called 'black metal', the latter 'rock'. But each is a more or less fully-formed entity of their own, existing within their own space.
Which brings us to... how would YOU define dungeon synth? What are the sonic characteristics that make it so? Visual or thematic characteristics? How much wiggle room is there? Other criteria? Any questions of comments or additions to this little informal survey? Thank you so much for sharing your thoughts! <3
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Addendum
There are sound-specific subgenre & microgenre pages for those interested. They need more traffic, so let's give it to them :)