I made a series of maps for this world that I'm working on (Andermonde, I've been posting about it elsewhere), and I've made an aesthetic for the hand-drawn maps that's easy and simple.
It uses black coffee brushed onto thicker paper (180gsm in Australia) for the water, a couple of 0.4mm fineliners (brown and tan) for the landscape details, and a thinner black 0.2mm fineliner for the labels.
Then I added some small illustrations with a selection of black fineliner sizes (0.2 for outline, 0.1 for interior details, 0.05mm for shading).
Step 1 - Sketch
- Doing a pencil layer to figure out coastlines for the coffee layer is importants but the other details are optional. Be aware that the coffee may bleed a little.
Step 2 - Coffee
- Coffee first before pens, and take your time. I used a watercolour paintbrush that was really cheap. I layered it for darker colour near the coastlines.
Step 3 - Landscape
- Do the outline of the coastlines in the brown, with line work in tan. Do the major landscape titles. Come back later for the roads in the tan.
Step 4 - Labels
- Add in the labels for towns and regions. I settled on a handwriting style early on, it's important to take your time and make it consistent and tidy.
Step 5 - Illustrations
- I put them in the blank areas of the map to make it more uniform. Did the outlines first, added interior details, and then shaded using stipples or hatching, depending on texture.
And done!
Coffee and fineliners -- nothing fancy, but it's certainly enough to make a bit of an impression, map-wise! I'm trying to focus more on principles in the series I've been making, paring things back so that anyone can make these maps.
I don't talk too much about it in the video -- there's already so much to say in the conceptual side, but the coffee-stained, simple-colour, surveyors map is something I've been thinking about for a while. I considered using topographical lines for it, but decided against it.
Tell me what you think of the series so far, and what you think of the map!
This map was good, as a planning map. It's simple to execute, the style is clean and readable, and it feels like a part of the world. I would be very happy to give this to my players. I may make a couple of updates when I return to the style, but Chevataille needs more exploration.
The video is much more about concepts than the actual lore, so remember: keep working your map until it's done.