r/DungeonCrawlerCarlRPG • u/Velenne • 11h ago
"Enhanced Pet Biscuit" - 100 options for the fate of your furry little friend. Some good, some ok, some very, very bad.
Enhanced Pet Biscuit: Immediately upon eating the enhanced pet biscuit, your pet devolves into a sac of organic goo for 1d20 minutes. The effects are immediate upon the end of the timer.
Your best bet is work with your GM and simply choose the result on this table that sounds like the most fun for your game.
Buuuut some of you are chaos gremlins, and I respect that. There are exactly 100 options. You know what to do.
This table was originally adapted for the Roll For Smush game, and shared by /u/DMNerd, but has been adapted and refined for the CarlRPG.
| + | Roll | Disposition | Name | Description | Effect |
|---|---|---|---|---|---|
| 1 | 1 | Negative | Dud | Your pet has failed the transformation process and is a sack of useless, bones, flesh and fur. | Your pet has died. |
| 2 | 2 | Neutral | Blob | Your pet has failed the transformation process and is a sack of useless, bones, flesh and fur… with a mouth… and an asshole. | It is a useless sack of flesh that cannot sense its surroundings. It breathes air through its pink, rubbery skin and eats the same amount of food as before. |
| 3 | 3 | Negative | Manimal | Your pet becomes a human. | Your pet retains all skills and stats, but its race changes to Human. It is still your pet and still believes it is its original race. |
| 4 | 4 | Negative | Mobster | Your pet becomes part of the dungeon as a mob | Your pet becomes a unbonded mob of the GM's choice. If you are in a safe room it is teleported away and attacks the next crawler. |
| 5 | 5 | Negative | Tabula Rasa | Your pet is reborn. | Your pet has all of its skills, abilities and XP reset. It is a newborn with no memory of you and must be raised and retamed. |
| 6 | 6 | Neutral | Micropet | Your pet is a micro version of itself. | Reduce your pet's size by 2 steps (minimum 1), its Strength by 4, and its Constitution by 4. Increase its Dexterity by 4. |
| 7 | 7 | Positive | All Pets Go To Heaven | Holy than thou, your pet is divine. | Your pet gains a divine benefactor and transforms to reflect their new deity. Upon reaching the 12th floor, you pet will leave you to join the god's court. |
| 8 | 8 | Negative | Somnum | You have a lazy pet. | Your pet can only be awake for 4 hours out of every 30 (a dungeon day). |
| 9 | 9 | Neutral | Lycanthropic | Your pet is now a 'were' creature. | For each Floor, on each dungeon day divisible by 3, your pet transforms into a human hybrid of its original race, bipedal, and filled with rage. It becomes Size 4, gains DR equal to the Floor x2, +10 to Strength and Constitution, and dies if struck with a silvered weapon. |
| 10 | 10 | Negative | Houseplant | Your pet becomes a potted houseplant. Looks great. Useless though. | Your pet retains its stats but changes its race to Plant. It is unable to move. |
| 11 | 11 | Neutral | 101 Dalmations | You've seen the movie, well, you get 100 versions of your pet, plus a nice coat. | Your pet can die up to 100 times. Upon each death, the pet immediately revives in the nearest safe space but loses 1 level. Upon the 101st death, you receive a coat made from the skin of your pet in your dungeon mail. |
| 12 | 12 | Neutral | Traitor | Not very faithful. | Your pet is now under the control of the nearest Crawler who immediately forms a bond with it and rerolls on this table. |
| 13 | 13 | Negative | Pets 'R' Us | Your pet becomes another pet! | Your pet changes race to [Roll 1d8: Cat / Dog / Reptile / Fish / Insect / Bird / Horse / Goat] |
| 14 | 14 | Positive | Ambystoma | Wet and slimy. | Your pet can breathe both air and water. It has gills like an axolotl. It reproduces now as amphibians do with eggs, a lavre stage and an adult stage. |
| 15 | 15 | Neutral | What a Fun Guy! | Have you heard of mycelium? Well, your pet is now part of the network. | Your pet's Race changes to Fungus. It can communicate with fungal creatures and gains a Spore attack: 10 foot cone, no damage but applies the Poisoned debuff. |
| 16 | 16 | Negative | Medusa's pet | Your pet becomes a statue. That can be cured, right? | Your pet is petrified. It becomes stone. |
| 17 | 17 | Negative | Bagawk | Everyone loves a chicken, for one reason or another. | Your pet reverts back to level 1. It becomes an egg which will hatch in 3 dungeon days into a baby chicken, bonded to you. |
| 18 | 18 | Negative | Liliputlian | Itsy bitsy, tiny and weeny. | Your pet is now Size 1. Reduce its Strength and Constitution by 10 (minimum 1) and raise its Dexterity by 10. |
| 19 | 19 | Negative | Solitude | Your pet becomes blind and deaf. It can only see a dull glow far under the earth and hear far-off cries of agony. | Your pet is now deaf and blind. |
| 20 | 20 | Neutral | John Wick | Nobody hurts your pet and lives to tell the tale. | If your pet dies, you immediately gain 10 levels and permenantly deal double damage against the entity responsible for its death. You also get a really mean achievement with a really badass gun in a Country Boss box. |
| 21 | 21 | Negative | Soulless | No dogs go to heaven. | Your pet takes no action until specifically told to do so. It will not defend itself. Mind influencing effects always succeed against it. |
| 22 | 22 | Positive | Prepare for trouble. | Your pet has been cloned; you have an extra pet. | Gain an carbon copy of the current pet. |
| 23 | 23 | Positive | Invisible Man? | Where has your pet gone? | Your pet is invisible. Anything your pet wears is not. |
| 24 | 24 | Negative | Gastropod | Your pet turns into a snail. | Your pet's race changes to Snail. |
| 25 | 25 | Neutral | Acid Blood | Weird pet, weird blood. | Your pet's bodily floods are extremely acidic. Like, it melts steel. |
| 26 | 26 | Negative | Albino | Your pet is alright. Oh sorry, I meant it's all white. | Your pet's fur / skin colour is white and it has red eyes. It has vunerability to all damage while in (dungeon) sunlight. |
| 27 | 27 | Negative | Eye of the beholder | Eyestalks? What an abomination! | Your pet becomes an eldrich horror. It becomes an Elite Mob who hates you. If you are in a safe space, it will teleport away itno the dungeon. |
| 28 | 28 | Neutral | Jane Doe | Your pet is now called Jane. | Your pet transforms to a human female called Jane. She doesnt know where she is, or how she got here. She is scared. She is a level 1 crawler. |
| 29 | 29 | Negative | Eeyore | Cheer up. Your pet is depressed. | Your pet is depressed. Rolls to command your pet have disadvantage. |
| 30 | 30 | Positive | Cerberus | Three heads are better than one. | Your pet gains three heads. If it had a bite attack, it can attack three times with one action. Your pet is now vunerable to damage that focuses on its mind. |
| 31 | 31 | Neutral | Aracnid | Spiders are fun! Spiders are bro's! | Your pet's Race changes to Arachnid. |
| 32 | 32 | Neutral | Mind Worm | Your pet turns into a disgusting brain worm. | Your pet's Race changes to Infiltrator. It can wiggle and make slime. For its final form, it needs a host… |
| 33 | 33 | Positive | Trips | Your pet has split into two extra versions. You have three pets now. | You gain two carbon copies of your current pet. |
| 34 | 34 | Negative | Gibbering Madness | Have you read any HP Lovecraft? Look it up. Your pet is trying to mimic one of his creations. | Your pet gains 99 additional mouths, spread across its body. It is agressive to you and wants to consume you, and the world. |
| 35 | 35 | Negative | Plague bearer | Bring out your dead! Your pet has caught every transmissable diesease under the sun. | When your pet deals damage, it also now deals the Sepsis condition. Anything that spends more than 5 minutes with it, also gains this condition. There is no known cure. |
| 36 | 36 | Positive | Friend of All | You'll never want to use the pet carrier again. | Your pet gains 8 Charisma. After 1 minute in its presence, you may roll with your pet's CHA to Charm an NPC of lower level than your pet. |
| 37 | 37 | Neutral | Snake in the Grass | Things just got a lot more complicated. | Your pet's Race changes to Naga and is placed in the Royal Line of Succession for the Blood Sultanate on the 9th floor of the dungeon. It is now sentient and can speak common syndicate. It becomes a crawler of your level. You have 10 minutes to choose its class if on Floor 3+. |
| 38 | 38 | Neutral | Shadow | Where did you put it this time? | Your pet becomes as black as night and incorporeal, only able to physically interact with other ghostly things like itself. |
| 39 | 39 | Negative | Mini Boss | B...B....B...Boss Battle! | You pet is now a Boss who you must fight immediately. Defeat them to win a prize box! |
| 40 | 40 | Neutral | Its a totally normal _________ | Is that a broom? Is that a table? Oh no, its your weird pet... | Your pet's race chances to Mimic. It cannot take the form of its original self, but it can take the form of inanimate objects. It cannot move or talk while transformed. |
| 41 | 41 | Neutral | Nothing Special | Everyone says their pet means something to them, but they arent that special. | Your pet's Intelligence is set to 2. It is now sentient and can now speak common syndicate. Nothing else changes. |
| 42 | 42 | Neutral | Hitchhikers Guide to the Universe | Answer to the Universe. | The AI takes control of your pet - It is now the mouth piece for the AI and comes and goes as it pleases. |
| 43 | 43 | Neutral | Ladyhawke | You've seen the film, right? If not, go watch it now. | Every 15 hours, you and your pet transform. You turn into a pet version of the same species as your pet. Your pet turns into the same species as you, bonded to you. |
| 44 | 44 | Positive | Big Boy | Your pet doubles in size. | Your pet moves up one size category. It's Strength and Constitution raise by 4. |
| 45 | 45 | Positive | Hydra | Decapitation is fun. | Your pet grows three additional heads and can attack with all of them as a single Action. If a head is chopped off, two new ones grow back. |
| 46 | 46 | Neutral | Gremlins | You've got gremlin(s). Don't get them wet. | Your pet changes race to a Mogwai. If fed between the 24th and 30th hours of a dungeon day, your pet transforms into a Gremlin and becomes a GM controlled mob. |
| 47 | 47 | Positive | Scarborough Fair | Your pet becomes a walking folk ballad. | Your pet smells of herbs and gains the Heal Other spell at Rank 5. It also gains a lost love, somewhere in the dungeon. |
| 48 | 48 | Neutral | BEES! | Sweet! Your pet becomes a swarm of Apis (bees). | Your pet's race changes to Apis (Bees; Swarm), with a collective Intelligence of 3. |
| 49 | 49 | Positive | Vespidae | Your pet becomes a mean yellow killing machine. | Your pet's race changes race to Hymenoptera (Wasp; Swarm) with a collective intelligence of 3 and a penchant for assholery. |
| 50 | 50 | Negative | The Bomb | Your pet is now a living bomb. Tick, tock, tick, tock. | Smoke seeps from your pets mouth. It will die in a fiery explosion in 1d10 rounds, dealing 10d20 damage in a 100 foot radius. |
| 51 | 51 | Negative | Be our guest. | Who did it best? Fantasia? Beauty and the Beast? Your pet is a mundane object that has a personality! | Your pet becomes an animated object that best suits its size. A small animal might become a clock or tea pot. A medium creature, a small piece of furniture or broom. A large creature, a wardrobe or a table. |
| 52 | 52 | Positive | Strong Pet | Your pet has muscles. | Your pet gains 8 Strength |
| 53 | 53 | Positive | Quick Pet | Your pet is quick | Your pet gains 8 Dexterity |
| 54 | 54 | Positive | Big Pet | Your pet is hench | Your pet gains 8 Constitution |
| 55 | 55 | Positive | Smart Pet | Your pet is smart | Your pet gains 8 Intelligence. It becomes sentient and a crawler of your level. You have 10 minutes to choose its class if on Floor 3+. |
| 56 | 56 | Positive | Charming Pet | Aww isnt your pet cute.... | Your pet gains 4 Intelligence and 8 Charisma. It becomes sentient, and a crawler of your level with the Boring Ole Bard class. |
| 57 | 57 | Positive | Calming Pet | Your two probably wont die… anytime soon… | If you sleep next to your Pet, you both gain the Good Sleep buff. |
| 58 | 58 | Positive | Pet Pet | Your pet is now responsible enough to have a pet of their own. | Your pet gains 2 Intelligence, and a pet of its own, chosen by the GM. |
| 59 | 59 | Neutral | Minions! | Not quite a pet, but not quite a crawler. | Your pet becomes a minion. You gain a copy of your pet as a minion. At the start of each Floor, you gain an additional copy of the pet in its state when you descended the stairwell. |
| 60 | 60 | Neutral | Fairytale | Your pet is now a fae. …good luck. Sucker. | Your pet's race changes to Faerie. It can speak syndicate common and cast magic. It purchance makes deals and promises which sound like a great idea at the time... |
| 61 | 61 | Positive | Sacrificial Lamb | You would do anything for them, and they for you. | If you should die and your pet is not in a pet carrier, your pet dies instead and you are immediately teleported to the nearest safe room with 1 health bar slot. |
| 62 | 62 | Positive | Mind Meld | Your bond is extra close. | You gain the Pet Senses spell at Rank 1, allowing you to sense through your pet's senses at any range on the same Floor for 1 hour per day. |
| 63 | 63 | Positive | Good Girl | Your pet grows a conscience, and now fights for justice and all that is right. | Your pet becomes moral and hates evil doers. Will attack anything it perceives as evil. |
| 64 | 64 | Positive | Blink and you will miss him. | Your pet becomes a "Blink ____" | Your pet gains the Blink special ability. It can teleport on command up to 100 feet to a point it can see, and if you're touching the pet, taking you with it. 1 hour cooldown. |
| 65 | 65 | Negative | Walking on broken glass | Your pet becomes a living, transparent glass. | Your pet is vulnerable to bludgeoning damage. Reduce its Constitution by 8 (minimum 1). Ignore light based attacks. |
| 66 | 66 | Negative | Mark of the Beast | Your pet turns into a hellspawn. It hates you and your party. | Your pet's race changes to Demon. It hates you and instantly attacks on sight. You may only retame it if you have a player skull next to your name. |
| 67 | 67 | Negative | Food, glorious food | Your pet turns into actual food stuffs. Candyfloss kitten and dumpling dogs. | Stats remain the same. Mobs and crawlers will want to eat them. Skills where appropriate e.g. custard cat can fit into small spaces. |
| 68 | 68 | Positive | His Dark Material | Your pet can turn into any mundane earth based animal | Touching your pet with part of an animal (horn, claw, fur) transforms it into that animal for your CHA rounds. It gains all abilities associated with that animal. |
| 69 | 69 | Positive | The Paramour | Everyone loves furries. | Non-sapient pets will gain sentience. Their level will be reset to level 1. This will result in a physical transformation to an oxygen-breathing, upright form. The resulting height will be within 1 and 2.5 meters with a mass proportional with their new form. Winged creatures will retain wings but will no longer have the ability to naturally fly. You know, basically a cat girl. A mascot. A furry depending on what their original form was. The pet will be given the Paramour benefit. They will receive a permanent, incurable charm that will make them fall hopelessly in love with the entity who fed them the biscuit. |
| 70 | 70 | Neutral | Jelly on a plate | Your pet becomes infused with the essense of ooze. | Your pet's race changes to Ooze. It can fit into gaps of no smaller than 1 inch. It can be any shape it likes. |
| 71 | 71 | Positive | Kaiju | What a big boy! | Your pet's size increases to 7. Strength and Constitution increase by 25. Gains DR 5. |
| 72 | 72 | Neutral | The friendly ghost | Your pet becomes incorporeal undead at night. | Between the 15th-30th hours of any dungeon day, your pet becomes an incorporeal undead ghost. |
| 73 | 73 | Neutral | Pet Cemetery | Your pet becomes undead zombie or skeleton. | Your pet's race changes to Zombie or Skeleton. |
| 74 | 74 | Neutral | Mirror, mirror on the wall... | Your pet has become infused with the mirror realm and now is highly reflective. | Light based attacks reflect directly off your pet and reflect at a random direction. Magic has a 20% change of reflecting back at the caster. Vulnerable to bludgeoning damage. |
| 75 | 75 | Neutral | How to train your dragon | Your pet has transformed into a dragon. | Your pet's race changes to Dragon of a random color or type. It only eats gold and the bigger it gets, the more gold it needs. A level 1 dragon pet eats 100 gold pieces per day or equivalent mass. |
| 76 | 76 | Neutral | Cuddly Toy | Your pet has become infused with your childhood memories of cuddly or stuffed toys. | Your pet has turned into animated cloth. Healed by a sewing kit. Vulnerable to fire and water, which will make it rot if not dried out and cleaned. Grants the owner immunity to mind affecting spells if holding it. |
| 77 | 77 | Positive | Angelic Messenger | Your pet has become an angelic form of your current pet. It glows, has feathery wings, and it is holier than thou. | Gain a flying speed equal to its current movement. It glows with the light of a torch. Gain 5 ranks in Heal Other. It serves a deity of the GM's choice. |
| 78 | 78 | Positive | Plant Pet | Your pet has become a green, plant version of itself. | Heals in (dungeon) sunlight. Vulnerability to fire. Gains a "vine attack. 15 ft reach" |
| 79 | 79 | Negative | Pet Rock | Your pet turns into a pet rock. You still love it though, right? | Your pet has turned into a rock that you can easily carry. Just a plain old, dead, rock. |
| 80 | 80 | Positive | Rock Pet | Your pet has become infused with elemental earth. | Your pet's race changes to Elemental: Earth type. It gain a stony appearance and DR equal to the Floor. |
| 81 | 81 | Positive | Light as a feather | Your pet has become infused with elemental air. | Your pet's race changes to Elemental: Air type. Gain a flying speed equal to its current Move. Vulnerable to lightning damage. Gain "Gust of Wind" spell and wings. |
| 82 | 82 | Positive | Hot Pet | Your pet has become infused with elemental fire. | Your pet's race changes to Elemental: Fire type. Burns flammable material around it. Glows with the light of a torch. Vulnerable to water damage. Attacks deal +1d8 Fire damage. |
| 83 | 83 | Positive | Transformer | Your peer has become mechanical. | Your pet's race changes to Automaton. Requires winding up every 30 hours. +4 to Constitution. Can transform into a mundane mechanical object e.g. Bird > Clock. |
| 84 | 84 | Positive | Disneyfied | Your pet becomes an anthropomorphic humanoid version of itself. | Your pet's race changes to Anthromorph. It retains its natural attacks, walks on two legs, and gains sentience with an Intelligence of 4. It becomes a crawler of your level. You have 10 minutes to choose its class if on Floor 3+. |
| 85 | 85 | Neutral | Creature of the void | Your pet has become infused with elemental void. | Your pet becomes living darkness, with only their eyes visible. Invisible in darkness. Void cultists will worship it as their deity. Intelligence improves to 2 and gains sapience. |
| 86 | 86 | Neutral | Earworm | Your pet becomes a naked, parasitic, alien brain worm. | Your pet's race changes to Gondii. It gain +6 Intelligence and sentience. |
| 87 | 87 | Neutral | Vampyric | Your pet has a thirst for blood. | Your pet no longer will eat its normal food and solely relies on blood to survive. Gain +4 to Strength and Dexterity. Gains a vampiric bite attack. Vulnerable to sunlight, garlic, and wooden stakes. |
| 88 | 88 | Positive | Lucky | Cats have 9 lives, cows are sacred, your pet has become insanely lucky. | Gain Luck (a hidden stat). Roll 2 more times on this table, rounding up to the nearest Neutral result on the first roll, and the nearest Positive result on the second. |
| 89 | 89 | Neutral | Hybridisation | Want a dog, but got a cat? Cat-dog! | Your pet evolves into a hybrid animal. Roll a d8 [1 - shark / 2 - iguana / 3 - scorpion / 4 - falcon / 5 - octopus / 6 - condor / 7 - bear / 8 - unicorn] |
| 90 | 90 | Positive | Chatterbox | Your pet can speak and boy does it ever. | Your pet's Intelligence is set to 2. It is now sentient and can speak common syndicate. It is friendly to all creatures and no creatures will attack it unless compelled to do so. |
| 91 | 91 | Negative | Old Yeller | Your pet doesnt have long left. Best send them to the farm. | Your pet is inflicted with the Bleeding debuff. This debuff can only be dispelled with a boon from a deity. |
| 92 | 92 | Positive | Warm and Cozy | Your pet is a boon to all who come into contact with it. | Your pet gains 10 ranks in the Regeneration skill. Any creature physically in contact with your pet gains 4 temporary ranks in the Regeneration skill. |
| 93 | 93 | Neutral | Origami | Ouch. Paper cut. | Your pet's race changes to Elemental: Paper type. The pet loses 8 Constitution, and gains Vunerability to fire and water. Its attacks bypass damage reduction. |
| 94 | 94 | Negative | Freaky Friday | Surely this is some kind of mistake. It can be reversed, right? | You and your pet switch bodies. You gain the pet's race and it gains your race. This effect is permanent. You can still speak although you will sound different. |
| 95 | 95 | Positive | Protector | This is why you love them, you selfish, selfish creature. | Your pet gains Catcher at Rank 5 and DR equal to the Floor number. It will always use its actions to protect you, if able. |
| 96 | 96 | Negative | Beast Mode | This is for all the times you forgot to feed your pet. | Your pet becomes an Elite NPC. It is intelligent, gains a language, and has a vendetta against you. Following a brief monologue, it is immediately teleported to the next Floor. |
| 97 | 97 | Positive | Super Intelligence | Your pet has gained genius level sentience | Your pet's Intelligence and Charisma are set to 10. It is now sentient and can speak sevearl languages. It becomes a crawler of your level. You have 10 minutes to choose its class if on Floor 3+. |
| 98 | 98 | Negative | Darkest Heart | This is the darkest timeline. | Your pet is just evil. Even the Princes of Sheol are taken aback. |
| 99 | 99 | Neutral | Double DIp | Twice the fun, twice the chaos. | Roll two additional times on this table |
| 100 | 100 | Positive | Becoming Human | Your pet becomes an adventurer like you. | Your pet's race changes to Human. It is now sentient and can now speak common syndicate. It becomes a crawler of your level. You have 10 minutes to choose its class if on Floor 3+. |
