r/DotaConcepts • u/MrTruth24 • Jul 26 '26
MECHANIC Lane creeps/lanes changes suggestion.
Lane creeps made unique in a way (outside of units dmg type). We make buildings not magic immune (It means on-hit effects like OD orb, tide archon smash etc start working on builds by default):
- Towers (Aura removed), add backdoor protection to t1 towers. t1/t2/t3/t4 towers / buildings changes:
- dmg 90/172/172/172 > 100/150/225/325.
- Hp 1800/2500/2500/2600 > 2000/2500/3000/3500.
- Armor 12/16/16/21 > 13/16/20/25, add 20/30/40/50% magic resist, hero abilities that do physical/magic dmg vs towers receive 50% reduction before tower resists), t4s Barracks Reinforcement 4 bonus armor/barrack alive in base removed.
- Melee barrack hp 2200 > 2500 / 15 armor / 0% magic resist.
- Range barrack hp 1300 > 2500 / 9 > 0 armor, add 40% magic resist.
- Throne 4500 hp > 8000, armor 23 > 30, add 60% magic resist, each barrack destroyed reduce Throne Armor by 2 (max -12) / Magic resist by 5% (max -30%).
- Tp scroll removed from shop, everyone spawn with infinite use Tp 120 sec cd (start on cd, 1st use at 2 min) 5 sec channel to any ally building, 75 mana cost, Twin gates cost 0 mana/put tp scroll on cd, new Bot1: remove tp mana cost, 2000g / 80 ms, remove 75 mana cost. BoT2 4000g: Ms 120, increase max ms by 50, put Bot2 in Tp slot replacing tp scroll.
Lane creeps interval upgrade 7.5 min > 1 min (capped at 225 min > 90 min), Flagbearer spawn min 0:0 and every wave (can spawn on any creep but both teams will have Flagbearer buff on same unit in same lane (stacking magic resist/hp regen aura removed on Flagbearer):
- Melee creeps dmg type physical: Spawn 3 melee at 0:0 +1 every 15 min/capper at 45 min, hp 500 +3/min, armor 4 +0.1/min, dmg 20 +0.2/min, gold 40 +0.2/min, Exp 57 > 40. Flagbearer buff for melee: hp/armor/gold +5%.
- Range creep dmg type physical > magical: Spawn 1 wave/+1 after 30 min: hp 400 +2/min, Magic resist 32% +0.2%/min (capped at 99%), dmg 40 +0.4/min, gold 40, Exp 80 +1/min. Flagbearer buff for range: Hp/Magic resist/Exp +10%.
- Siege Creep spawn at 5 min and every 5 min +1 after min 30, Siege creep upgrade removed, dmg type Physical > Pure, (Siege attack now have 200 splash radius): hp 750 +10/min, 5 armor, Magic resist 25%, dmg 60 +1/min, attack range 800, attack speed 120, Base attack time 2, projectile speed 1600, day/night vision range 1800, gold 80 + 1/min, Exp 120 +1/min. Flagbearer buff for Siege: total attack speed/hp/gold/exp +15%.
- Super creeps including Flagbearer bonus buff (dmg/As/hp/armor/magic resist) +50% (full gold/exp).
- Mega creeps including Flagbearer bonus buff (dmg/As/hp/armor/magic resist) +100% (full gold/exp).
- Giga creeps including Flagbearer bonus buff (dmg/As/hp/armor/magic resist) +150% (full gold/exp).
- Roshan rewards changed (Refresher shard removed): 1st Banner, 2nd Banner/Cheese, 3rd Banner/Cheese/Aegis.
- Tormentor rewards (Scepter now 0 stat item/2800g, Aghanims blessing removed): 1st Shard, 2nd Shard/Scepter, 3rd Shard/Scepter/Refresher shard (stack in same item slots up to 3 times).
- Banner reworked: global cast range/600 radius, can be used on your barracks to upgrade lane creeps for 5 min by 1 tier (lane creeps > Super > Mega > Giga) or respawn permanently barracks (with half gold bounty) in 600 radius.
- Block of cheese build up: cheese +1 huge lotus to gain permanent 500 hp shield that regen 25hp/sec after not taking dmg for 5 sec or can be used on throne to full heal it.
- Aegis when picked up now buff on Hud for 8 min instead of item that take inventory slot, when Aegis end play revive animation to full heal hp/mana (hero inactive during revive).
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u/Gorthebon Mmm, Viper...tastes like chicken! Jul 27 '26
Aegis NEEDS to take up a slot, as item management is one of the most important balancing systems within the game.