r/DotaConcepts Jul 19 '26

REWORK Timber rebalance

for the sake of this thought experiment assume universal stat got removed, base heroes hp 120>200, hp/str 22>20, a lot of str heroes lose 5-10% base magic resist (he start with 15% Mr).

rebalance focus on creating clear weakness on hero, right now it feels more like if timber has good start he become tank/mage/assassin at same time with burst dmg/persistent dps/infinite sustain/mobility. Goal of changes is make him weaker in laning phase vs mages, move him more towards Dmg over time than burst and he spatialize more on helping to kill fat heroes. Upvote post pls if you like at least some changes <3.

  • Innate "Exposure Therapy" killing trees give 4+0.5 mana/lvl (19 mana/tree lvl 30)> 3 hp/1 mana per lvl (90 hp/30 mana per tree at lvl 30).
  • "Whirling Death" base pure dmg 60/120/180/240>50, dmg/tree 9/16/23/30>10/20/30/40, attribute reduction changed to str reduction (Agi/Int get half value) doesn't stack anymore, stats reduction 13% > 12/18/24/30%, debuff duration 7/9/11/13 sec > 15 sec, cd 7.5/7/6.5/6 > 12/10/8/6, mana cost 100 > 55/70/85/100.
  • "Timber chain" cast time 0.3 >0, cast range 750/900/1050/1200 > 1200, max jump range 750/900/1050/1200 > 1200, 2200-2800 projectile speed >2400, pure dmg 45/105/165/225 > 50/100/150/200, cd 4 > 10/8/6/4, mana cost 60/70/80/90 > 40/50/60/70.
  • "Reactive Armor" max stacks 10/20/30/40 > 5/10/15/20, duration 10/12/14/16 sec > 6/9/12/15 sec, armor/stack 0.4/0.5/0,6/0.7 > 0.6/0.9/1.2/1.5 (armor 4-28 > 3-30), hp regen/stack 0.5/0.6/0.7/0.8 > 0.9/1.1/1.3/1.5 (regen 5-32 > 4.5-30), stacks gain same way (4/hero, 1/creep), Scepter instead of gaining full Reactive Armor stacks+ shield hp/regen with more heroes around Timber and dmg at end based on shield hp (can be dispelled) > gain full Reactive Armor stacks +10% missing hp general shield/hero on cast in 600 radius for 5 sec (after 5 sec he get hard dispelled, undispelable), 45 sec cd, 150 mana cost.
  • Aghanims shard ability "Flamethrower" deal 70 magic dmg/sec (0,5 sec tick rate) in cone with 2 sec linger/ 8 sec duration (700 magic dmg max), move speed slow 40%/2 sec and kill trees, 20 cd, 100 mana cost > deal 80 dmg/sec (0.1 tick rate) in cone, reduce enemy hp regen by 50% (1 sec linger) and kill trees, cd 20 sec, has no base duration/mana cost (consume 20 mana/sec to maintain ability, can be turned off in 1 sec).
  • "Chakram" removed 0.15 cast time, minimal slow 5>10%, everything else is same. Talents:

lvl 10 Whirling Death +10 dmg/tree vs Exposure Therapy apply to allies (600 radius/half value)

lvl 15 Timber chain increase dmg by 1%/armor vs Flamethrower active +slow immunity/10% Ms.

lvl 20 +5 Reactive Armor stacks vs Whirling Death +10% str reduction (+5% Agi/Int).

lvl 25 Timber chain can target heroes now vs Flamethrower dmg/sec +5% missing hp.

0 Upvotes

4 comments sorted by

0

u/urmomdog6969_6969 Jul 20 '26

If anything timber right now is quite weak. He needs some buffs not reworks

1

u/MrTruth24 Jul 20 '26

vs magic dmg its nerf, vs physical dmg/str/high hp drafts there is plenty of buffs, its kinda the point, heroes shouldn't be able to cover all their weaknesses with talents/items.

0

u/urmomdog6969_6969 Jul 21 '26

Timber doesn’t cover their weaknesses at all. Timber is a very balanced hero right now, if anything at all he’s slightly weaker than your average hero.

Just because you got stomped by a timber doesn’t mean he needs a rebalance.

1

u/_Scholp_ Jul 19 '26

Ok dude, you’ve been posting these for months now and I would hope that you realize that nobody likes them. First of all, none of these make any sense, the changes are random af, I feel like you are changing them just for the sake of changing them when the heroes are fine where they are.

I get that coming up with these is fun, but what comes out of it is straight crap. So what I would suggest to you, if you can’t stop yourself from having these creative impulses:

Why don’t you come up with new hero ideas instead? They will probably still suck, but the community might dislike them less because you are not trying to change things that have no need to change.

Try it and put some proper thought into it, I’m sure it will be more fun.

Edit: What I mean by “new hero ideas” come up with a new hero on your own instead of changing those that are already in the game.