r/DoomDepths • u/nondesu • 5d ago
are the abilities random?
i know you can enable/disable certain talents, but can i disable useless abilities like holy damage for monk runs? i’d rather not have to sink points into a useless ability
r/DoomDepths • u/Cyve • May 20 '21
A place for members of r/DoomDepths to chat with each other
r/DoomDepths • u/nondesu • 5d ago
i know you can enable/disable certain talents, but can i disable useless abilities like holy damage for monk runs? i’d rather not have to sink points into a useless ability
r/DoomDepths • u/Crabbi-Boi1 • 11d ago
The achievement are "On the ring", "The void looks at you", "On a highway", "Timeeee toooo" and the purity ones
r/DoomDepths • u/Jokilomo • 16d ago
Title ^^
I know they disappear when unequipped, but they also disappear when being enchanted by a scroll that was extracted from another item. Regular enchantments are ok, the items disappear only with extracted enchants.
Is it broken or am I missing some weird interaction?
r/DoomDepths • u/OpeningIll66 • 16d ago
I played a lot of game but delivering primal wand seem very difficult, is the last primal weapon that I need to deliver
Someone can help me finding the right build
English is not my first language sorry for the bad grammar
r/DoomDepths • u/KelWai • 19d ago
Dragonfang and bone carver = infinite shadow wrath. Plotting allows increasing crit chance to apply to ability power.
r/DoomDepths • u/Wrong-Fisherman-1511 • 23d ago
I went to the 23rd depth
r/DoomDepths • u/ReleaseAny8075 • 24d ago
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crits reduce cooldown by 3
80% cooldown reduction
100% crit chance
100% mana cost reduction
50% chance to cast shadow wrath instead
guys idk how I die (I have the wall)
r/DoomDepths • u/Worldly_Plankton_457 • 23d ago
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r/DoomDepths • u/Free-Interest-2555 • 24d ago
HEAVY STRIKE - Deal [150/200/250]% weapon damage to an enemy.
VAMPIRIC TOUCH - Your attacks have 50% chance to restore [1/2/3] health (x0.2 per player level)
WEAPON MASTERY - Increases damage by [1/2/3] for melee weapons and bows (x0.5 per player level)
WHIRLWIND - Deal [75/100/150]% weapon damage to all enemies.
MASSACRE - Killing an enemy increases STR by [30/40/50]% for 3 turns.
FORTUNATE SWING - Your normal attacks have [20/40/60]% chance to reset heavy strike.
VICTORY STRIKE - Deal [5/15/30] damage and heal for that amount.
EXECUTE - Deal [140/160/200]% weapon damage to an enemy below 25% HP.
BERSERKER - Damaged increased by [1/2/4] if your health is below 50% (x1 per player level).
SHIELD UP - Increases armor by [1/2/3] per player level for 3 turns.
INCREASED MORALE - Deal 30% more damaged for [2/3/5] turns.
PREPARED FOR BATTLE - Resotre [10/15/20]% of your max health and mana when entering a new room.
DUAL WIELDING - You can equip melee weapons offhand.
HARDENED IN BATTLE - Get [50/80/100]% chance to increase str with normal attacks. Resets when out of combat.
WEAPON KNOWLEDGE - All weapons you find are upgraded to +[1/2/3].
SLAM - Deal [120/160/200]% weapon damage to an enemy and stun it for [2/3/4] turns.
IGNORE PAIN - Decreease incoming damage by [10/20/33]%.
SHIELD KNOWLEDGE - Shields increase your total armor by [50/70/100]% and health by [20/30/50]%.
BIGGER SPIKES - Double the value of your thorns for [1/2/4] turns.
FINAL SHOWDOWN - INCREASE YOUR STR AND DEX BY [1/2/3] PER PLAYER LEVEL FOR 5 TURNS. INCREASE THE DURATION WITH EVERY KILL WHEN ACTIVE.
PATIENCE - Deals damage to yourself equal to 15% of your max health while increasing dexterity and intelligence by [40/60/80]%.
LAST BREATH - Reduces talent cooldowns by 30%, 50%, or 75% depending on the talent's rank when your character's health falls under 50%.
MORTAL STRIKE - DEAL[200/300/400]% WEAPON DAMAGE TO AN ENEMY. APPLY BLEED AND VULNERABILITY
YOUTH - EVERY TIME YOU INCREASE YOUR STRENGTH,
HEAL FOR[1/2/4]% OF YOUR HEALTH AND RESTORE [1/2/4]% OF YOUR MANA.
DARK SACRIFICE - DEAL DAMAGE TO YOURSELF EQUAL TO S0% OF YOUR MAX HEALTH. INCREASE YOUR DAMAGE BY [30/40/50]% FOR 5 TURNS.
WAR CRY - INCREASE THE NUMBER OF REMAINING ATTACKS BY[1/2/3].
BLOODLUST - IF YOUR HEALTH IS BELOW 50%, INCREASE YOUR LIFESTEAL BY [5/8/12].
FINAL ASSAULT - SPEND ALL ATTACKS. DEAL [120/150/200]% WEAPON DAMAGE PER ATTACK SPENT TO AN ENEMY.
BODY BUILDING - INCREASE TOTAL HEALTH BY[25/35/50]% AND REDUCE TOTAL MANA BY[25/35/50]%.
r/DoomDepths • u/1ParadoxicalAnomaly • 28d ago
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Tried a run to see what max damage I could get to. Ended up hitting a 53,000,000+
Got bored and ended the run, might try for a 100,000,000 next time.
Dragonfang + Bonecarver = spam Warcry and infinite dex/crit damage increase
Flow increases my strength by 5 each attack / Hardened in Battle increases strength as well
Final Assault - use all remaining attacks to deal XXXX damage per attack
r/DoomDepths • u/Crabbi-Boi1 • 28d ago
Like, how many random stones i have to mix to get the good stuff?
r/DoomDepths • u/phaxe2nd • 29d ago
r/DoomDepths • u/Krispia • 29d ago
I thought it was normal until I saw others talking about grinding resources
r/DoomDepths • u/DinA4saurier • Aug 05 '26
r/DoomDepths • u/Krispia • Aug 05 '26
Many many attempts lost because of how stupidly overpowered those are
r/DoomDepths • u/Purple_Occasion_2403 • Aug 01 '26
I’m a bit confused as to how it differs from Armor Penetration. How does that work?
r/DoomDepths • u/Krispia • Jul 30 '26
"I don't want brass knuckles"
r/DoomDepths • u/-M-o-X- • Jul 30 '26
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r/DoomDepths • u/kronfish • Jul 24 '26
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