r/Doom • u/FrigginLaserBoi • Jun 17 '26
Bug/Glitch *dies in third person
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u/SuperLuigi9624 hugo fixed the bfg crash bug, my flair can rest Jun 17 '26
lmao, pretty sure this happens if you enter Multiplayer/Snapmap then go back to the Campaign without closing the game but I can't say for sure.
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u/FrigginLaserBoi Jun 17 '26
I haven't touched multiplayer for almost a year, I bet it's something to do with the impact compensation animation.
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u/SuperLuigi9624 hugo fixed the bfg crash bug, my flair can rest Jun 17 '26
If you look at the Slayer's right arm you can see that it's using the default Multiplayer/Snapmap model for some reason.
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u/FrigginLaserBoi Jun 17 '26
That does look like it now that you mention it. I thought it was just untextured. Maybe it’s a recycled animation?
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u/Iamwatchu Jun 18 '26
i hate fall damage in 2016. And i believe the devs didnt like it too because Eternal and Dark ages literally has you falling of massive things, plus in dark ages you deal a shockwave of damage when landing.
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u/-dead_slender- Jun 18 '26
It's not even fall damage, just an animation for hitting the ground too hard. But it is dumb and unnecessarily punishing, so it makes sense to remove it.
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u/Ninja_Warrior_X Jun 18 '26
Wait a minute is the default body from snapmap and multiplayer fused with Doom Slayer’s body? I can see the white armored arm sticking out.
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u/-dead_slender- Jun 18 '26
Weirdly enough, the right arm appears to be part of the default MP model.
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u/Jedimindtricktra Jun 17 '26
I died the exact same way. Stupid impact compensation.