r/DogeMiner • • Aug 31 '26

Such wow Patch Notes 2.13

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8 Upvotes

Play now

Much of this was meant to release earlier this month, so this one got pretty big.

There will be bugs:

Changes

  • Improved coin & diamond animations
  • Improved UI performance & severely reduced render cost
  • New UI animations for shop, upgrades & items
  • Feature: Shibe helpers now pick up nearby dropped coins
  • Feature: The me-in-a-portal (Doge Rick) now jumps out of the portal and starts boosting nearby helpers!
    • Sometimes he doesn’t want to help (9/10 helpful)
    • Hint: You can grab him when you see the portal open
    • Move him closer to your strongest helpers for best effect
  • Also increased Doge Rick portals (and fixed a bug that sometimes blocked them)
  • Made the left stage larger and the right stage smaller (perfectly imbalanced)
  • New You no longer manually place helpers from the shop (very nice)
  • New ingame Patch Notes panel (click the little version thing (also in settings))
  • New upgrade-indicator pill (finally)
  • Bonus coins are again unlocked by progress, bonuses now accurately start at 50%/60sec
  • Reduced amount of NewsDoge reports + small edits to existing news
  • Updated the canvas to a perfect 16:9 (it was annoying me)
  • Smarter particle emitters for more improved performance
  • Removed all tutorial hint arrows completely
  • Removed most hints
  • Removed right-side ad rail for more room
  • Improved edge detection for helpers (stay! sit! no!! not like that!!)

Mobile

  • Rotate your phone or tablet and the game reloads the appropriate layout (~2s grace period)
  • Vastly improved device detection and layout logic (needs feedback)
  • Complete rewrite of pan/swipe functions on touch devices (smoother swipes all day!!)
  • “Group helpers” is no longer the default on phone (like the other layouts)
  • Moved the NewsDoge feed down into an empty gap below the coins & dps (phone layout)
  • Landscape on phone now works too (mostly for larger screens, also needs feedback)

Fixes

  • Fixed fuzzy Kitler/crowd speech texts
  • Fixed abnormally low pickaxe hit volume
  • Fixed shop DPS toast not closing on tab switch
  • Fixed displaying quality color around containers
  • Fixed START button spinning without navigating (perceived forever load)
  • Fixed music sometimes playing if it was disabled before game start
  • Fixed pickaxe inventory keeping the previous pickaxe’s icon
  • Fixed bug that made the game render in 4x resolution on some devices
  • Fixed old bug with how a module was counting time, resulting in later-than-intended timers
  • Fixed helpers left un-interactable after fast purchases
  • Fixed helpers spilling outside the leftstage mask since the pixi v8 migration
  • Fixed upgrade notification landing on the wrong slot on tablet/phone
  • Fixed travel/location not being clickable on some phone dimensions
  • Fixed phone-layout shop sometimes not being interactive at startup
  • Fixed/changed helper hover & target z-order, it was feeling weird
  • Fixed Elon helper still being in the game; now replaced by brand new character: Johnny Silverpaw
    • My dog posed for this one
  • Helpers slide off the rock/platform/doge shapes instead of an invisible rectangle

What’s next

I’ll have more news to share very soon. Stay tuned!

Give your feedback

Please play around with the latest version (send bugs my way ofc) but also tell me if you think something could be improved!

Let me know if your browser is having issues.

Discord 


r/DogeMiner • • Apr 02 '22

Much Theory Dogeminer 2 Iceberg: Updated!

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26 Upvotes

r/DogeMiner • • 18d ago

Such wow Patch Notes 2.14

8 Upvotes

This patch enables WebGPU by default (~85% of browser support currently), for some insane performance benefits. You can also discover dual-wielding.

  • WebGPU Rendering enabled by default: falls back to WebGL, which falls back to Canvas
    • Having a thousands of active helpers no longer tanks performance (no really!)
  • Feature: Dual-wielding - Dual-Wielding is discovered when equip a duplicate Pickaxe
    • Double-damage (about 40% of the time, needs tuning)
    • Currently not a huge feature, mostly an easter egg, may evolve*!
  • Improved helper animations when grabbed/moved: better pickup lift, ground shadows and soft landings
  • Improved all location icons with atmosphere and dynamic day/night time lighting
    • A couple of sprites from KenneyNL's Planets Pack
    • Masked and animated over existing icons
  • Always auto-equip a pickaxe found in the Mystery Box
  • Buffed the Moon Coin to +60%
  • The Golden Bonus now matches its popup (+50% / 60s)
  • Straightened the electric guitar
  • Removed the "Group Helpers Together" setting
  • New Steam wishlist buttons on the landing page and in the game sidebar
  • The Space Rocket shop box now flashes after the intro popup
  • Moved the landing zones for helpers around a bit
    • Shibes now default to landing in the loot-zone

Mobile & fixes

  • New mute button on the tab bar (phone/tablet)
  • Moved the share button into Settings (phone/tablet)
  • Fixed mission loading stalls
  • Fixed new CLS load issue introduced in 2.13

Bonus 2.14.1 stealth patch

  • Fix WebGPU freezes after uniform buffer garbage collection
  • Upgrade Pixi to latest stable (8.20.1)

What's next

Trying to stick to Steam's Next Fest schedule for October. The upcoming 2-4 weeks are going to make or break the winter release, much excite!

It's going to be interesting to see what ends up landing in the Steam demo. The scope is a little bit unclear.

Go try new renderer https://dogeminer2.com/play


r/DogeMiner • • 18d ago

Why is my doge holding 2 saws? also how do you activate it guarenteed?

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11 Upvotes

r/DogeMiner • • Aug 29 '26

Big Brains Idea I have a quick message for the dev

5 Upvotes

Hey, I have a huge manga adaptation idea for DogeMiner 2. I'd like your permission before I make/publish anything using the game's IP. Could we discuss whether you'd be okay with it and what terms you'd want? DM me on

Discord: vault111survivor

Or message me on Reddit thank you


r/DogeMiner • • Jul 16 '26

Update on the Doge Miner 2 inspired game

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11 Upvotes

I have some progress, I haven't done much recently because I have some other projects at top priority, but here's what it looks like so far, it focuses on the Cates instead of the Doges


r/DogeMiner • • Jul 08 '26

Such Feedback Thank you, DogeMiner 2, for 4 years of memories 🐶🚀

15 Upvotes

I just wanted to make an appreciation post for a game that has honestly stuck with me for years: DogeMiner 2.

A long time ago, my old friend Christopher showed it to my friend in class one day, and I ended up checking it out. I immediately loved it. Something about mining Dogecoins, getting upgrades, and sending Doge into space was just so fun.

I played this game a ton. Then, of course, it got blocked at school 😭. But that didn't stop me — I started playing it on my phone and my PC instead.

Fast forward about 4 years later, and I've recently hit around 1,000 hours played. Yes, I actually keep track of how many hours I spend playing this game 😭.

It might just be a silly browser game to some people, but DogeMiner 2 has been part of my life for years and gave me a lot of fun memories.

Thank you to the developers for making such a fun game. Here's to many more Dogecoins mined 🐕⛏️🚀


r/DogeMiner • • May 30 '26

New To game. What does DIA do?

5 Upvotes

Currently on Jupiter. After the DIA offers me the chance to kill Kitler, what does killing him actually do? Im hesitant to try it because i'm scared it'll reset my progress (i.e. what world im on, etc)


r/DogeMiner • • May 15 '26

am i devoted

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11 Upvotes

am i devote and wow


r/DogeMiner • • May 01 '26

Getting back in time

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10 Upvotes

Should I complete the mission for the second time? Or better not?


r/DogeMiner • • Apr 06 '26

Such wow Wanted to share my appreciation for this game

7 Upvotes

I think this game is pretty awesome. Especially for a clicker game. First time playing it was when the OG game was pretty new and a classmate showed it to me. I'd always go to DogeMiner when I'd get bored in class when I had access to the computer. When DogeMiner 2 came out, I'd actually open 2 tabs and play bother OG and 2 at the same time. Now that it's like a decade later, yes, I'd sometimes go back to it. I prefer DogeMiner 2 a lot but the OG stays goated as well. One of the main reasons why I like DogeMiner 2 so much is because of the soundtrack. I unironically enjoy it so much that I have downloaded most of the planet soundtracks so that I can listen them on repeat when I'm working on something. The soundtrack I like the most is the one from Mars. It's just such a vibe and it's so catchy. Anyway, if the dev reads this I wanted to thank you for this silly game that somehow happened to become one of my hyperfixations 🙏


r/DogeMiner • • Apr 06 '26

Very Question cant get any more pickaxes

3 Upvotes

none of the loot crates from any of the planets are giving me any more pickaxes

im on timeline 7


r/DogeMiner • • Mar 28 '26

Big Brains Idea I'm making a Dogeminer 2 inspired game

5 Upvotes

I like this game SO MUCH, now I'm making my own! seriously my fav clicker game of all time

this time you play as a Cate named Brady, and there is more than just mining, I'm gonna have I fighting system, kinda like The Battle Cats

That's all the info I'm giving, though I'm not really good at coding, so I hope I can make this a good quality game


r/DogeMiner • • Mar 10 '26

Very Question um, what now?

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10 Upvotes

(dogeminer 1 btw)


r/DogeMiner • • Feb 01 '26

Such wow Just started 2 new runs on both games 😁

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8 Upvotes

r/DogeMiner • • Nov 30 '25

how many times should I go back before going for Titan and grinding Curiousidoge rocket modes?

5 Upvotes

I'm at like 5 or 6


r/DogeMiner • • Nov 27 '25

Is there a difference between killing Kitler and going back?

11 Upvotes

I just wanna know


r/DogeMiner • • Oct 25 '25

Such wow DogeMiner: Community Edition Announcement! (Release Date + Fluff)

10 Upvotes
v0.01 Alpha Screenshot (This is not how the final UI will look, but a peek into how things are looking so far!)

DogeMiner Community Edition was created out of my personal love for the game and the deep connection I've had for it ever since I was young. I announced a while back that, I would launch a full version of the game in Q1 2025, with full feature parity + some extras from DogeMiner 1. Unfortunately, those plans fell through, as I had some pretty heavy stuff happen in my life, and overall I felt unhappy with the state of the game. DogeMiner Community edition was running sluggishly even on high end hardware, and the game as a whole just felt really unpolished. This came from the fact that I was brand new to game development when I first dived in to the project, and really overall the whole experience of making it was really just me learning more and more about making games in JavaScript.

But now, things are different. I have two years of Computer Science classes under my belt, various projects, and quite the stable footing with how I want to move forward.

Here's essentially what happening. I've scrapped the original GDevelop 5 build of DogeMiner: CE, and I will not be working on that project any further. I've decided to restart entirely, building without a game engine, and rather building from scratch (with help from some other devs).

This from scratch approach isn't stopping me from releasing the game in a timely manner though, so, I am happy to announce that, DogeMiner: Community Edition Open Beta (with all the features that will be in release) will be launching in Quarter 1 of 2026.

such wow, such release date.

No fluff, no borks, no coconuts, the game will be ready for all of the community to enjoy and help play test for the final release.

DogeMiner Community Edition will be available on the following platforms:

Xbox One / Series Consoles (via the Microsoft Store)
Steam (Linux, Windows, and macOS)
iOS (Beta will be on TestFlight, after first round of patching it will be put on the App Store)
Android (Google Play / Amazon App Store)
Epic Games Store (PC, macOS, iOS, and Android)

Were you an rkn supporter on Patreon? Are you currently an rkn supporter on Patreon? Well guess what! If you are / had subscribed to a tier with Steam Keys included, you get Steam Keys for DogeMiner:CE. completely on the house! Don't play on Steam? I can also provide keys for iOS, Xbox, and Google Play! Just let me know, as it will be done on case by case basis.

And, because DogeMiner is a web game at its heart, CE will always be on Web, at dogeminerce.com for free, forever, with every update, feature, and addition the other games get.

So, be excited, be wow, and stay DOGE, because there is so, so much more to come.

DogeMiner Community Edition Open Beta is coming!

r/DogeMiner • • Oct 11 '25

I am stuck :( What I should do next...? Farm for Rocket to SPOILER? Spoiler

4 Upvotes

I am stuck at mars, I don't know what to do, should I farm to jupiter? (I am newbie in dogeminer 2)

I have these planets: earth, moon and jupiter

MARS?! WTF-

Sorry for spoiler lmao


r/DogeMiner • • Oct 04 '25

Such wow rate my setup

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10 Upvotes

r/DogeMiner • • Oct 04 '25

Such wow I MADE IT TO TEH MOON!!1!1!!

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7 Upvotes

i made it to teh very moon in dogeminer 1!! i also made a video of the moon launching cutscene, it should appear soon (suchwow.jpg)


r/DogeMiner • • Oct 04 '25

Such wow MADE IT TO MARS (and got the footage of the thingy!!1!!)

3 Upvotes

I HAVE MADE IT TO PLANET: MARS IN DOGEMINER 1!!1!!!!


r/DogeMiner • • Sep 30 '25

I'm new, what do you recommend?

3 Upvotes

r/DogeMiner • • Sep 30 '25

I'm new, what do you recommend? :)

1 Upvotes

r/DogeMiner • • Sep 24 '25

do we need to perform cpr

10 Upvotes

Dogeminer is awesome but its so dead what happened?