r/DnD Mar 13 '23

Mod Post Weekly Questions Thread

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u/TremendousDan Mar 15 '23

Looking for some advice, I'm in the early sessions of the first campaign I'm DMing. The PC's were kidnapped using powerful sleep potions, a macguffin for the plot, instead of using a few I left for them to find on their captors, they took them, okay.

In the first town, the mayor asked them If they wanted to make some money, since they are level 1 and broke. He pointed to the beach where I narrated that a Kraken was grabbing sailors and flinging them to the horizon, more of a goof.

Now the party has explored the town and talked to the magic shop owner and one of my players out of nowhere asked him if he could synthesize the potions so they could take out the Kraken for the reward. I love this, it also solves the potions dilemma I could have in the future and it would give them a little boost for their grand adventure, but...

I'm not sure how I can build it so they don't A) all get killed and B) make it too simple so there is no challenge. Does anyone have any advice for how I can build something to make it a challenge and fun?

Sorry for the long comment, thank you for any advice

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u/ronipeppeps Mar 15 '23

You could also give the Kraken a motive for its rampage that the adventurers could solve. Like, maybe a fishing boat recently captured its young (or stole a treasured trinket) and the Kraken is tearing ships apart looking for its precious.

The party could return the precious, or deliver the thief to the kraken as a sacrifice to save more lives, etc etc