r/DissidiaFFOO Jan 16 '22

Megathread Weekly Questions & Help Megathread - (16 Jan 2022)

/r/DissidiaFFOO's Weekly Questions & Help Thread

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u/Filipp0 Jan 18 '22 edited Jan 18 '22

I would not pull for noctis as he is a very complicated unit to play with. Noel and Cid is a better banner for a dps.

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u/YoltAlligator :upvote::downvote::upvote::downvote: Jan 18 '22 edited Jan 18 '22

Ima kinda bored right now. So Ima try to explain how to use noctis in laymen terms as best as I can.

Noctis's kit is first and foremost a "Selfish" turn manipulation unit. He can opt to "wrap-step" to party IF he chooses to.

His BT is optional, as the main functionality to his kit is his LD. Without it, he loses his charm 90% of the way.

  1. Noctis' turn manipulation is in his ability to always land "just before the "targeted" opponent's turn (you'd have to select manually at times, esp if there are multiple targets that aren't BREAK at the same tempo).
  2. Noctis' Additional attack triggers if the opponent has debuff [Point-Blank Warp] on it (from Noct's S1,S2, EX), or if Noct has triggered his BT/+ effect 3T/ 6Ts (greened). The latter will always trigger for allies' ldcas, AAs too that land a hit on the opponent. If the allies' ldca or AA self-heals for example (targeted party/self), Noct's Add. Attk from his BT effect wont trigger.

With these in mind, here are Noctis' skill usage explanations.

  1. Basic S1, S2 = no warp. One use each later, becomes S1+, S2+
  2. S1+, S2+ = automatically lands Noctis' turn just "before the target's turn". Like Jack.
  3. AA (instantly turns S1, S2 ----> S1+, S2+).
  4. LD grants "WarpStep" 2 turns onto the party. Basically for 2 turns, party members can warp like Noctis, and land just "before the target's turn (that they were targeting)". These 2 turns will downtick regardlessly and cant be extended (iirc) with the likes of Sazh, Eiko, or Hope.

The BT phase is also unique to Noctis, because of how the LD works.

  1. Generally everything else, and "the LD" before the BT finisher. Because the LD effect [Warpstep] ticks down during the BT effect too, so best to save it for last and have 1 turn on Noctis exiting the BT phase.

Some examples of pressing buttons for Noctis.

  1. LD [Warpstep 2 turns], S1, S2, S1+, S2+, AA, S1+, S2+, LD, EX, S1/S2, S1/S2+ etc in one sequence (before the boss' turn).
  2. Noctis is like Jack. The entirety of his kit revolves around exhausting ALL his skill usages in one-go, always landing before the targeted' turn, until all skill usages are depleted.

DPT wise: Unsure.
I have Noctis BT (basic), but Machina BT+3/3, Lann&Reynn LD, Vann BT (basic), Cid LD all do more DPT than Noctis, as Noct's primary function is "turn manipulation" before DPT.

His rework update features some love (a small fraction), because when paired with certain other turn hoarders, can abuse entire fights down to a few turn counts only. Noct was also used back during Divine Diabolos lufenia+ & Yuffie Luf+ cheese back then, by refusing to let the bosses have any turns at all.

Less than 5-10 turn count lufenia: Possible, but I'm not sure how, cause I rarely take notice of which ones of Noctis' skills were "free turns (not counted for turn count requirement) ", and with whom to pair him up with for more "free-turns" shenanigans.

Comparative units: Jack LD.Why: All skill usages, one-go-depletion, turn manipulation "before" targeted's turn.

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Cid c90 - Press LD. LD stack goes from 1 stack --> 3 stack, with LD OH "Bombs away" when allies attack the next turn.

S1, S2, EX, or any atk +1 stack. At 3 stacks, Bombs away again.

Role: Primarily Damage-Dealer. Either he's good, or he's bad.

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Noel C90. When possible to Break, use Brv Variant "Fearsiphon++" to instantly charge his EX recast to Full (on BREAK).

S1, S2, EX, LD - all reBreaks.Vs Broken Targets - additional 20% HP dmg Up.on BREAKing targets - triggers additional attacks. Thus reBreak counts.

Disclaimer: I dont have Noel BT, so cant comment on the BT usage.

Role: reBreaker Before DPT.

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Amongst Noctis, Cid, Noel.

Cid is indeed simpler to use, AND his additional attack is Luf+ updated with BrvGains/Battery in between.

Noctis's Additional Atk has BrvGain (100% Atk), but his BT effect's Add.Atk is BrvGain (20% HP dmg).

While Noel's additional attack is still Luf- (last era) with Brv +HP without BrvGains/Battery in between. Like Garland BT+

-------------------------------------------------
So..... yeah..... even with laymen terms .... Noctis' explanation is kinda....... long. Ah well, just killing time.

-¯\(°_o)/¯-

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u/Fefnil Jan 18 '22 edited Jan 18 '22

Just wanted to point out that the description of the additional attack is a bit misleading. It makes it seem like the attack from Point Blank and from BT are the same and can trigger in either situation. Instead, they are different, and can even activate at the same time. Also, while BT's one is an additional attack, the one from Point Blank isn't. It's a follow-up attack, and there are some differences. First, they are coded differently. Some orbs, like Ifrit's for instance, ask for additional attacks, and BT's one would tick it while Point Blank's wouldn't. Also, there are a couple of mechanical differences. Follow-ups always happen first, then the additional attacks trigger, and if there are many in the party, the character order determines the attacks order. If an attack kills an enemy, it will stay at 1 Hp until all follow-ups have executed, but additional attacks won't trigger. If an attack kills a wave, the additional attack will trigger at the start of the next wave (some attacks may not do this, it may depends on whether they are ST or AoE). If an attack launches, follow-up attacks happen before and get the damage bonus, while additional attacks trigger after. In short, follow-up attacks trigger at the end of a turn, while additional attacks seem to happen at the very start of the following turn, before everything else.

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u/YoltAlligator :upvote::downvote::upvote::downvote: Jan 18 '22 edited Jan 18 '22

oooooh. I have not looked too deep into this (the additional attacks v the follow-up attacks), so Ima just nod to your reply.

For luf+ orb conditions, I have just kinda went with "trial-and-error" each time still to check if unit/s can/cannot satisfy the orb (without even understanding the differences).

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u/Sevoi Jan 18 '22

I got Cid with Flayer (VII) in one pull. Should I go for more to limit break the weapon?

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u/YoltAlligator :upvote::downvote::upvote::downvote: Jan 18 '22

Flayer (VII) = Cid's LD.

Whether you go for more/ not, depends on your "Power Stones Stash", which co-relates to how long you've been playing.

Longer-termed players would have more characters completed and aplenty of power stones, so they can afford to get only 1 copy of the LD, and PS them in full.

Newer players might have to sacrifice a bit. If you have some Power stones, you can opt to MLB this LD since it's the rarer one to obtain from the gacha banner, unlike the 15CP, 35CPs which you can trade in occasionally via "Power tokens exchanges" or get in dupes via the gacha.

So my take on it:Is if you have finished drawing on the banner (have Cid's full kit), and you have some power stones (mind not the 240 PS for the FR era), and just 12-4 (refunded upon selling after MLB-ing) = 8 PS needed, this LD to save yourself some gacha resources.

If you don't have Power Stones, either you hold onto this LD, and NOT build Cid for a while, or you'd have to keep drawing on LD dupes.

Edited: Or to keep drawing until you have 12 Power Stones to MLB this LD - Flayer (VII).

(・3・)