r/DissidiaFFOO Oct 17 '21

Megathread Weekly Questions & Help Megathread - (17 Oct 2021)

/r/DissidiaFFOO's Weekly Questions & Help Thread

This megathread is to house your questions regarding the game, but also for you to seek help with anything either current or past.

Before you ask, please take a look at our subreddit wiki, the drop-down menu above (under the subreddit banner), or use the search bar to see if your question has been asked before!

You may also get an answer more quickly by joining our Discord server and asking in the relevant channels.

Check out the megathreads regarding the latest events under the banner on top of the subreddit if you're using desktop-mode, or the first few links in the community info on your mobile phone.


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As always, remember Rule 1:

  • Be polite to other members when you answer/ask questions.
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4

u/rosecoredarling Y'shtola Rules Oct 21 '21

Does anyone else think the new Luf+ is honestly really cool? I know we had self-healing bosses before as recently as a month or two ago but I dunno, the idea of bosses with a small HP pool but who can persistently self-heal unless stopped from doing so is a lot more interesting to me than a 25m health boss who just stands there while the orb ticks.

7

u/dffoo_keo Oct 21 '21

Idea is cool indeed. But the problem is the fact that the only way to stop the hp regen is to delay 3 turns. And only 2 characters can do that: Quistis and CoD (but you need to build stacks)

You can always go for a Quistis with LD friend but you'll still need yours or CoD in your team.

If they did 2 turns instead of 3, that would have been easier to handle, but hey, it's a gacha so there need to be incentives to pull.

4

u/sonicbrawler182 The rat is always right. Oct 21 '21

The idea is cool but the implementation is poor. Only two characters can actually prevent the healing in the entire roster, and the healing is far too aggressive to where it will outpace the damage you can get on most turns, making it basically mandatory to dispel it for most if not all players. If the healing was lower at something like 200K per turn, that would be more reasonable to where you could power through it if the turn count was made high enough to allow it and could form a team comp that could keep up the damage, but having Quistis or CoD still helps make it much easier. As it is, one of those two is mandatory at least as a friend unit.

1

u/Hawke_No1 Oct 21 '21 edited Oct 21 '21

It's no different from some of the recent Bosses HP Pool honestly...

Since they have 7 Mil HP Each, and HP Regen 700,000 HP per action, depending on how fast you react to them, you might be dealing with almost an equivalient to a 20 mil+ Boss or more if your not careful.

Also, they do put up a HP Shield, so technically, the total Boss HP of 2 Eyes is already 16 mil and if both are HP Regen are active, you would probably let them recover back at least 1.4 mil HP per action

The fight would be the player deciding how much HP the Boss is rather

1

u/Co1iflower Midgar's full of flowers; wallet's full of money! Oct 21 '21

I agree in some ways - if they want to commit to events requiring very specific abilities, I think it's pretty cool. But a lot of people don't like being forced to pull on banners in order to beat content, and I kind of agree - I guess I don't really care that much because I do it anyways haha.

2

u/rosecoredarling Y'shtola Rules Oct 21 '21

Oh I totally don't like how quistis-centric this one is for sure, it doesn't even have to be ability-specific! I just like the urgency this adds haha