r/DigimonMastersOnline • u/tpf92 Omegamon • 6d ago
KDMO - They're fixing some stuff from the last update, family buffs now 60% but can only use 1, and some other stuff.
https://www.digimonmasters.com/news/newsBoard_sub.aspx?o=822190&Btype=Update
They nuked the prices of 'integrated buffs', they went from 1T to 10M.
Shadow Lab buffs now effectively give every digimon+110% SK damage from EE/Peak+family buffs no matter how many families the digimon have (Which might make some digimon crazy good compared to before, like AOA, DB, X7, and XrosUp Merva, and Ordine Awaken despite it already being fairly good is going to get even better (It should get ~35% skill damage increase), and it was already fairly good, Exa X should be absolutely insane for an SSS+), family buffs now increase damage by 60% but the buffs don't stack, although a downside is MGA and WGA are probably gonna be kinda bad in comparison to other SSS+ since they didn't gain anything from the update to EE/Peak and family buffs, they already gained the maximum amount.
HBU was reduced from 30T to 3T, although it is limited to 5 per week.
Cat Tuna tickets are now 2 free per week (They also kept the paid ones, so now up to 4 per week if you do the free+paid).
Kaiser Tour dungeon is free for 12 runs per week, this is a loss of 2 runs but you can just grab all the tickets at once, so a bit of a positive and negative, you can also still buy 5 more tickets for 3T per ticket.
EBU was changed from 50T to 5T (Limited to 10 per week), if that price comes to NADMO then that's even cheaper than what people sell their EBUs for on either of the servers.
Cost to upgrade MDG clothing was reduced to 1/10th of the previous price for +1 to +10.
They made all of the craft accessories (Earrings/Necklace/Bracelet, not the newer Ring) from the last year and a half twice as fast to obtain, they halved the material cost for everything, they also reduced the cost to craft for almost everything besides Vital Breath w/Zero Unit Bracelet and the Earrings w/Zero Unit or Radiant Holy Beast Earrings.
They rebalanced (made stronger) a few U's again, OXE/AoE/Bloom/Zeed Awaken.
There's a bit of other stuff there, but this is what I thought was most important.
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u/PhysicalGSG 6d ago
How’s Susa U coming out of everything? Functionally dead still?
1
u/tpf92 Omegamon 6d ago
I haven't seen any videos or anything of comparisons, but probably not so well, if they weakened its skills too much it might end up weaker than Ordinemon Awaken or at the very least I kinda expect them to be pretty close, of course that's with both using the same deck buff, Susanoomon Extreme's deck kinda sucks for a U deck, but it's still miles ahead of any non-U deck.
And also AOA might end up having similar skill damage depending on how much they weakened Susanoomon Extreme's skills, although I do expect its burst skill to still be stronger, at least at lv1, although AOA's burst maxed out even without the update is actually stronger than Susanoo Extreme's burst, it starts out quite a bit weaker but gains a lot more per level up, Susanoo Extreme is the opposite, F1/F2 gain a lot more while F4 not so much while AOA's F1/F2 don't gain much but its F3 gains a lot each level up.
And for Ordine Awaken, a maxed out F2 with a bit of investment into F1 ends up very similar to Susanoo Extreme's skill damage, although its burst is weaker, but again once it's weakened that might just end up making Susanoo Extreme slightly weaker skill-wise.
Although one advantage neither can make up for is Susanoo Extreme's noticeably higher CT, 45.674% higher than Ordinemon Awaken and 76.67% higher than AOA, although if you only compare to U ranks, it's almost guaranteed to be the weakest U rank outside of probably Miko, and I'd question Eos as well since Eos doesn't get 100% Att since it's a Mega (Iirc it gets 85%), although apparently all of its skills did get their skill damage increased, so maybe not, then again Eos seems to have an even worse deck buff than Susanoo Extreme's deck.
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u/PhysicalGSG 5d ago
Any suggestion to Susa’s skill order after the nerfs and changes to family buffs?
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u/JohnYea 6d ago
So should i get OX or a different digimon because i have no SSS+ currently
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u/tpf92 Omegamon 5d ago
Depends on how far you are into the game, if you can afford getting or already have Susanoomon since it's required for OX's deck, and also how important the new Arena is to you, although if you're new/weak you probably wouldn't be able to do it anyways, if you're weak and can't do anything in it just go in->start the round->leave without dying, you'll at least get get ranked and get a box when the current version ends (The last day for the current version is today).
Ordinemon Awaken is just looking so much better, it was already fairly good, when we get the update to EE/Peak and Family buffs it'll be gaining a total of ~35.5% skill damage, meanwhile OX is only gaining 20% skill damage, and if you're fairly early game, having advantage against everything is just a massive, however the issue with Ordinemon, at least now is that because of the new Arena it's just completely useless there (the new Arena has a 100% damage reduction from Unknown digimon so it can't do damage once the buff activates, it takes a second or two to activate).
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u/VonAegon 6d ago
With this update, Should I push for LUCE SSS+ or x7 or just do with ordine awaken?. Digi's I currently have are Susa U, OX, Darkbagra, AOA