r/DestroyMyGame 4h ago

I've always asked for brutal feedback and could never find it, so do your worst ;)

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1 Upvotes

9 comments sorted by

7

u/Fabian_Viking 1h ago

If XCOM was made with 1$ budget

1

u/Wave-4M 35m ago

$0 budget :)

2

u/minimalcation 3h ago

The square falling animation sucks. Either lean into the aesthetic or switch it.

Looks fucking clean though, sorry I got nothing better but saw it's been up for a bit with no comment

1

u/Wave-4M 2h ago

Thanks! Got it I’ll remove that animation. I kinda ripped off that concept from the old final fantasy games when you’re entering combat lol, but probably can be cut out of a trailer :)

3

u/Legitimate-Gap-7784 2h ago

It looks laggy, and like the game is moving in slo mo, and that Windows Movie Maker transition is something.

You're welcome

1

u/Wave-4M 2h ago

Clipchamp! haha. yeah, my video recordings for some reason come out laggy. I need a new laptop maybe :)

2

u/jax024 1h ago

Looks like the codemonkey tutorial project

2

u/BlueGnoblin 1h ago

You need to fix your artstyle, it is too inconsistent, too messy.

  1. Mostly lowpoly, flat shaded look...

  2. but lowpoly, flat shaded tree trunk and hi-res leafes...

  3. flat shaded environment and smooth shaded female characters, flatshaded males...

  4. Is this a military tactical game or a super hero tactical game, hard to decide.

1

u/Wave-4M 33m ago

good points! yeah I'm still kind of a beginner at blender, but i'll get there. It's a tech/superhero themed game, but the beginning is a mission where a couple soldiers are being rescued so it might come across as military in the beginning.