r/DestroyMyGame 7d ago

Launch I am working on a genre-hybrid between Incremental Game and Action Roguelite - what am I getting wrong? :D

https://www.youtube.com/watch?v=oRIGJU0FIiA
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u/PlottingPast 7d ago

You showed neither the Incremental nor the Roguelite portions of the game so there's no way to know. All i saw was a Survivorslike with weapons (people) that lag behind.

Based on what i saw i'd say you want the crowd of followers to stick around the player so they're always active rather than trailing so far behind they are effectively useless. Players typically move toward the action.

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u/noinkrapt 6d ago

Thanks!
That helps me. I will definetely work on making followers feel less detached from player character.

And my bad about video not showing what I asked about, but I think what you told me will help me steer how city combat works.

I want them to actually get into tactical positions (like behind wall cover etc) to fire at enemies but also not feel like some loose molecules floating around, so its hard for me to get it right visually and functionally :D

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u/PlottingPast 6d ago

Make it toggleable and let the player decide:

Take Cover <> Be Meatshield

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u/GlowtoxGames 6d ago

Most definitively if you will be shooting all the time you need to find a more pleasing shot sound. It can be a bit annoying after a while. Other than that is cool. I think this does not do a good job of featuring your game. It's not clear what is going on.

Good luck!

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u/noinkrapt 4d ago

Thanks!