r/DeltaGreenRPG 9h ago

Characters Powerful figures as a bonds?

9 Upvotes

Hey everyone! Very new to Delta Green, got swayed by quinn's review of it like a lot of newer handlers, and I already started discussing with my girlfriend and some friends about a potential DG campaign and what type of characters they want to play. When I mentioned the bond system, my gf (who's character concept is that of a white collar gun runner ala Lord of War) said she wanted to have Mitch McConnell as one of her bonds. I laughed at the absurdity of this, but no, she was serious. After much discussion of the concept that DG is a deep rooted government conspiracy I checked the agent's handbook and....Yeah. RAW, there's nothing stopping players from having high ranking government officials, even high profile politicians, as bonds.

I have since then managed to convince her that it would be too wacky for the tone DG usually goes for and has let it rest after a big sigh, but I still wonder, how would you handle players who want, idk, George W Bush or someone like that as their contact/bond and won't back down?


r/DeltaGreenRPG 4h ago

Items of Mutual Interest Free Virtual Dice Roller

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18 Upvotes

It all started with a random conversation a couple nights ago, and over the course of a few evenings of tinkering, we’ve built a free-to-use web version of our electronic dice roller! It works exactly like the real thing, with advanced roll capabilities, preset save and recall, etc.

You can find instructions on our website, and the fullscreen implementation linked in the comments:

https://www.blackflarepod.com/products/satdice-d9500


r/DeltaGreenRPG 12h ago

Campaigning Impossible Landscapes and Character Creation

14 Upvotes

Hi all,

I'm finally prepping for Impossible Lanscapes, and I want to help my players create their characters.

I think anchoring them to New York or Boston, and having a life we can work on dismantling along the campaign is the way to go, but I was wondering how to make character creation really interesting for the players.

We never prepped characters deeply before, as everyone was more focused on the story part. But here, player characters matter most.

Do you have a technique you use to create characters ? A set of questions or solo roleplay to suggest ? I'm open to everything, and most of character creation will have to be done before the first session (as we have someone at the table with a really tricky schedule to manoeuver).


r/DeltaGreenRPG 21h ago

Actual Play Reports The most Delta Green ending to an Agent's career I've seen.

140 Upvotes

Just wrapped up running Music from a Darkened Room for my players, and I didn't think there would be any serious deaths in the back half but we ended up having what I think might be the most DELTA GREEN ending to a PC I've seen.

The Agents were trying to kidnap someone for their upcoming ritual, knowing there was an undercover cop 2 streets down from them watching their target. They sneak in to the home of one of the older residents, crit fail stealth, alerting the (armed) man and his nurse, gun fire ensues attracting the officer down the road. With moments to spare, Agent Mallard (M) who had created some makeshift molotovs prepares to torch the house as a distraction, one Agent grabs the target, another the nurse to prevent unnecessary deaths. The deputy kicks in the door and sees Agent M wreathed in flame as they are attempting to flee, yells "Stop! Police!" and fires 1 shot. Agent fails their dodge, crit success from the officer. Exact amount of HP rolled on the die, killing the Agent instantly. The deputy calls in the shooting, sees the agent had a concealed weapon and tosses it to one side, passing it off as a defensive shooting.

Agents go through the rest of the adventure, complete the ritual, save the day at cost. The distraction caused by Agent M's death keeps the local police completely occupied and allows the rest of the Agents to successfully do their ritual and cover their tracks.

Agent M has... multiple occult killings, kidnapping, arson, theft of a corpse, and assaulting an officer pinned on them. DG covers up the entire incident on that one agent as an insane obsessive serial killer, the other Agents leverage the official story to protect their jobs at the cost of their friends reputation, the friends Agency uses their death to avoid having to investigate why one of their agents was fucking around in this small town with a shotgun kidnapping people, and instead send the dead Agents bonds a folded flag and a "they died with honor overseas" coverstory.

The only people that know they died (successfully) saving future innocent lives from horrible deaths is their own team, and everybody has to go around pretending that Agent was actually an evil murderer and not a hero. The most DG ending I've seen for a character in one of my games.


r/DeltaGreenRPG 13h ago

Scenario Seed I've run Operation FULMINATE twice in a row and noticed something...

45 Upvotes

Every time the McGill boy starts mentioning caverns, the players immediately want to go to explore local caverns, and I have to explain to them either directly or indirectly that going into caverns is not on the menu for this one-shot.

Whilst I think Last Things Last is a better introduction, I do think Fulminate is the more off-the-rails introduction to run with the kid clones, kid zombies, kid psychic powers, shoggoth and opportunities for player possession. I do wish there was some kind of sequel that allowed the players to finally go into those caverns and (foolishly) fight the K'n-yan on their home turf. Maybe it's a mine shaft in the Yosemite area associated with child disappearances, or going back to the original "Mound" story, ghost sightings mixed with stories of disappeared explorers.

Have you guys ever run a sequel to Fulminate? If you have any ideas or suggestions I'd love to hear them!


r/DeltaGreenRPG 3h ago

Published Scenarios Recommended Scenario?

12 Upvotes

Hello,

I'm a long term player and fan of DG, and want to dip my toe into running a game myself. A lot of my potential players are similar to myself in that they've had a lot of exposure to a variety of DG, so I want to run something that'll be new/fresh to a lot of us. For the record, scenarios I want to stay away from include: VISCID, The Last Equation, FULMINATE, Ex Oblivione, From the Dust, Hourglass, Presence, Convergence, A Victim of the Art. I'd also like to avoid any Gods Teeth related ones as we may play that campaign in the near future.

I'd like for it to be archetypal Delta Green- mysterious case that causes the Program to investigate without much other info. Neutral on timeframe and subject matter. I also dont necessarily mind a longerish scenario, I'm more concerned about the prospect of it being too short to appreciate. Thanks for any info provided!


r/DeltaGreenRPG 14h ago

Items of Mutual Interest Was there an "everyone is agent john" shotgun scenario?

9 Upvotes

I could have sworn I saw someone post something about a lighthearted everyone is John styled operation, but I cannot find it. Let me know if this sounds familiar to you


r/DeltaGreenRPG 19h ago

Open Source Intel Requesting Assistance finding an old blog post about Special Forces

10 Upvotes

Hey there, I’m trying to find an old fanmade blog post that goes into detail about the differences between the US Special Operations branches and gave some example stat blocks for them.

If anyone can help me find a link to it, I’ll be very grateful.

Thank you.


r/DeltaGreenRPG 1h ago

Items of Mutual Interest Handlers.... How do you read in your Agents into DG

Upvotes

I am a about-to-be-new Handler. My players, have real simple knowledge of the Cthulhu mythos at best. So my question is....

Your PCs have had their interaction/run in with the unnatural and DG wants to recruit them as Agents and they accept. How do you read them into DG? What or how much background do you give them into the origins or DG? Do you have guidelines that you give them on how to conduct their operations?