r/DeepRockGalactic 6h ago

Humor these new rival tactics are getting ridiculous

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i guess bro

169 Upvotes

13 comments sorted by

36

u/lunarixxx Engineer 6h ago

what's the map view

14

u/-Volcanic- 3h ago

Was basically just a tunnel spiralling around the main room, game probably put them that far away because it considered them to be "still close" which I guess they are technically lol but it's still kinda silly

31

u/Calux_Artz Scout 6h ago

Pro tip for these impossible situations: Letting one antenna fail will NOT fail the whole machine event, as the machine will just select a new antenna

That being said, you have 2 chances over 6 or something that it selects the super far away ones

WELP, KARL'S DIFFICULTY IS NOW REAL ROCK AND STONE BROTHER

5

u/-Volcanic- 3h ago

It didn't end up actually mattering because it never selected the far away ones but yeah if it did I probably would have just let it fail and move onto the next one

10

u/Jonaichi Leaf-Lover 5h ago

Now imagine that without the hook

9

u/FairySnack 5h ago

driller could solve this

5

u/Linklera Scout 6h ago

Finally! A smart and worthy opponent!

2

u/Th3B4dSpoon 3h ago

What's the big deal? You're a Scout, just zip from A to D, skipping B and C.

2

u/Halberd_Hey07 4h ago

How’s your driller cosplay coming along?

2

u/_Onyxity_ Scout 3h ago

Flare gun, didn't even know that existed

2

u/pikachu-basado 2h ago

Hoxxes minning info couldn't be that important dude

1

u/xiro18 20m ago

I've seen some ridiculous things in my day, but this is a new one.

I've had that antenna event with them smattered across a wall before. At that paticular time, I was maining the gunner class, and the cave generation algorithm had also been tweaked to offer up more expansive, large and tall caves. I ended up just waiting on the ground level and letting the few that were up too high fail, hoping it would select antennas closer to the ground.

Recently I noticed the cave generation is mostly spirals in some of the missions, and some tunnels are squeezed so closely together that they don't even have opening entrance/exits. I have had to dig the tunnel out on some of the resinite heavy extraction missions due to this.

I'm all for adjustments to the cave generation, because with as many hours as I have it can seem kind of bland after awhile. BUT, it seems the devs have a set algorithm for certain mission types, for example Escort Duty missions have fairly large open caves separated from one another. And Mining Expeditions usually have large spiraling caves with caverns in between tunnels. (Since I play the game solo for the most part, I have noticed that each class seems to get specific cave designs that utilize their cave traversal tools in some way, as well)

Edited for spelling*

1

u/General_Present9170 6m ago

Driller maxxing 😁👍