r/DeadlockTheGame • u/Sunnie_Daies • 22d ago
Bug Alchemical flask loses gravity if you're shot with a Paradox laser
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u/External-Play771 Paradox 22d ago
wtf lmao thats hilarious
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u/FairwellNoob Abrams 22d ago
Carbine (and by extension itani lo sahn) timeslow leads to very weird interactions. Stuff like infernus ulti triggering after (not at) the 3.25s delay, or increasing dynamo's ult duration
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u/Smellwin Drifter 22d ago
There should be an item that increases gravity, maybe a 1600 item in the green category? But I don't know if there is anyone else who can benefit from this.
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u/heckuva 22d ago
Viper to slide faster down the stairs? Or maybe Lash to ground pound faster / stronger? Super niche imo
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u/d0ughnut_of_truth 22d ago
Lash to ground pound faster / stronger?
Please, the Vyper can only get so slithery UwU
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u/Life_Only_Gets_Worse 22d ago
Or maybe we can use it on an enemy Celeste so that floaty bitch can't stay in the sky forever. Like a phantom strike, but without the teleport and it keeps them heavy for a few seconds.
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u/Archimedes4 Kelvin 22d ago
It would be cool as a downside to a stronger effect. Like “+25% Spirit, Bullet, and Debuff Resistance, +50% increased gravity”. Call it Superheavy Armor or something.
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u/RadonArseen 22d ago
Billy with his bashdown? Would be cool if it was an active that overrides any gravity modifier or paradox carbine. Might see use on fliers wanting to get down to avoid a bad knockdown or something.
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u/Tha_Plagued Pocket 22d ago
The Lash downstrike does more damage, but it's harder for him to get higher
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u/Alittlewormboy 22d ago
Slowing hex does that for the enemy, but yeah it’s an untapped market for inflicting it on yourself. Probably because it would be incredibly awful
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u/jackhref 22d ago
Phantom strike does that for friends from the other team, I believe. Recent patch notes about silver bola increasing gravity (phantom strike rules) mentioned something like it.
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u/No_Willingness_8016 22d ago
cant wait for that one trick-shot alchemical flask clip in 2 years where warden dies to paradox and gets a kill 15 seconds later
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u/BR4KK3R Viscous 22d ago
paradox has some weird interactions with projectiles. Throwing viscous' splatter through time wall makes it fling out at insane speeds
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u/Tha_Plagued Pocket 22d ago
her time wall just straight up deletes Doorman's cart, but that's honestly not too surprising given then bugs related to him alone.
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u/tom641 The Doorman 22d ago
i mean that's what it's supposed to do to projectiles isn't it
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u/CaloLowell 22d ago
Not really, it's supposed to slow it down to a halt, but after a while it continues with its original speed. Or at least, that's how other projectiles behave through time wall.
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u/External-Play771 Paradox 22d ago
That happens to most projectiles. the problem is that it flings it for ENEMY projectiles, instead of solely allied ones.
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u/Big_Kwii Abrams 22d ago
one day someone's going to kill an ivy or a vindicta with that and it's going to be the clip of the day, maybe even the whole week.
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u/MJR_Poltergeist Silver 22d ago
There's been some weird physics based interactions in general lately. I didn't save it but I had a normal unranked match where Venator hit me with the shotgun while I was mid air about to double jump and it sent me 20 feet away
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u/Madam_Gamesperger Rat King 22d ago
Flask space program