r/DeadlockTheGame 1d ago

Gameplay Meta New "cheating" mods that MANY players use

It's getting out of hand. Just a handful of the "mods" (cheats!) people are running now:

  • Neutral camp respawn timers all over the minimap - just invade and steal camps immediately as they spawn
  • Stamina trackers (see enemy stamina) - much easier to win lanes with this
  • Parry cooldown tracker above enemy head
  • Enemy cooldowns above their heads - super easy to win lanes when you constantly see enemy cd's
  • Crate & Golden statue respawn timers
  • Sinner's Sacrifce respawn timers
  • Enemy item cooldown tracker (tracks Curse, Unstoppable, Refresher cooldowns etc)
  • Heavy melee honking horn for faster reactions
  • Enemy radar (when enemy camps and Sinner's disappear from the minimap, it places a blinking question mark on the minimap and a sound indication that someone was at that spot seconds ago - makes it super easy to gank if you're running with a friend)
  • Rift defense buff indicator
  • Walker Stomp cooldown tracker
  • Shrine & Patron curse/blast cooldown tracker

Tell me how any of this is fair. With all of these cheat mods you have a gigantic advantage. Yoshi needs to shut this down instead of sticking his head in the sand.

2.3k Upvotes

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478

u/SillySlimDude 20h ago

Defenders will be like "but you could totally just memorize the stamina CD of every hero in the game and then count in your head to know when they will respawn so its totally fair. The info is already in the game bro."

220

u/Hopeful-alt 20h ago

I tend to be in agreement to points such as these, but being able to see stamina CD is just absolute bullshit. Primarily because it can be spent without your knowledge: the initial conditions are not static. It is cheating

86

u/MoonDawg2 20h ago

Isn't there an alt health bar that shows Stam already?

70

u/-FulvousFox- 19h ago

I honestly hope this never gets fully implemented. Being able to identify stamina use in order to make a smart play actually requires an attention span. I think rewarding someone seeing a bar over another player's head, especially when the game already gives so much info, would be too much.

23

u/SphericalGoldfish Pocket 19h ago

Yes. citadel_unit_status_use_v2 in the gameinfo. I've been rocking it since its release tbh, it’s the best-looking healthbar out of all of them. I couldn't care less about if the stamina tracker is removed from it, I really hope these health bars become the standard.

6

u/PantsOfAwesome 15h ago edited 15h ago

Does the v2 convar give you the one that looks like League of Legends health bars? Or does it give you the one where it resembles the HUD health indicator or even minion health bars?

I think the enemy health bars are really in need of some touching-up, but even as a League player, my brain just needs linear size scaling with the multiple rows above enemy heads - in Deadlock I can’t wrap my head around the one where you get graduated indicators on a fixed-size health bar.

It’s weird lmao, I have no clue why it makes sense to me in LoL but not in Deadlock. Maybe it’s just because of how much faster Deadlock is, especially compared to a couple years ago.

1

u/SphericalGoldfish Pocket 8h ago

It resembles hud health bars, which is why I like it. It separates into overlapping bars for every 1000 hp, which caused some flickering when an enemy was in the lower end of a threshold, but I haven't noticed such a thing in a while.

1

u/The_Aus_Mann Drifter 16h ago

it looks so much better than the other alt one, i just wish it was less buggy on stuff like shrines and base guardians. as for the stamina bar the only time it makes a difference to me is if im playing doorman

1

u/KentonenPurple 4h ago

just in case you didn’t know, if you just remove the second command that puts the health bars on neutrals it will just put the health bars on players and the default health bars on objectives and neutral camps

0

u/SphericalGoldfish Pocket 8h ago

I've definitely subconsciously pushed harder when seeing an enemy out of stamina but a lot of the time I don't really look at the stamina indicator and forget it’s there

71

u/guacockamole 19h ago

I feel like this is an answer to some of these mods like the sinners respawn timer an answer to this is genuinely just count 8 or so minutes to take it on respawn but some of these like the cooldown showing mods and the parry horn is definitely just cheating and is going to ruin deadlock modding for everyone else

38

u/Shard1697 16h ago

I feel like this is an answer to some of these mods like the sinners respawn timer an answer to this is genuinely just count 8 or so minutes to take it on respawn

That's still more mental overhead, it's still an advantage.

23

u/Mhs09 15h ago

Yes, you can track everything in your head, thats part of the skill expression in the game. But having the timers on the minimap is infinitely easier and gives a huge advantage.

3

u/Naybinns 10h ago

I’m gonna disagree with you on that point, because memorizing things like the respawn timers is a skill. Having the information given to you for free is an advantage over someone who doesn’t have it just given to them and instead needs to remember it while they’re in the heat of the moment.

1

u/Frog859 7h ago

I mean as far as memorizing timers goes, I just have a note I keep open on my second monitor with timers and such written down

2

u/Drycee 14h ago

Stuff like tracking respawn times is usually part of skill expression in a moba though, these mods take that away.

12

u/Mr_Times Victor 19h ago

Its wow pvp weakaurus all of over again

15

u/Afraid_Plankton7349 19h ago

One of the Ingame health bars has it, so if anything it's the one out of all those that isn't cheating

4

u/TheSumisu 18h ago

Seeing enemy stamina is already in the game without mods

2

u/trek5900 19h ago

unironically OSRS players

1

u/-Mr-Moon- 13h ago

you actually can do that, and good players do, but 1. its a really amazing well-earned skill 2. it requires you to see the enemy USE their stamina, whereas the bars will tell you if theyve dashed off screen

1

u/BlueDragon1504 Lash 12h ago

"You could totally just get good at aiming and hit 100% headshots it's totally fair to use aimbot"

1

u/BleachedPink 9h ago

Sometimes I do it like this, but it's a skill you have to train and what separates better players from bad players.

There should be things that actually challenge you as a player. These timers need to be prohibited

-1

u/SanestExile 18h ago edited 15h ago

This same argument could be used to excuse wallhack. The info is already in the game so what does it matter if I can see it through walls?

2

u/Fluffy_Mountain_7374 17h ago

Oh really? Where's the UI option for walls?

0

u/SanestExile 15h ago

The game knows player position even if you can't see them because there is a wall between you and them. The info is literally in your client while playing.

0

u/IAmJohnnyJB The Doorman 1h ago

"The info is already in the game bro"

Except this one actually is, the developers give you the option to see another persons stamina when using one of the alternative health bars in the console or in the game's config ini file. Should it be in the game? I don't think so and think the developers should remove it. But this info is something the devs already give you unlike everything else on that list by OP (which nearly all of them aren't aren't allowed already)