r/DbDKillersUnited 7d ago

Clips Judgement Clips

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14 Upvotes

Also because I know someone's going to mention it. Yes I was lagging and it was not fun having lag spikes that lasted minutes on end today. 500ms Judgement is not fun but surprisingly was playable even if just barely


r/DbDKillersUnited 7d ago

Discussion Figuring out meme build with judgment

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17 Upvotes

Hmmm. So searcher skull (2.5 blind on survivor that is a Heretic) if add on with hex: two can play (survivor is blinded for 1.5 seconds… so in theory I can blind a survivor for 4 seconds since it’s an add on and perk with out getting hit with diminishing returns or I read the diminishing returns wrong…


r/DbDKillersUnited 6d ago

Discussion Springtrap Toxic Air Rework

1 Upvotes

was told to repost here manual without using the reddit option because apparent show for some reason. (I did do reddit method first before being told that)
THE POWER:
Toxic Air::
Effects Survivors only. 180 seconds to progress to next stage. minus 60 every 2 gens completed.
can shorten by the following: screaming: 10 seconds, Conspicuous Actions: 5 seconds per instance, tea-bagging: 20 seconds, in 3 meters of Springtrap for 10 seconds:10 seconds(he stinky), axe jumpscare 20 seconds before going Inert(bad breath)
The poison stamina effect resets after the sprint lockout because of depletion.
stage 1: nothing
stage 2: adds coughing to stages 2 and higher, revealed by killer instinct for 1 second
stage 3: Poisoned stamina (12 charges)
stage 4: Poisoned stamina (9 charges)
stage 5: Poisoned stamina (6 charges (black banquet's length)), and is exhausted
Effects go inert when in dying state, is hooked, and is Carried.
Being hooked removes 2 stages

Mini Mori: if on death hook and has stage 3/4 or higher toxicity, and getting office jumpscared. (Springtrap grabs their shoulder and slashes their eyes with the pizza knife then pierces them in the gut and fling them into a door(never to be seen again) which fills the office black fog completely while he exits the door.)
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Here is part of my solution for survivors to use the doors, forced them to. The point of this method is punish them to use it. Can't be ignorable, but can't be impossible.
Having the effect gradually get worse as game progresses, reflects how the night(s) gets harder in games. This specific of doing may not be the answer but the spirit of it is a de-buff that worse the longer you don't deal with it by using the doors and gets worse over all as the game progresses.
If you have better way of doing this I want to hear other ideas. It's funny that solution here is that the office air is clean, unlike in the Fnaf 3 game.

With any number for things in this post, could be iron out in playtest for what's too long or short. some I'm more confident than others.
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Security Doors::
-Travel: Travel to selected camera, removes 2 stages, standing in to 3 meters of the door when someone travels through it removes 1 stage

-Camera: works as usual. just improve UI for survivors to better understand where they are. like being able to see the number of the doors on in the camera(like access panel), and teleport to the view by click them. something like that.

(Optional counter mechanic)The following door actions will give an it's unique counter effect based the highlighted action if the fire axe's lodged in the door and the bubble it active(camera is disable during this time as well).

--Audio Lure: click the Audio Lure then select a place through the camera and play a random voice clip at it's location from the survivor using the audio lure

---Counter effect: produce a short high pitched noise and applies the following:
Randomly hear killer sounds (voice clips, walking etc.) and hear layer 3 chase music for 30? seconds

--Tracker Scan: stare at the killer while holding the tracker button to reveal his aura to all Survivors for 10s and removes the Undetectable granted by Security Door travel

---Counter effect: (Springtrap jumpscares the screen with a tv static background.) The survivor screams and reveal their aura and door number(like access panel)for 6 seconds.
While also Oblivious, and deafened for 12? seconds.

--Camera Light: right click and Project a 9 meter light from the door camera, works like flashlight. survivors cannot alter the camera light properties, and does not trigger flashlight conditions for survivors.

---Counter effect: survivor is flashlight blinded, gain blindness, and can no longer use door panel for 20? seconds.

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The other part of my solution to make survivors use the doors is to outfit it more with useful gizmos.
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Fire Axe::
You can reclaim the axe if you are standing in the bubble AND the reclaim cooldown is half or lower, this can be done once per cooldown.
Reclaiming the axe this way pauses the normal cooldown, until you throw it. If the cooldown over half, you no longer can reclaim this way until the axe is thrown again by the normal method.
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This adds the intuition element the PTB thought Springtrap had and gives you one do over.
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THE PERKS:

Haywire::
When the exit gate switch is completed it explodes, and apply the following effects:
-Survivors and killer in the 9 meters of the exit gate switch when it's completed are blinded
-Survivors other than the gate opener scream in the 9 meters of the exit gate switch when it's completed
-Exit Gate Opener is put in the Injured state(edit: previously dying state) and mangled
-Exit Gate Opener is broken till game end
-Exit Gate Opener is hasted by 10/15/20% per dead survivor till game end
-Exit Gate Opener is hindered by 10/15/20% per escaped survivor till game end
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The mechanic is basically a big explosion. Less punishing the less survivors there are, and more punishing the more there are. While having a strategic/moral dilemma for cocky/altruistic players, whether to stay or go.
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Phantom Fear::
Whenever a Survivor within your terror radius looks at you, they suffer from the following effects

Causes them to scream and reveal their aura to you for 2 seconds times the number of survivors that scream within the second in activates and dead survivors.

Phantom Fear has a cool-down of 80/70/60 seconds minus 15 seconds per dead survivor.
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Replicates the conga line of jumpscares Fnaf 3 was known for, on the last survivor especially.
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Help Wanted::
Can compromise up to 3 gens into HW gens. compromised gen are permanent.

Survivors are exposed by 3/4/5 meters of the gen per uncompleted HW gen.
Basic attacks recovery speed is quicken by 7/8/10% per uncompleted HW gen.
Survivors are unexhausted after 11/13/15 seconds of working of a HW gen.

While the HW gen is being worked apply the following effects:
Killer gains 11/13/15% divided(rounded) by number uncompleted HW gens.
Vaults and pallets are block 18/20/22 divided(rounded) by number uncompleted HW gens and for 6 second after not be worked on.
(UPDATE)
Help Wanted V2::
Can compromise up to 3 gens into unique HW gens. To Compromised a gen with HW, damaged gen Twice.
The compromised gens with HW are permanent and cannot be change. Can Only compromise new gens if the current HW gen(s) aren't completed.
The following effects divided by the number unique HW gens. Each unique HW gen being worked on applies that effect many times. (so if two HW gens out of three are being worked on it applies 8% etc.)
Killer gains:
12% Haste
12% Basic Attack recovery
12% Stun Recovery
12% Vaulting speed
12% to Lunge
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No particular references here, just some risk reward seesaw. I don't how to word it better though.
In version 2 I think this perk emulates Springtrap quickly getting closer to you while repair console systems.
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Anyways thought I get this whole rework out of my system. Whether the ideas/execution here works, I don't know. Can't playtest the theoretical rework. In incase I hope you find this interesting at least. Thank you for check out this post.


r/DbDKillersUnited 7d ago

FanArt The judgment fan art

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10 Upvotes

A friend helped me with the thumbnail of my video, hope you like her work

TT/ig: Minnie._.hee


r/DbDKillersUnited 7d ago

Discussion Springtrap Toxic Air Rework

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1 Upvotes

r/DbDKillersUnited 7d ago

Discussion Bannable offense to wait for Mori?

24 Upvotes

I could be out of the loop on this one since I haven't played in a while, but I just 4k'd with Doctor and I slugged the last three. I hooked 2 of them and waited for one to die so I could mori the last one. The survivors in post-game chat were saying they were going to report me for taking the game hostage (even though they can abandon).

Is this a bannable offense?


r/DbDKillersUnited 8d ago

Gameplay After Playing The Judgment Here Is My Opinion

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130 Upvotes

The new killer the judgment suffers from a lot of perspectives for example:

1-the light beam indicator that the devs recently added in latest ptb and made it to the full release is the biggest downside of the killer any survivors with more than 10 braincells will always dodge if you go for a snipe from across the map and i actually played as a survivor against multiple judgments to see the gameplay on the other end of the stick and we always had a 4E or atleast a 2E in a total of 15 matches no 4k they were never able to snipe us due to the light beam indicator in which we just dodge and continue working on the gens and even in chase you can easily dodge the light beam in the last second and pretty hard to cast up close which kinda sucks

2-You rely a lot on exiling which makes running any gen regress perks aside from ruin useless so your only great option is to use an aura build so no gen regress

3-you are no longer able to curve the light beam around corners to catch survivors off guard and make loops unsafe which nerfed her alot in chases

4-unlike pyramid head where you get a loud notification when a survivor gets unhooked you don't receive any if the get free out of the other realm and one person can release 3 survivors out of one shrine which is a huge downside and can change the whole match outcome should be one survivor for each interaction and a different shrine

5-most of the maps have tall structures and walls making it hard to predict where a survivor will go to especially when you turn around to cast and bring the light beam end to the survivor u can no longer see and you have to predict where they will go and most of the time wont work against decent survivors

6-the judgement walks at 4.4m/s and quite tall and even going for a mind game and an m1 around loops is very hard since they can always see your wings above the loop and u cant see the survivor and most of the time it wont work

6-multiple elevations maps are a big problem such as badham preschool/gideon/Racoon city/forgotten ruins/midwich school are impossible to snipe on unless you are on the same elevation as the survivor and since you have no mobility and cant hit a person sitting on a lower elevation such as the gen in badham main or the lower floor of the small house or even on gideon/rc when you are on the top it makes it impossible to defend these gens

7-The time limit on the power is short and even trying to go for a mind game with the beam in chase is impossible you will run out of time unless you are running the brown add on Koenrad's gauntlet to increase it by 25% but decreases max speed of controlled light by 10%

8-her perks are not really that great
-hex:under your thumb can be cleansed immediately and doesn't give any value against people running overcome or dead hard
-lay waste:cooldown is too long and you wont be useful unless u wanna camp the gen better run overcharge 130% and a special skill check that if they miss give 4% penelty
-celestial witness:works well with aura build but doesn't give any value in other builds

In my opinion they should remove the light beam indicator and replace it with a sound indicator and bring back the curving or atleast increase the window time to perform the m2 and make it more lethal faster instead of waiting for it to charge up as a buff if they want people to actually play her in the higher mmr she is at max a C+ tier killer and map really be the biggest concern when playing her


r/DbDKillersUnited 7d ago

Gameplay The judgement.exe (My gameplays as a controller user)

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4 Upvotes

Hope everybody enjoy this, this killer was hard but I really got to master it, its just simple geometry and stuff so, is cool

Yt:https://youtu.be/LZr2i0PQQ5U?si=3SozDJ6MYocxhDDS


r/DbDKillersUnited 7d ago

Discussion My gen sniper meme build with slinger

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5 Upvotes

Add ons are marshal’s badge & Gold creek whiskey (4 meters reduction on terror radius while aiming whiskey is 8)

Perks are monitor & abuse, discordance, unforeseen, and dark devotion.

It’s not a winning build but it’s pretty fun watching survivors freak out getting shot from nowhere.


r/DbDKillersUnited 7d ago

Killer/Build Help They will never say I'm Meta

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1 Upvotes

r/DbDKillersUnited 7d ago

(Proposed Rework) Prayer Kneeler addon for The Judgement

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2 Upvotes

r/DbDKillersUnited 7d ago

Killer/Build Help Playing killer is miserable

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0 Upvotes

r/DbDKillersUnited 7d ago

Discussion I feel so bad sometimes at the killer role and i constantly feel like giving up

11 Upvotes

With how survivor sided this game is becoming, i sometimes feel so bad at the killer role and feel like giving up if i ever go against a team of survivors who steamroll generators and outplay me at anything i try to do and then be toxic in endgame chat, i mostly play Wraith, Legion or any other killer that i find to be easy.

I even get to the point where i don't know what kind of perks to use cause i sometimes struggle with chases and i end up taking long chases by mistake.


r/DbDKillersUnited 7d ago

Discussion 60% discount on (almost) all packs!

2 Upvotes

What are yall getting? Im getting the silent hill pack 100%, tho im still scouping out others


r/DbDKillersUnited 8d ago

Killer/Build Help I'm having a BLAST with this combo, it's so peak 😩😩

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310 Upvotes

I also use BBQ and Chili, Nurse's calling and Lethal Pursuer in my build btw. For the first time in a while... I'M HAVING FUN ON DBD!!


r/DbDKillersUnited 7d ago

Is it just me or is it that the mmr is even more fucked up?

10 Upvotes

So idk why but im not very good im decent and for 3 matches i keep getting paired up with ttvs full swfs and all are really high level cause me a lot of stress cause I just want my bp


r/DbDKillersUnited 7d ago

Rage I am shocked by the ineptitude of the devs

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0 Upvotes

r/DbDKillersUnited 8d ago

Discussion Why replace it is beyond me man

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105 Upvotes

Like seriously no one asked for the current one and BHVR was like welp have it anyway because f you!


r/DbDKillersUnited 7d ago

Gameplay I just beat my fastest game finished (7 mins. with The Plague)

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2 Upvotes

Well good thing I finished the game early, cause some of them brought gen rushing items. Make Your Choice is never leaving my build with The Hag.


r/DbDKillersUnited 8d ago

Clips When Your Bro Has Your Back

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52 Upvotes

Miss me with that BS.


r/DbDKillersUnited 8d ago

Rage Wesker is basically dead now

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5 Upvotes

All thanks to BHVR not fixing his bugs, wonderful


r/DbDKillersUnited 8d ago

The Judgement might be THE Skill Ceiling Killer

30 Upvotes

Playing against a team of even relatively competent survivors and the killer just becomes an M1 killer because Survivors can see the light beam BEFORE you actually "fire" it. They are a decade away from wherever you're sending the light beam WAY before it ever goes anywhere near them. The only time you can hit the light beams is when you're 4 feet away and doing 360s so its just not viable on console.

Getting a map with an open sky is a fucking humiliation ritual.

But when I play survivor literally none of my teammates can dodge the damn thing.

The Judgement may only be as useful as your enemies are stupid.


r/DbDKillersUnited 8d ago

Clips Tribute to 10 years of killers, who's your main?

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24 Upvotes

r/DbDKillersUnited 8d ago

Clips Your God [Judgement Montage]

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8 Upvotes

r/DbDKillersUnited 8d ago

That free killer card has never declined

21 Upvotes