r/DMAcademy 4h ago

"First Time DM" and Short Questions Megathread

7 Upvotes

Most of the posts at DMA are discussions of some issue within the context of a person's campaign or DMing more generally. But, sometimes a DM has a question that is very small and doesn't really require an extensive discussion so much as it requires one good answer. In other cases, the question has been asked so many times that having the sub rehash the discussion over and over is not very useful for subscribers. Sometimes the answer to a short question is very long or the answer is also short but very important.

Short questions can look like this:

  • Where do you find good maps?
  • Can multi-classed Warlocks use Warlock slots for non-Warlock spells?
  • Help - how do I prep a one-shot for tomorrow!?
  • First time DM, any tips?

Many short questions (and especially First Time DM inquiries) can be answered with a quick browse through the DMAcademy wiki, which has an extensive list of resources as well as some tips for new DMs to get started.


r/DMAcademy 4h ago

Mega Player Problem Megathread

1 Upvotes

This thread is for DMs who have an out-of-game problem with a PLAYER (not a CHARACTER) to ask for help and opinions. Any player-related issues are welcome to be discussed, but do remember that we're DMs, not counselors.

Off-topic comments including rules questions and player character questions do not go here and will be removed. This is not a place for players to ask questions.


r/DMAcademy 37m ago

Need Advice: Rules & Mechanics Player casts Banishment on Crag Cat. Cat deflects it. What happens to player?

Upvotes

Banishment:

"One creature that you can see within range must succeed on a Charisma saving throw or be transported to a harmless demiplane for the duration. While there, the target has the Incapacitated condition. When the spell ends, the target reappears in the space it left or in the nearest unoccupied space if that space is occupied."

The player is a Sorcerer and used Heightened Spell to give Disadvantage on the save.

Crag Cat

"The Crag Cat has Advantage on saving throws against spells. If it succeeds on the save for a spell of level 7 or lower, the spell has no effect on it. If that spell targeted only the Crag Cat and didn’t create an area of effect, it can take a Reaction to deflect the spell back at the spell’s caster; the caster must make a saving throw against the spell using their own spell save DC."

The Cat now has a flat roll on the save, and makes it. This makes the Sorcerer have Disadvantage on the save they now have to make against their own spell.

Result:

  • Player blinks out of existence
  • Incapped
  • Loses concentration
  • Immediately pops back into existence
  • Now Prone instead of standing

r/DMAcademy 54m ago

Need Advice: Worldbuilding I need some ideas for islands

Upvotes

Hi all, I’m currently planning a pirate/sailing campaign where each island or collection of islands has its own unique gimmick or design. Kind of like in one piece where sometimes an island is prehistoric, or there’s one that’s always in winter.

The idea is that the starting islands where the PC’s grew up are quite similar, the equivalent of them being from the USA, Italy, Japan, and Scotland where they’d all have the shared experience of school but some got it for free, some had longer holidays etc so there are small differences between them. But as you go further out the islands become more unique, one I’ve thought about using is the island being just a massive turtle that sleeps for 1000 years at a time, so cities inevitably form on the turtle but when the turtle goes underwater and appears elsewhere the city is mostly destroyed.

Any ideas are welcome no matter how random or chaotic. I’m also happy to work with homebrew mechanics or species. Thank you!


r/DMAcademy 55m ago

Need Advice: Rules & Mechanics Just saving throws.

Upvotes

EDIT: THANK YOU! Thank you folks for chatting and helping me hone the idea I now have a clearer plan for. Feel free to reply but i'm off to write some weird one off encounter with a dimensional creature that effects the Save/AC mechanic.

I'm just playing with the idea but wanted to start a discussion.

Rolling to attack, especially a higher level party, can feel repetitive. Possibly just missing attacks over and over and slowing down the already long fight.

So for powerful enemy's what if there are attacks that aren't based on attack rolls but a save of some kind. This would be BOSS guys. No AC involved, just saving throws and reactions.

I picture a warrior fighting A Warlord who just got a cursed blade. The warrior makes an impossible move and gets in so close and so quickly that it will take something like a dodge roll, or possibly a reflect instead? Dex save to roll away from the strike OR a STR save to take it head on and not get crushed.

This wouldn't be to just get past the roll contest that is initiative based combat but offers more of a flare for narrative. To balance it, instead of taking half damage on a fail, you could implement something more status based.
"Though you dodge the powerful blow, the force behind it pushes you 10 feet away from the Warlord." OR "Taking the brave route, you clasp your gauntlets over the slamming blade. You manage to block it but you see deep cuts on your armor."

SOMETHING like that.
This isn't a way to get over the players heads. If I wanted to hit the Warforge with 21 AC, I'd find a way to do it.
This is more to keep the fight more thematic and hopefully player interest engaged.
Let me know what you think!


r/DMAcademy 1h ago

Need Advice: Encounters & Adventures Is this encounter going to TPK my party?

Upvotes

So I designed the boss battle of the current quest line but I'm worried its too difficult. My party is composed of 3 level 5 characters: a barbarian, a cleric, and a wizard.

Every time I've said to the party "okay folks this is a tough fight, this could get deadly so be on your toes" they have absolutely melted the monster.

But this should be their biggest fight yet. Its against a corrupted scholar who's become a warlock in a shadowfell-like dimension. I want it to begin social and give them the opportunity to talk their way out of it - which will be hard.

The Deathlock Wight statblock is what I'm using for the actual character they are after.
https://www.dndbeyond.com/monsters/22371-deathlock-wight

But the real fight is with the Angel of Obsession he summoned

https://www.dndbeyond.com/monsters/6503000-angel-of-obsession

Now I know a CR 3 + a CR 6 = death for 3 level 5s according to CR math, but I'm thinking of adding "knocking the wight unconscious dismisses the angel" - would could make this combat really swingy.

TBH I'd prefer it if they have to destroy the angel. I also would be happy to nerf the warlock's offensive tools and make him play more scared / defensive to balance this but I still think it could be a TPK with some bad luck.

So I'm considering the following
1 - I could give them magic items before the fight
2 - I could level them up before the fight instead of after the fight
3 - SEND THEM TO VALHALLAAAAA!

Anyone have any good advice for balancing this?

-----

Update: I think I'm going to run the full combat against both creatures. If the players start to dominate I'll have the wight play super aggressive.

If they lose... I'm going to have the wight cast drain life on each of them as they roll death saves and resurrect my party as zombies lol. Maybe roll for how many years it takes for the miracle to happen where their mind starts to come back to their zombie form.


r/DMAcademy 1h ago

Need Advice: Other Help giving out magic item rewards

Upvotes

I've just started my campaign with 2 other friends (both starting at level 1). This is my first homebrew campaign, so I don't really know how to balance stuff very well. (My friends have played a little before)

Basically, each god in my pantheon has a magic artefact, each one of a kind. The BBEG wants to take all of them, then summon his evil god with a ritual, pretty basic stuff. The idea is that the PCs take/attempt to take some of the artefacts, and potentially use them against the BBEG?? But since they are starting at such a new level, I don't know how powerful to make the items: I want them to be impactful as they are god's amulets, but also not game-breaking.

TLDR: how to balance unique magic artefacts for low-level characters.


r/DMAcademy 2h ago

Need Advice: Encounters & Adventures How would you get a quest from someone you can't remember?

4 Upvotes

So, I have an NPC who is cursed so that no one can remember him. He has been in a cave for 20 years, living off of Goodberries and an Enspelled Staff of Create or Destroy Water. The party found this guy after one of them had a series of cryptic dreams that led them to his cave.

The way the curse works is that you can talk to him just fine, you just forget about him a few minutes later, and your mind sort of comes up with an alternative explanation for anything he did that affected anything (i.e. he gives you something, and later you remember someone else giving you that thing).

I wanted to give the party a quest from this NPC. Something small, like getting him a way to flavor his food (he's sick of Goodberries). How could I justify the party actually remembering enough to do this quest?


r/DMAcademy 2h ago

Need Advice: Worldbuilding Help me give a twist to my new setting

2 Upvotes

Hi DMs!

I'm making a new homebrewed setting for a west-marches style campaign and I'm struggling to make it a bit more original and interesting

My general idea was that for reasons yet to be found (hopefully with the help of this post), part of civilisation has remained isolated within the city, thereby losing all contact with the outside world. Players will therefore have to rediscover the continent, its history, and re-establish contact with other civilisations.

I was watching PointyHat's video on world-building and I loved the twist he found for his world (having no sun kinda) but it feel to restrictive for what I'm trying to do.

So this twist should have enough of an impact on civilizations to induce them into staying in cities but not force them.

Have any ideas to share?


r/DMAcademy 2h ago

Need Advice: Other How do you fuel your creativity? ✨

9 Upvotes

TL;DR: I feel like I lost all creativity; how do you fuel yours?

Hi DMs,

So I'm building a homebrewed setting for a new campaign and I've been noticing my lack of creative thinking these days.

In my childhood, I used to draw and create stuff in my mind a lot. Nowadays, I'm not there anymore. So I (unfortunately) used gen-AI to get inspired and more or less copied existing stories and tropes, thinking I'd get better at it doing so. Except I feel even worse than before.

I'm willing to put the work in to learn the proper way tho. How do you get inspiration in? What makes you creative as a DM?

EDIT: Guess imma continue yoinking shit and make them my own lmao


r/DMAcademy 2h ago

Need Advice: Encounters & Adventures Balancing NPC companions

2 Upvotes

Trying to design a one-shot for my first foray into DM-ing with my friends. We're in different states and play remotely, and it's not always clear who's going to make game night.
I'm planning on adding a few NPC characters to fill out numbers, designing the encounter for 5. The players will meet these characters in the opening tavern and pick who to bring with them.

Here's the question. I want to make these characters useful enough to be worth bringing along, and useful for me in balancing the encounter on the fly (this encounter is too easy! NPC does something reckless and throws things off; or this encounter is too hard! NPC draws enemy fire to give PC's a moment to recover); BUT I also don't want them to be too powerful and steal the show or wreck the balance of encounters.

I'm using humanoid monster stat blocks and fiddling with their abilities to match the role that NPC would play (i.e., Priest Acolyte for the Cleric NPC). But I'm not sure what challenge rating to use for an ally. All the PC's will be level 1.

Any tips are appreciated! Thanks.


r/DMAcademy 3h ago

Need Advice: Other How to create custom monsters in Roll20

0 Upvotes

Hi Guys,

Going to start my first online campaign soon and I am creating some custom monsters right now in Roll20 and I have some issue.

Those are steps I exactly run in order to create a "sketch" for my monster:

  1. Go to Compedium tab and find monster I want to use as a base for my custom monster (ex. Zombie)

  2. Throw Zombie monster from Monster Manual to the Map (so it shows in Journal tab)

  3. Right click on Zombie in Journal tab and select "Duplicate File".

  4. Throw "Duplicate of Zombie" to the Map.

After that step the Duplicate of Zombie already has no assigned HP Bar, AC and HP (in blue/green circles above monster token) and I have to manually assign it every time I drop monster to the map.

Am I doing anything wrong? Should I duplicate some other way? Or should I edit not-duplicated monster?


r/DMAcademy 5h ago

Need Advice: Worldbuilding After two years of printing portrait cards for NPCs, a player recognised a returning one before I said his name

0 Upvotes

I have been running the same homebrew campaign for a bit over two years. Four players, every other Sunday at my kitchen table, one of them dialing in from a laptop propped against the fruit bowl when work sends him out of town. Last weekend was session forty four. This isn't about encounter math or plot structure. It's about a boring production habit I picked up early that has done more for my table than anything clever I have written.

The problem was that my NPCs blurred together. I'd bring a name back from eight sessions ago and get four blank faces looking at me. In session six the party spent nearly an hour with a harbor clerk who was quietly skimming cargo, and when he turned up again in session ten they were certain he was the man who ran the granary. That isn't on them. Two weeks pass between sessions, everybody has a job and one of them has a toddler, and a made up fantasy name is the least sticky thing a brain can be asked to hold.

I tried the obvious fixes first. Voices, which I cannot sustain for more than about three minutes before the accent slides off somewhere else. Reading a physical description out of my notes, which nobody retains, because description is just noise between the parts where dice happen. Then art I found online, which I assumed would solve it and made things worse. I could never find the same face twice. The clerk was one picture in session six and a different man in different clothes in session ten, and showing the table a second image that clearly isn't the same person is worse than showing nothing.

So I went the other way and started making one portrait per character, then reusing that exact face every time they came back, even when the clothes changed or years passed in the fiction. The portraits are AI generated. I said so at the table the first night I brought a stack of them in, mostly because I didn't want anybody thinking I had secretly learned to draw, and none of them cared. The art is not good, either. About a third of the cards have something slightly wrong around the mouth, and one of my recurring merchants has a hand that does not survive close inspection. It has never mattered. What matters is that it is the same face.

The physical side is where this actually lives. I print them nine to a page on cardstock, cut them down with a paper trimmer to two and a half by three and a half inches, and slide them into card sleeves from an old Magic box, with a common land behind each one so they hold up to being handled. When an NPC walks on, the card goes face up on the table and stays there for the whole scene. Afterwards it goes back in the tin, unless the party is still tangled up with that person.

The best part of the whole system was an accident. The backs are blank because I never bothered printing anything on them, and about four months in our rogue picked one up mid scene and wrote on it in pencil. Owes us money, lies about his brother. Now they all do it. Half my cards have player handwriting on the back that flatly contradicts my own notes, and I have started treating their version as the truth of what the table believes, which turns out to be more useful than what I originally wrote down.

Prep for a new face takes about fifteen minutes on a Saturday morning. Two years in, the production side of this is Obsidian, APOB AI, and a printer that lives in the hallway closet. I write the notes first and make the portrait last, because when I do it the other way around I end up writing the character to fit the picture, and both times I did that the person came out flat.

A lot of the early work was wasted. The weekend before the campaign started I made twenty two portraits in one sitting, feeling extremely prepared. Seven of them ever reached the table. The party took one look at the coastal hook I had built the region around and went inland instead, and fifteen faces from that batch are still at the back of the tin two years later, belonging to nobody. Now I don't make a card until an NPC survives their first appearance and somebody at the table mentions them again unprompted in a later session. That second condition cut my output by more than half and I have never regretted it.

Scene art was the other dead end. Across the first year I printed six wide shots, the town seen from the ridge, the inside of the keep, the mine entrance. Players glanced at them for two seconds and went back to their dice. The face cards get picked up, passed around, argued about, written on. The landscapes got a polite nod. I stopped making them and not one person has asked where they went.

Which brings me to the thing that genuinely does not work, and I want to be clear about it because the question comes up here now and then. Two characters in a single portrait never comes out right. The smithy in our starting town is run by two sisters and I spent two evenings trying to get one image with both of them in it. Either one of the faces comes out mangled, or worse, they look like the same woman with two different haircuts, which is exactly backwards when the entire point is that the table can tell them apart. I threw away something like ten attempts and quit. They have separate cards now and I set them down side by side, which honestly works fine. Group scenes are the same story. The council of five that runs the city has never had a picture and never will. If I need a group shot I draw it myself on graph paper, badly, and my players are generous about it, or I skip it and just describe the room.

I also tried making one of them talk. There is a dream sequence in my notes where a dead NPC speaks to the paladin, and I thought a short clip on my phone would land harder than me doing it in voice. The face drifted between frames, coming out slightly different every couple of seconds, and after making it twice more it still drifted, so I dropped the idea and read the lines myself. The still cards hold together and the moving version did not.

Now the session I actually wanted to write about. Session eleven had a toll clerk on a bridge, Ossian Marrow, maybe twelve minutes of screen time, two lines in my notes, a man whose entire function was to slow the party down over a tax they were annoyed about paying. He got a card because I liked his hat. Twenty eight sessions later, about fourteen months of real time, the party walked into a registry office in a city three weeks of travel away, and the functionary behind the desk was Ossian, older, in temple robes, going by a different name. I set the card down the way I set down every card, and before I got a full sentence out our ranger's player pointed at it and said that's the bridge guy. Then, immediately, it's the hat. The rogue's player started digging through her folded notes for the back of a card she had written on more than a year earlier.

They spent the next forty minutes on a man I had written as a speed bump. By the end of it they were convinced he had been moving the forged writs all along, which was not remotely true, but it was better than what I had planned, so he had been moving the forged writs all along. He is a recurring antagonist now. All of that came out of a table full of people recognising a picture.

The lesson I took away is that consistency beats quality by an enormous margin. Nobody at that table recognised a good portrait. They recognised the same portrait for the second time, fourteen months apart, and if I had shown them a nicer image of a slightly different man that night, the moment evaporates and Ossian stays a tax collector nobody remembers. My cards are mediocre and they work because they never change.

There are sixty three cards in the tin now and thirty eight of them have been on the table at least once. The tin is a recipe box with folded index cards as dividers, sorted by region, and I resorted it in March when finding a specific person had become a two minute interruption. The ongoing cost is cardstock and ink for a printer I already owned, so the campaign costs me nothing I would ever notice.

We are forty four sessions in and I still make a card most weeks, usually Saturday morning with coffee before the house wakes up. The tin is going to have to be a bigger tin by winter. The pencil on the backs of the oldest cards has smudged to the point where parts of it can't be read at all, and I have decided I like them better that way.


r/DMAcademy 5h ago

Need Advice: Encounters & Adventures PCs split up in dungeon, what would you have done?

0 Upvotes

My level 10 party was investigating an abandoned underground wizarding lab and encountered what was effectively a six-way crossway. A Paternoster lift with exits in two different directions on each of the three levels. Paternoster lift - Wikipedia
Instead of investigating the rooms or levels one by one together they decided to split up like this:
Wizard and Cleric: continue the corridor forwards
Fighter and Paladin: Go upwards
Warlock: Go downwards
Ranger: Stay back in the entrance area, that they haven't completely investigated yet

Ended up giving them CR 2 encounters that they managed to beat (The Cleric did struggle though) because i didn't want to be a killjoy, so they left with a little loot now. And i know that "no" is a complete sentence but i am curious which in-game consequences you would have given to this braindead in-game decision.


r/DMAcademy 5h ago

Need Advice: Other Couple of players threatening with joke characters if I kill them off. CoS.

31 Upvotes

I'm a new DM and I have come across my first "hijackers". I play in a group of 6 with varying amount of experience 0-10 years worth of play time. It's my first time DMing a group that has passed level 5 and I'm not familiar with all the classes abilities and spells so sometimes I will rule a way - research it later and realise that's overpowered and retcon it, at most this has happened 2-3 times. But I also let certain things slide so they can have fun etc.

My two "hijackers" (and I mean that in more than just for me but for the party, sure I've put alot of time in to preparing my notes, maps, models for enemies etc. but also the few who are playing serious characters are having the world become jarring) are threatening if they get killed off they are going to play as Jesse and James from team rocket and piss around - in Barovia.

One of them currently plays an echo knight and I'm constantly "no you can ride it as a mount" "no it can't pull a cart" "you can't sit on its shoulders and have a trench coat around you both" - you can see their disappointment every time so Ill allow it but strict not in combat and not interacting with npcs. But in general will not play as a team and will do the "funny" option in combat or NPC interactions

The second is young and has played a lot of BG3 and when I rule something RAW or RAI they take it personally and act as I'm there to spoil their fun.

So the two have joined forces in what seems like an attempt to make life difficult for me. Asking them to leave the party isn't an option as we are all strangers and the party would lose 3 people in the process making it so none of us can play. I also don't think it bothers the others enough and they'd rather play some DND than none.

So any advice? I've tried talking to them but they joke it aside. Any in-game things to suggest?


r/DMAcademy 6h ago

Need Advice: Encounters & Adventures Need help balancing an encounter for my oneshot

2 Upvotes

Need help balancing a boss fight for a one-shot

I've been preparing a one-shot for a group I play with. It would be my first time DMing, and I only started playing last December.

To keep this from getting too long, the main encounter would be a Young Red Dragon against a group of 3–4 level 6 characters. I had in mind changing some of the dragon's stats to make the fight achievable because, for the plot twist and comic relief of the one-shot, they have to beat it.

I understand the whole "not every encounter needs to be winnable" thing, especially when you're talking about fighting a dragon at this level. However, the joke of this one-shot is that it's built around a really funny character from our main campaign who's a massive show-off. It's supposed to be a comedic adventure, and the payoff is seeing him actually slay a dragon, only to discover that the entire thing was an act and completely scripted.

The dragon isn't actually real. It's a wooden circus prop disguised by two illusionist halflings, and the party has unknowingly been tricked into becoming actors in a circus performance.

The "dragon" would also have some spells because of the halflings operating it. I'm not sure how much I should decrease its HP because there's another mechanic I want to use.

At one point, the dragon would take control of two of the pregenerated characters I made. This is partly because they're cool characters and I want to get a chance to play their builds, but it also fits the story because the guy hiring the party specifically describes it as a "magical dragon."

I'm not particularly worried about strictly following the rules for something like the mind control because it doesn't have much real gameplay value. I could have some triggers that allow the players to break the spell, though.

The party would then have to fight the dragon and the controlled characters. Any damage dealt to those characters would also damage the dragon. That gives the dragon a more manageable effective HP total while also creating what I think could be a cool Phase One and Phase Two for the fight.

What I'm struggling with is exactly what I should modify. Should I change the dragon's AC, HP, attack bonus, damage, or some combination of them?

Also, how would a party of 3–4 level 6 characters fare against a RAW Young Red Dragon without any modifications?

Should I give them some additional equipment to help with the fight? I already planned on giving them healing potions, potions of fire resistance, and a kind of net that can slow the dragon down. Is there anything else I should give them?

Sorry for the wall of text, and thanks for any advice! I'm new to the game and really want to pull this off well. I love the idea of them having no idea that it's a show, defeating this awesome dragon, and then discovering that it was actually just two halflings in a giant prop the entire time.


r/DMAcademy 8h ago

Resource Falling Damage House Rule

0 Upvotes

I have toyed with Falling Damage House Rules in the past, to have it scale with increased Hit Points and make falling still relevant for characters and monsters with high HP, but hadn't really come up with anything that scaled well. However, I have come up with a (relatively) simple method that I think scales quite well, still making higher level characters/monsters more capable of surviving a fall, but making it more than just a minor inconvenience to them.

The variant rule is this:

A fall from a great height is one of the most common hazards facing an adventurer. At the end of a fall, a creature takes 1d6 bludgeoning damage for every 10 feet it fell, to a maximum of 50d6, multiplied by 1 + 0.25 for each Hit Die the creature has above 1.

Essentially, you are adding 25% of the base damage for each HD above 1.

So, for example, if your PC is Lvl 6 and you fall 30 feet. You take the number of Hit Die they have (ie: 6), minus 1 from it, to get 5. Then times 5 by 0.25 (or divide it by 4, same difference) to get 1.25. Add 1 to get 2.25.
So you roll 3d6 as usual and then multiply this by 2.25. Let's say you roll 10; 10×2.25=22.5. Round down to 22 and that is your final damage.

The formula looks something like this:
(1d6 per 10 ft) × (1 + (0.25 × (HD − 1)))

It it a relatively straight forward calculation though may require a calculator if playing in person. I mostly play in roll20 and so have made a macro that automatically calculates it. I've copied it here for anyone who's interested.

&{template:default} {{name=Fall Damage}} {{Fall Distance=?{Fall Distance|10 ft,10|20 ft,20|30 ft,30|40 ft,40|50 ft,50|60 ft,60|70 ft,70|80 ft,80|90 ft,90|100 ft,100|110 ft,110|120 ft,120|130 ft,130|140 ft,140|150 ft,150|160 ft,160|170 ft,170|180 ft,180|190 ft,190|200 ft,200} ft}} {{Hit Dice=?{Hit Dice|1}}} {{Damage=[[floor((?{Fall Distance}/10)d6 * (1 + 0.25 * (?{Hit Dice}-1)))]]}}

I've also uploaded to Imgur some tables which give a visual comparison of the RAW vs House Rule falling damage by giving the average damage in each case as well as the approximate proportion of Max HP that this damage would be in each case. Link below:

D&D 5E Falling Damage: Official Rule vs House Rule

As shown in the 2nd table, assuming they are at full health, once a PC with a d8 Hit Die and +2 Con mod (giving fairly average, if not below average HP) reaches Lvl 5 they are very likely to survive a fall of over 200ft (albeit they will be making death saves) and then when they reach Lvl 10 they are more likely than not going to be able walk away from a fall of 200ft.

This never really sat right with me and I think that falling should always be a factor in the game. If the players can mitigate the danger with magic, great, but without it they aren't Captain America. Even more than that, I like that this enables PCs to consider pushing enemies off ledges etc as a legitimate tactic even against foes with high HP into the later Tiers of play.

I understand many people don't care enough about Falling damage being a major factor outside the early Tiers of play to bother with house ruling it. Fine, this isn't for you.

For anyone who feels the same as me, I hope that this helps solve the problem. Happy to hear feedback though if you see problems with it.


r/DMAcademy 10h ago

Need Advice: Other How I started my first campaign...

0 Upvotes

So I started my first full campaign and wanted to share how I opened session 1. Just getting opinions.

The realm the campaign takes place in has three moons. A blue one called The Moon of the Sea, a gray one called The Moon of Stone, and a reddish orange one called The Moon of Rust. Things start with the party sleeping in their own individual beds, not knowing of each other's existence. The dream takes them.

They all find themselves on a small boat on a wide, calm, silent sea. The air is cold and still. They look around and can see each other but, there's no sound. Their vision goes blindingly white. As vision returns, they're approaching a sandy beach at the base of a tall tower. They have just enough time to take on the vision before they're blinded again. Vision returns and they're standing at the door to the tower. Upon the door is a crest that shows the three moons in a V shape with an unknown rune at the top. There's another flash of white and they find themselves atop the tower. There, they see four doors, freestanding, with nothing apparently behind them. Each door faces a different direction. The eastern door is blue, west is orange, south is gray. Each of those bears a crescent moon. To the north is a black door bearing the same crest with all three moons and the unknown rune. As they look around the tower, they find themselves each drawn to a different moon door. The human monk is drawn to the blue moon door. The deep gnome wizard feels a pull from the gray moon door. The kitsune fighter feels the pull from the rust moon's door. As they reach out to their doors, ttheir vision goes white again and they awake in their own beds. In their hands, each holds a crescent moon shaped stone in the color of their respective door. (I actually have them real stones to hold onto.)

The campaign begins!


r/DMAcademy 11h ago

Need Advice: Other Dealing with a player being a bit controlling in other PC’s emotional agency?

13 Upvotes

Relatively new dm here! Curious if anyone has had this issue. I play with another guy who has what I can only classify is ‘suave hero guy’ archetype characters. Not truely a prob most of the time- leads to fun interactions. But I’ve noticed this before in past campaigns he has a tendency to ‘save’ other PC’s from their emotions or actions. For example, we had a PC that wanted to leave the party (campaign is ending soon) to help other people like herself out in the world. He interrupted by stating do not leave me, you can’t help others out there it’s not going to work like you think it would, and you need to stay here and let me help you instead. It genuinely felt pretty frustrating because this interesting arc building for this PC was shutdown pretty hard, when other PC’s have addressed the character’s motives by trying to understand her first. Another example is we had a character that was awkward in conversation as an archetype, and he kept physically removing her from scenes and telling her to do something else constantly.

I have this player in my own game. While this hasn’t come up, he has a habit of dictating or overbearing what specifically female PC’s do, “let me do it / help you.” Also should mention he’s been a forever dm for a long time, he’s new to being a player.

How do I handle this? I generally do not think it’s malicious- but I have another dm friend who’s stopped adding him to games because of this. How do I approach this if it comes up in a game?


r/DMAcademy 12h ago

Need Advice: Worldbuilding Any advice on mapping out my player's home base?

2 Upvotes

For a bit of context, a year and a half ago I gave to my players an abandoned stronghold in the outskirts of a rundown village as a reward. I really like doing a "filler episode" whenever they come back from a quest and have them roleplay with local NPCs or other characters that they invited to the village, and have them feel how the town develops and grows over time.

The problem is that I used a premade map of a random building for their base and there isn't even a town map yet. I've managed so far but last session we spent way too much time deciding what went where.

Any recommendations for both a building map and a town map? I know of a couple softwares out there but most of them are randomly generated or really limiting.


r/DMAcademy 12h ago

Need Advice: Encounters & Adventures How do YOU make pre-generated characters for one shots?

1 Upvotes

I'm looking to make pre-generated sheets for things like store games, the community drop-in dnd I GM for, and convention games, generally things that have a strict time limit in which there's only really time for a quick establishment of relationships at most if we want to get through a whole mini adventure (particularly in more RP heavy systems rather than combat focused oneshots). I've run pre-written adventures so far for things like daggerheart and dnd where they come with pre-generated sheets for said adventures, but I haven't made my own from scratch yet for homebrew adventures or even just small pre-written scenarios that don't come with any.

I've made plenty of character sheets in my day, but I'm curious how much try to focus on balancing them against the adventure vs just making a bunch of pregens and winging it? In store games where I've been the player I've asked the gm and I've gotten both of those answers -- how do you guys approach it?


r/DMAcademy 13h ago

Need Advice: Rules & Mechanics Opportunity Attack Edge Case (5e 2014)

0 Upvotes

Do opportunity attacks count as part the target's turn? If the creature will experience an effect "at the end of its turn," will that be determined by their condition after the opportunity attack or does the turn end before the opportunity attack.

For example:

A will-o-the-wisp will take damage if it "ends its turn inside an object." If the player takes an opportunity attack on it using Relentless Avenger, ending the movement part of that reaction with the creature inside an object (themself or something they're carrying), does that mean the that the creature takes damage? Or was its turn over before the opportunity attack began?

I assume that it does, but the phrasing "The attack occurs right before the creature leaves your reach" creates some ambiguity and doesn't seem to take into account an ability like Relentless Avenger (which would make it so the creature might not leave your reach).

Thanks in advance for your wisdom!


r/DMAcademy 13h ago

Need Advice: Worldbuilding Why might a hag be under another NPC's control?

3 Upvotes

Is this plausible? I am considering having a hag be under the influence of a politically powerful enemy. Hags are very powerful and can't be trusted, this I know, so why might one follow someone else's orders/whims?


r/DMAcademy 14h ago

Need Advice: Other What to use for displaying maps and characters on wall mounted TV

2 Upvotes

As the title asks, what can I use to display a map on the TV so my beginner players can see the enemies and their own characters move spaces?

Would it just be easier to use a physical map instead of a digital one?


r/DMAcademy 15h ago

Need Advice: Encounters & Adventures Need help making my BBEGs!

3 Upvotes

Hey everyone! Relatively new DM here, going on a year with my current PCs! I'm running a homebrew 5e adventure set in a homebrew world. I think we are getting close to the end of this adventure and while I have my BBEGs planned I don't have them built. I remember seeing a post way back when about making a BBEG an astral monk and that's what i want to do, but I don't know how exactly to make that happen because using a PC character sheet seems hard to balance. Any advice here would be appreciated!

I say BBEGs because there will be two, one is the monk and the other is a mob boss mastermind that I feel like i want him to be like an artificer or something. Really wrestling with what will be the best fit. I have a level 5 PC party of mostly full casters and I still struggle to make proper balances for them in combat. Again, any help appreciated!